This is the thread to discuss Collision Detection. Be nice.
This is the thread to discuss Collision Detection. Be nice.
As proven by past MMO's with this type of RvR style PvP, namely DAoC, No ESO does not need CD to have "good" PvP. This games PvP will stand on its own and yes there will be strategy and tactics without CD as many have already explained in previous threads on this topic.
+1 to OP
Collision Detection is not needed in ESO.
Its very simple, if we would have collision detection, we would need friendly fire (AoE and misses damages your own side players)
Choke points would be too easy to defend, and the game would turn to a massive cluster zerg mayhem, where defender always has a huge adventage.
There is no reason to add this, i would be more happy to get more other content then this.
But....but...you can only have strategy with CD. You speak heresy good sir!
Think you need to fix your sarcasm detector.
He's being sarcastic .
I agree with what everyone in this thread so far has said. You can have roles, strategy, and great PvP even without CD.
CD has its own bag of problems as well. It causes more latency and would likely prevent them from hitting their goal of 200 players on screen running smoothly at one time. It would also keep people from playing who have poor internet connections or less beefy rigs. More people is good for everyone because that's the only way we can have a populated world and regular content updates.
I think there are other problems as well, like the general chaos that CD would cause in huge battles. Or the unrealistic "tank wall" strategy that prevents you from hitting healers and DPSers. I agree with Bloodlance that you would need friendly fire to balance out this cheap tactic if you added in CD.
So ya, in my opinion its not needed and not worth the development time and money it would require.
After 2 full topics and a pool that give a clear yes to CD, we can conclude that CD is what the game need and what ppl demand to be in the game.
After all posting we can clear se that CD will only ad more (good) things to the game.
Al posts against CD is mostly baced on fear and ppl that dont know what CD will give to the game.
Every extra tactics and systems that have pin put to the topick can be used in a system whit CD but not fully in a game whitout CD, Exept from spirit runing truse ppl and serge caos.
Sorry cats do not understand sarcasm when melon is surrounding teh head
The only "extra tactic" you pro-CD people are telling us is the "Shield Wall Tactic." It's not even a good or realistic tactic. If you want CD in the game then you need to add Friendly Fire and Enemy Healing to prevent people from just making massive zergs of shield walls to block tiny door ways to let their DPS AoE from behind them.
a ye just run thrue the defens and tacke the keep thats sound fun ,,, not. thats just excatly whay we meed CD
sorry but DAoC has been the most best EPIC MMO ever in PvP with no CD in it.
your arguments are not valid, and you have no proof to back your claims with.
instead we have DAoC from the past , that to date has the best strategy/tactics/teamwork stuff a MMO has ever had.
CD is not needed, period.
the time is needed to invest to other parts of the game and add more content.
stop talking grand things that all want it, not true. no one who have played DAoC extensively in PvP wants a CD and the ones that want it think "more is better", more is not better always, its proven 1001 times.
Proper map planning and various tactical methods can negate this, but that all depends on the developer actually wanting to care about that. I personally like CD in MMOs because they make more sense for attack and defend, and add another degree of tactical planning and strategy for both attacker and defender besides just number crunching and strength/weakness matchups. Positioning, coverfire, and trapping take on a much bigger role rather to be along side of other dynamics of combat rather than being secondary.
Then please add friendly fire and enemy healing.
I think the only time CD is should be turned off is when a person is in dying mode or is a dead corpse..
Yeah pretty much.
Its very ironic, (or hypocritical?), that they think CD will stop zergs. Their strategy to do that involves piling up people in one spot... So they basically want to stop a zerg with a kind of zerg of their own.
Besides its a moot point anyways as this is RvR, ie keep and siege combat we are talking about here. Meaning there are walls and doors you can't just "run through" those lol. No matter the size of the group, a well defended keep by an organized defense will always have the advantage.
So I just want to get something straight before I decide whether to ignore this thread.
Rather than actually engaging with our arguments, like several I laid out above, are you just going to maintain that people who disagree with you are making arguments based on fear and ignorance?
I think I've laid out several reasons why the CD isn't needed and might not be worth it (which haven't been responded to). There are some positives, sure, but there are plenty of negatives that balance it out. And ultimately, the game can be great without it.
And we alost concluded that that is a werry old game from the time we did not knowe any beter and whe the internet limetd the use.
A majorety on the pool demande CD so yes i can say its what ppl want to have, PPL demand CD
i think you have to go back and read again sins we have put up plenty of thing that only can be done whit CD and howe the game will work alot betherwhit it.
What sort of tunnel visioning type of bad player do you have to be to literally just run through enemies at every clash? Seriously I'd like to know.
Anyone trying to run through and ignore me is the first to get [censored] dismounted and dismantled. I promise you that.
Despite that the fact that many have explained the negatives...
Yep no point here, just keep babbling on and ignoring opposing views.
He's the same guy who will tell you over and over again that mods are cheats. So...take it what it is.
well me and many oter have played whit CD and never ever had any problem inay ways but we have have plent of porblem in ex WoW whitout CD. And what i understand is that those that had a bad xp did it in the game that it was badly implented.
WoW doesn't have RvR style PvP. Try again.
Hint: DAoC did have RvR style PvP and no CD and to this day DAoC is held as THE example of RvR PvP done right.
So suggestion would be to go a research how ESOs PvP will work as you clearly don't really know what you are talking about.
Sorry but Collision Detection does not ring a bell in my head, not in ESO, or in MMOs that have spells and sword+shield type of combat.
OP is asking for an impossible thing. why ?
ESO is not developed CD in mind, that alone makes the whole CD idea = fail in this game.
So we can stop this pointless discussion right here, as all the resources the devs have should be used to improve the game they have NOW, and add the aspects they have talked about.
simple as that.
I was reading this article here http://www.gamasutra.com/view/feature/131598/advanced_collision_detection_.php?print=1 And I found a few things quite interesting in it.For those that don't want to read it here are some highlights.
I believe in reading that statement most people would agree that it is most likely too late to add CD without seriously messing with the game.
*Editted to read the quote text better.
So because I have a dangerous and naive optimism in the basic goodness of people, I'll give this one more shot. I'm going to lay out the negatives in a really direct way and I hope that you'll at least consider my point of view, even though it differs from yours.
1. Latency: More collision detection means more calculations and thus more stress on the servers. This could keep people from playing if they don't have great computers or great internet connections. Fewer people playing means fewer content updates (because less money) and a less populated world. It would also prevent them from reaching their goal of 200 people on screen at once.
2. Development Costs: The added time and money it would take to add this feature simply isn't worth it. They would have to do a lot of reworking of the game in a short period of time, or else face a second delay in the release date. Since the game does not need CD, as DAoC clearly shows, it seems like a waste.
3. Stupid Tactics: Some of the tactics that CD allows just aren't very fun and don't take any skill or thinking. "Tank walls" with healers and DPSers behind them are bad. You are prevented from doing any damage to those in back and this tactic becomes an "I win" move. It doesn't take any strategy or thinking and it becomes something that everyone has to do to be competitive. If everyone is doing the same thing, PvP becomes boring and repetitive.
4. Chaos: With the amount of players in one area that we will see in this game, CD can just make things frustrating and not fun. Sure, https://www.youtube.com/watch?v=BbwYoOHwJAg&list=TLAqKFpCRzgQqsmC21IqDDeDhCXEfHDiKb But we aren't asking for a game that just looks good. It has to be fun to play. Can you imagine how frustrating it would be to get stuck in the back/middle of a group like that? You can't walk forward. You can't walk backwards. You never even get to fight anyone unless the zerg of people in front of you die.