Character Background Story

Post » Mon Sep 24, 2012 9:45 am

I would just like to know some of your character's background story. This is one of mine:

Name: Caelan
Race: Bosmer
Skills: Heavy Armor, One-Handed, Block, Speech, and Smithing.

Caelan grew up in Cyrodiil almost his whole entire life. He is the Great-great-great grandson of Brodras, who used to be a prominent trainer for Heavy Armor for the Fighters Guild. Because of his heritage, Caelan grew up learning how to fight in Heavy Armor and learned how to wield a sword and shield. He was definitely different from the other Bosmer living in Anvil. His father Faelan, also owned a farm right outside of the Anvil gates. Since he did a lot of farm work and training in martial combat, he was very strong for a Wood Elf, and most of the kids he grew up with were Nords and Redguards, which definitely influenced his beliefs and his drinking habits.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Mon Sep 24, 2012 1:06 pm

Name: Knoll
Race: Nord:
Skills: Archery, Illusion, Enchanting, Smithing, Alchemy

Knoll was born in northwestern Cyrodiil in the forests north of Chorrol. His parents took care of him until age five when they were attacked by an evil wizard who was a rival of his mother's in a small band of mages learning magic independently (a descendant of the Mage's Guild of Chorrol). He was jealous of Knoll's mother's grasp of magic and was angered when she wouldn't reveal to him a key clue to a magical map that would lead to "endless treasure"; a clue that had been passed down by the leader of the group, who had recently died, for centuries. Knoll's mother believed that the search was in vain and would only lead to destruction, so she hid the secret of the map in Knoll's memories when the wizard attacked their home. While her husband defended them until his dying breath, Knoll's mother used her powerful illusion skills to cast an invisibility spell on Knoll with additional helping factors to allay the evil mage. She then proceeded to veil Knoll's memories and knocked him unconscious; his memories only being triggered by a specific phrase (the family motto). After Knolls parents were gone and the evil wizard returned to his tower in confusion, Knoll awakened on the forest floor with only his mother's bow, Di, and the family horse, Chestnut (who was pregnant). Eventually, after months of Knoll's hunting and independent living, his mother's uncle, Bran, (after years of adventuring in the eastern oceans beyond Tamriel) returned to the family house only to find it had been burned to the ground during the attack. Bran found Knoll living nearby in a dilapidated cabin with Chestnut and a newborn foal named Star. Bran took care of Knoll and taught him everything he knew (and for what he didn't know, Knoll learned in books from Chorrol once a week). Bran grew ill after some time but couldn't be saved as he was later revealed to be cursed, and not sick, by a daedric prince on one of his many escapades in the eastern ocean. Before Bran died, Knoll told him of the phrase that had been circulating in his head ever since his abandonment. Bran only smiled and activated a magic spell as he uttered the words and died. Di, his mother's bow, began to glow and soon transmitted all the knowledge of the treasure and his parents to Knoll. Knoll took up his uncle's passion, and began to adventure into various lands starting in Cyrodiil. When he knew it was time to explore in different lands, he had a hired hand take his horses to Skyrim where they would be penned. He eventually made his way north until he was captured by Imperial forces in an ambush. This hindrance did nothing to smother his anger for the wizard and his love for adventure, however, and he soon set off again in the name of adventure in the northernmost country of Tamriel.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Mon Sep 24, 2012 9:18 am

Name: Lothar Black-Rider
Race: Nord
Skills: 2 Handed, Heavy Armor, Illusion, Smithing, Alchemy

Lothar was born a family of proud warriors. All his life he had a thirst for battle, but The Legion and their rules interested him not. So where could a battle craving Nord in the Imperial City go? The Arena of course. Lothar rose to Grand champion in a short amount of time, and stayed on top for nearly a decade. Eventually the lack of any competition lead him to retire from the Arena, and he soon got the position of executioner for the Imperial City. He enjoyed his new position immensily, and he would often go out in the wilderness in search of criminals to execute, most never even made it to the capital.

