i'm trying to add a ton of interesting gameplay mechanics to Kamdoon, one of which is the collapse of the ceiling that you notice during the "Helgen Dragon Attack".
where you see a hallway and before you can go down it the roof falls down, the screen shakes and alduin roars.
> Now, iv'e managed to add to my map everything i thought was important to making this work, the correct set pieces etc.
so far i've got it so that the screen shakes & alduin roars when you walk through the "area" i setup, but the ceiling won't fall... what would i need to do to make this work?
i didn't see the need for a script. nor would i know how to make that right & work.
So at the moment i could leave it as it is, and it's interesting still, but i really want the roof collapse to work, it can be very interesting to the level design.
anyone seen a video tutorial on this or anything? there's still so much that isn't a video tutorial yet such as i havent seen one on how bethesda got the horses, carts, people etc to work for their "intro" of skyrim. im still trying to get horse led carts to be moving around like the skyrim intro, but as things you'll see at random, not a cut scene piece.
thanks.