From my understanding and knowledge, I cant think of a game where you could ever become a lich. Sure you could be an archmage, or some high tier class of warrior, but want I want to be is a lich. Reward both sides of the spectrum. Good guys get what they want, so why not let those who are a little more devious advance themselves?
It has already been stated that characters came become werewolves or vampires, although we aren't sure how this will be implemented. You have to wonder how this will affect pvp. But since it is going to be implemented then its possible that it may not affect pvp somehow. So the same could be done for people that aspire to and become liches.
Make it ridiculously hard, make it worse than Nintendo difficulty. I dont care how hard or difficult it is, Ill still try.
From my experience, which isnt that vast in rpg's, (baldurs gate series, elderscrolls series, Arcanum etc) very few games actually reward you for being devious or evil. Now its not to say that I expect a reward for my actions, but I would like for their to be a path other than, "start as a student and work my way up to become the leader of so-and-so mage school and be inherently known as a good guy."
I would like for their to be a point where I could go the other way on the spectrum, to explore the darker aspects of magic, and possibly make myself a lich. And like I stated earlier, dont make it easy to become this. Its not that I'm looking for some kind of novelty badge that says "You're Awesome," or that I want a reward for being a hardcoe player. I just want to be able to advance my character as far as possible and as of yet I haven't really seen any kind of avenue for a more inherently evil character to advance themselves.
I know there has always been the Dark Brotherhood in the elderscrolls series, but you dont have to be an evil character to run the organization. You can be a generally good character and be the leader. So I wouldn't apply DB to this argument.
I would just like for their to be an avenue for my character to explore and further themselves along a darker path if he so chooses.
An example would be: My character becomes a powerful mage, realizes he wants to explore darker magics and sets out on the path. At the end of the path he has the option to become a lich, although its extremely difficult to do so. But in the end, t he reward would be the elevation my character to the status of a lich, and if the journey is hard enough, it would justify the reward of the earned power.
I guess what I really intend with this post, is a hope for maybe an epic quest or a series of clues that would lead a character into the ability to become a lich or some other kind of advanced character.
For instance, the Winterhold Mage school. You start as a student and work your way up to become archmage. This is a general path that is concluded regardless of your characters morals. You can slaughter your way up to the top or you can be perfect student, but your actions dont effect the outcome. Either way you still become archmage, and the morality you used to get there inst taken into effect.
What I would like is for somewhere along that path, allow the player to make a choice. He can either stick to the path, and become an archmage, or he can deviate, and become something far more sinister, a lich. Now becoming a lich could brand him as an outcast from the college, or he could simply be the evil leader of the college.
I just find this idea very interesting and extremely exciting. What would be more awesome? Being known as an archmage or a terrible lich? I hope this helps detail my intent a little better.
Let me raise an example, as well as a quick disclaimer. (I know that this is not WoW and is a different game. I am simply using this example as a point.)
In WoW, players who attempt more difficult raids and or heroic type raids can gain access to legendary weapons. These legendary weapons are hard to achieve and do give the player an advantage in the game once they are attained.
For example, Shadowmourne. This weapon in particular required a group of people collectively raiding and collecting items in order for it to be completed/crafted. When the weapon was finished, the wielder obviously enjoyed an advantage that the weapon procured. Since the weapon was so difficult to obtain then it would be easy to assume that not everyone could enjoy its advantage.
But since the player undertook the quest and went through the trials of obtaining the materials and defeating the obstacles/bosses then should he not be rewarded with the advantage in the end? Shouldn't people who invest more of their personal time and interest in the game be rewarded?