Then one night the gates to Oblivion opened up all over the city. Lothar was one of the first ones into that hell (he was in a bad mood after his scheduled execution, some mouthy dark elf had been killed by The Dark Brotherhood). He slaughtered each Daedra that crossed his path, and he was so busy slaughtering them he hadn't noticed that the gate was now closed. The Oblivion Crisis had been averted, but now he was trapped. He managed to survive by consuming the flesh of the fallen who hade followed him into the gate. After that well ran dry he looked to hunting the Daedra to keep him alive. Eventually Lothar died, but his spirirt not able to go to Sovenguard remained in Oblivion for hundreds of years.

Then one fateful day the restless spirit managed to latch itself onto a fire atronach that was being summoned. His spirit escaped Oblivion, much to the chagrin of the inept conjurer who just wanted a fire atronach. His spirit roamed Skyrim until it came across a recently deceased Nord. His spirirt possessed the corpse giving the warrior another chance at life.

What Lothar didn't know was that he had just resurrected Tamriels one and only savior. The Dragon Born.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Mon Sep 24, 2012 7:43 am

Name: Knoll Race: Nord: Skills: Archery, Illusion, Enchanting, Smithing, Alchemy Knoll was born in northwestern Cyrodiil in the forests north of Chorrol. His parents took care of him until age five when they were attacked by an evil wizard who was a rival of his mother's in a small band of mages learning magic independently (a descendant of the Mage's Guild of Chorrol). He was jealous of Knoll's mother's grasp of magic and was angered when she wouldn't reveal to him a key clue to a magical map that would lead to "endless treasure"; a clue that had been passed down by the leader of the group, who had recently died, for centuries. Knoll's mother believed that the search was in vain and would only lead to destruction, so she hid the secret of the map in Knoll's memories when the wizard attacked their home. While her husband defended them until his dying breath, Knoll's mother used her powerful illusion skills to cast an invisibility spell on Knoll with additional helping factors to allay the evil mage. She then proceeded to veil Knoll's memories and knocked him unconscious; his memories only being triggered by a specific phrase (the family motto). After Knolls parents were gone and the evil wizard returned to his tower in confusion, Knoll awakened on the forest floor with only his mother's bow, Di, and the family horse, Chestnut (who was pregnant). Eventually, after months of Knoll's hunting and independent living, his mother's uncle, Bran, (after years of adventuring in the eastern oceans beyond Tamriel) returned to the family house only to find it had been burned to the ground during the attack. Bran found Knoll living nearby in a dilapidated cabin with Chestnut and a newborn foal named Star. Bran took care of Knoll and taught him everything he knew (and for what he didn't know, Knoll learned in books from Chorrol once a week). Bran grew ill after some time but couldn't be saved as he was later revealed to be cursed, and not sick, by a daedric prince on one of his many escapades in the eastern ocean. Before Bran died, Knoll told him of the phrase that had been circulating in his head ever since his abandonment. Bran only smiled and activated a magic spell as he uttered the words and died. Di, his mother's bow, began to glow and soon transmitted all the knowledge of the treasure and his parents to Knoll. Knoll took up his uncle's passion, and began to adventure into various lands starting in Cyrodiil. When he knew it was time to explore in different lands, he had a hired hand take his horses to Skyrim where they would be penned. He eventually made his way north until he was captured by Imperial forces in an ambush. This hindrance did nothing to smother his anger for the wizard and his love for adventure, however, and he soon set off again in the name of adventure in the northernmost country of Tamriel.
Awesome. Very well thought. I love it.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Mon Sep 24, 2012 7:56 am

Awesome. Very well thought. I love it.
Thanks, I left a lot of loose ends in order to keep the character alive.

In-Game Update: Chestnut died after a lackey of the mage discovered Knoll. I now use Star. It was a tender moment: finding her body lying there. :cry:
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm


Return to V - Skyrim