Chatboxes

Post » Sun Aug 11, 2013 6:07 pm

I did see some videos, and there was one thing bugging me, how will they handle chatboxes?

All i know so far is that voice chat will only be integrated in the console versions..



But how will espescially the PC version handle typed text messages and groupchats?
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DAVId MArtInez
 
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Post » Sun Aug 11, 2013 3:34 pm

Standard chatbox is the most likely. Hopefully with fully customizable colors (To assign specific colors to specific players) and with customizable channels.

They just haven't featured much so far in the released vids.

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Marcia Renton
 
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Post » Sun Aug 11, 2013 7:17 pm

I'm guessing a party, say, and area chat at least. How are we going to communicate without chat bubbles, I do not know. Be prepared for hardcoe chat box staring.

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Ann Church
 
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Post » Sun Aug 11, 2013 9:59 pm

Thank God for voice chat.

I'd take a chat boxes over chat bubbles anyday.
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Allison C
 
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Post » Sun Aug 11, 2013 3:15 pm

Like I said, be prepared for hardcoe chat box staring and confusion.

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Flutterby
 
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Post » Sun Aug 11, 2013 6:55 pm


Well, chatbubbles only works for /say

And there are other things that need to be adressed in other channels..



I personally think a good mmo requires a combination of voiced and typed chat to be build in and tight to channels... I really have no clue as to why only the console verions will get voice chat build in..
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Jade Muggeridge
 
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Post » Mon Aug 12, 2013 3:25 am

Group/Private channels should help. If not .. welp. :shrug:
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Tom
 
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Post » Mon Aug 12, 2013 1:29 am

Yes, I agree... along with party chat.

I'm sure it won't be a problem for you if you only use group or private channels.

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gandalf
 
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Post » Sun Aug 11, 2013 8:57 pm

And with chatbubbles what happens if the person speaking is behind you/not in line of sight?

None of you pro-chatbubble guys have answered that one yet.

You're still going to be watching the chatboxes anyway.

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Angelina Mayo
 
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Post » Mon Aug 12, 2013 4:23 am

That's never the case; either way I have to search. This way my view isn't obstructed in the process.
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Wane Peters
 
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Post » Sun Aug 11, 2013 2:22 pm

No line of sight - he's probably not talking to you
Behind you - Not a problem if playing in third-person. First-person, okay, then you my miss it, but chances are the person trying to communicate with you will simply walk in front of you.

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Symone Velez
 
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Post » Sun Aug 11, 2013 8:20 pm

Third person isn't full 360 view at once. Unless the other player is literally stood right behind you or you have the camera zoomed way out, they aren't going to be visible.

And so everyone is going to make sure they are stood in front of the person they're talking too? That's going to be fun when you're trying to do a battle. 'Ooo...stop hitting me a moment I need to go stand in front of my friend before I tell him I need help killing you'

And this aids immersion? Seems more like a recipe for aiding frustration.

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Siobhan Wallis-McRobert
 
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Post » Mon Aug 12, 2013 3:05 am

Okay, now you're just hating chat bubbles just to hate chat bubbles.

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Chantel Hopkin
 
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Post » Mon Aug 12, 2013 12:55 am

Nope, just pointing out the flaws with them and receiving unsatisfactory -and humorous- answers.

edit: I pointed out that unless they were in front of you, you'd miss what people were saying and you've basically answered than they'll just stop what they're doing and walk in front of you before speaking.

What if you yourself are on the move and trying to get in front of you takes them away from what they were doing?

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Juan Suarez
 
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Post » Mon Aug 12, 2013 3:15 am

I'm not sure if thats the case here but most people advocating for chat bubbles are accostumed to it & not because its more convenient like they claim.
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Shaylee Shaw
 
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