Note: Still a work in progress.
Offensive: 1-hand weapons + Summons. Bound bow for ranged.
Defensive: Heavy armor and block.
Spells: Protective spells and healing spells only. (Buffer)
Stamina: Low investment (Focusing on heavily enchanted/smithing gear, not power attacks)
Magick: Moderate investment
Health: High investment
Block: Shield wall+Quick reflexes+Deflect arrows+Elemental Protection (8 perks)
Alteration: Medium perk investment
Restoration chosen: Medium perk investment. Buffs + Im pretty sure absorb health spell will be here along with fortify skills and such.
Heavy armor: Full perk investment
Enchanting : Full perk investment.
1-hand weapons: Only for 100% damage (5 perks)
Smithing: Full perk investment.
Conjuration: Full investment.
Playstyle: You go for heavy armor with smithing, and heavily enchanted gear. You use your mana to buff yourself, combat control and to heal yourself. The idea is a character that may have low dps supported by summons, but has insane survivability. Your strategy is to wear out your opponenet and endure - rather than nuking the enemy down. Think of the Cleric as an "Religious Overlord/Commander" type of character. In the event that ranged weapons are needed because of cowardly enemies afraid to engage you face to face, you dont use a regular - but rather a bound bow.
Roleplay.
Dunmer male or Breton male
Vampire.
Worships Molag Bal.
Prefers maces/bludgeoning weapons.
Evil allignment.
Ideas or advice for changes/improvements on skills/perks appreciated to better optimize this style of play


