» Mon May 14, 2012 12:21 am
COBL's reason d'etre was to patch up mod compatibility where Oblivion's new system fell short...
In other words, the need for another Cobl really depends on how mods are handled in Skyrim.
(Sorry to speak generally, short on time in general so I haven't looked at how Skyrim handles mods... only heard that Bethesda is using a new engine for it...)
However, on specific resources, like the books and ingredients from the previous games, we can contact the modders who created those resources and see if they can be ported to Skyrim.