Do you plan on building up a lot of settlements? Then I'd suggest minimum 6 in Charisma for Local Leader, to set up supply lines. Unless you really like the effects of Wasteland Whisperer and Intimidation (they are solid perks, admittedly), I'd suggest stopping at 8 Charisma for Inspirational - although if you don't plan on using companions a lot you could keep it at seven (Party Boy is amazing if you plan on using alcohol, which sounds fitting to your character).
For Intelligence, I'd also say the lowest you should put it on an "intelligent" character is 6. Science! is essential for a lot of advanced crafting (especially energy weapons, which I love), but the perks after it are more niche. Going for 7 to get Chemist isn't a bad idea if you want to use chems a lot, though.
As for where you put the other perks, my questions: do you plan on using VATS a lot? And do you plan on using stealth a lot? I'd recommend at least 2 in Luck to get Scrounger (find more ammo), 3 in Endurance for Life Giver (more HP, and HP regeneration at the last rank), and 2 in Perception to get Rifleman (damage perk for rifles). And if you plan on crafting a lot, you'll need 3 in Strength to take the Armorer perk.
Just take a look at the perk chart and decide what perks you want to get the most easily - remember you can always spend a perk point to boost a SPECIAL stat (which makes the next perk down available), and there's no level cap. You'll also get a second chance to rebuild your character's starting SPECIAL before you leave the vault, if you haven't already gotten to that point. I think the game automatically makes a hard save before that point, too, but I always made a save myself to be sure.