You know, just to make a realism point about light and darkness... On the whole people have never carried torches outdoors. Realistically you can see farther and better in almost any kind of natural outdoor lighting without any artificial light than with.
When people carried torches outdoors at night, it was to scare off animals and make themselves visible to others at distance, not to make it easier to see, except in very rare lighting conditions. My source for this information is some reading (anthropology texts I think gave me this) and a great deal of camping experience. Situations where you want to actually use a flashlight at night are very rare, and directional light of that sort is a lot more useful than a torch outdoors.
Exceptions are weather conditions where it's almost cave-dark, most of which almost entirely negate the value of a torch - stormclouds and heavy fog.
I'm not trying to be a jerk by pointing this out. I'd just like to help you and anyone else who reads this understand a bit better what actually IS realistic when it comes to in-game light and darkness outdoors.
For instance, another nitpick: On a clear night, you can actually see as well outdoors as the vanilla night-lighting lets you, once your eyes have adjusted. Really dark nights when the sky is clear is incredibly unrealistic. I tried to play with CoT without the vanilla nights option plugins and was annoyed beyond reason by how
unrealistically dark it was. I have spent a lot of time outdoors at night, I know what it looks like, and it doesn't look like a cave with glowstars on the ceiling.
I don't use CoT at all right now because of the Dawnguard issues, though. Without spoilers, it goofs up when the DLC wants to control the weather, which is actually story-central.