Imagine, you swing your great sword at your target that has mobs around it. Your target is the center mob. Your great swords graphic swings through all the mobs but only damages the mob that is the target. We have all seen that before right? Now Imagine with the same scenario the whole target mechanic is removed. When you swing your great sword at the center mob, all of the mobs that make contact with the weapons graphics take damage. This same mechanic works the same way for the mobs of course.
Personally to me, using a targeting system for a brand new MMO will disappoint me, and I hope the developers will take that into consideration.
About the visuals I have seen so far in magazines and on websites. I do understand there are huge amounts of polishing to be done, but I wont be surprised if it turns out to be a disappointment. The visuals I have seen remind me of the graphics I saw on Oblivion with a PS3 console. Once the visuals are polished up, I imagine it will be comparable to what Rift has developed. Skyrim on a PS3 console looks better than Rift. And of course, that is all in my opinion.
Here are examples of the live action combat games and some amazing visuals ( Ignore the Anime style and pay attention to the mechanics):
Blade and Soul
youtube. /watch?v=ttggY4zLN_Y
com
Tera Online
youtube. /watch?v=yMy5Psd8Ip4
com
Here are Rifts graphics:
youtube. /watch?v=9uCsZDace6o
com
I know Tera Online and Blade and Soul are both Asian games, but I got to admit there is a lot American developers can learn from these games. Imagine mechanics and visuals from those games put into American MMO games. Imagine those capabilities in a Elder Scrolls setting. Huge potential.