As far as I can tell, the mod just basically compiled all scripts, or compiled a bunch of scripts, when it was unnecessary to do so, with no changes to those scripts. I'm wondering if there's any way I can clean out the scripts the mod has changed without actually 'deleting' the scripts from the game. Could any of the tools like TESSnip, FNVEdit, or CReditor do this? I'm new to this sort of thing, and haven't done much modding myself. So the thought of fixing another person's complex mod is an insurmountable idea to me.
Any aid and/or advice would be much appreciated. And in order to save face for the author, I won't mention the mod unless it becomes absolutely necessary to do so. I'm hoping I'll just be able to quietly poke them with an update.