Combat Medic

Post » Fri Oct 19, 2012 7:05 am

I want to make a combat medic character build. I am going to be a Breton serving the Imperials. Besides restoration, what do you think I should invest in?
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Fri Oct 19, 2012 4:54 am

You might need some destruction and/or conjuration spells for self defence, alteration spells for protection, illusion spells if you don't want to use destruction. Alchemy seems adequate too. :)
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Thu Oct 18, 2012 5:55 pm

You might need some destruction and/or conjuration spells for self defence, alteration spells for protection, illusion spells if you don't want to use destruction. Alchemy seems adequate too. :)
I did not plan on making him a full-out mage though. Just a healer.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Fri Oct 19, 2012 1:47 am

You ask me, there aren't enough support spells in Skyrim to play such character. Only heal other and courage (Restoration and Illusion schools). And i hear some NPCs consider those attacks :lmao:
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Thu Oct 18, 2012 8:37 pm

You ask me, there aren't enough support spells in Skyrim to play such character. Only heal other and courage (Restoration and Illusion schools). And i hear some NPCs consider those attacks :lmao:
There aren't an abundance of support spells, I know. Also, do companions die in Skyrim? Because this build basically involves playing as a support role and letting a companion deal damage. How many companions can you have also?
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Fri Oct 19, 2012 2:35 am

You ask me, there aren't enough support spells in Skyrim to play such character. Only heal other and courage (Restoration and Illusion schools). And i hear some NPCs consider those attacks :lmao:
Illusion spells such as courage don't count as attacks.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Fri Oct 19, 2012 9:08 am

Alchemy for healing potions, Enchanting for Fortify Health and Fortify Health Regeneration, Light Armour and One Handed perhaps since I'd imagine a medic would have to be pretty fast and mobile.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Thu Oct 18, 2012 11:08 pm

What types of weaponry do you think a medic would use? Daggers, bows, swords?
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Thu Oct 18, 2012 9:42 pm

I am currently thinking light armour because a medic would have to have maneuverability on the battlefield. Restoration is an obvious must too. I then want one offensive skill for some defensive purposes. I think that, focusing on maneuverability, it would likely have to be either daggers with the one-handed skill tree or archery. What do you think?
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Thu Oct 18, 2012 9:17 pm

What types of weaponry do you think a medic would use? Daggers, bows, swords?
Daggers, easy to draw them out and easy to put it away, sinse you probably need to quickly free your hands to use magic or drag the wounded to safety. In theory you shouldn't never be in melee combat.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Fri Oct 19, 2012 2:04 am

I quite like everything to match up, I think a short sword would suit the build well and since you're siding with the imperials, you could simply use an Imperial Sword and their Light Armour which I think looks really great, or when asked what type of armour you prefer when joining the Imperial Legion you could pick medium, simply a point or two in the first perk slot of both Light and Heavy Armour will make it easily viable and perhaps offer something different.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Fri Oct 19, 2012 10:20 am

Daggers, easy to draw them out and easy to put it away, sinse you probably need to quickly free your hands to use magic or drag the wounded to safety. In theory you shouldn't never be in melee combat.
Well, I think he would need some type of weaponry. Even today, combat medics still carry some weaponry for self-defence. I will probably have him carry a dagger in one hand and then he can utilise restoration in the other.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Thu Oct 18, 2012 10:36 pm

I quite like everything to match up, I think a short sword would suit the build well and since you're siding with the imperials, you could simply use an Imperial Sword and their Light Armour which I think looks really great, or when asked what type of armour you prefer when joining the Imperial Legion you could pick medium, simply a point or two in the first perk slot of both Light and Heavy Armour will make it easily viable and perhaps offer something different.
It has to be light armour I think. I can get the perks to make it weightless and, as I said, the ability to move quickly is exactly what you'd expect and want from a medic.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri Oct 19, 2012 7:28 am

I think a crossbow would be a good weapon for a medic.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Fri Oct 19, 2012 7:41 am

I think a crossbow would be a good weapon for a medic.
A big, slow to reload and put away weapon good for a military unit that should play a defensive role and also be quick to see to wounded. What are you thinking?
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Fri Oct 19, 2012 8:39 am

Raksha recommends bow and dagger. At first, Raksha is trying to shot some arrows into opponents (itss fun), but when close combat begins, this one throws away her bow and supports her teammates with healing. As a last resort, Raksha has a dagger, it's useful sometimes. This one at first went with leather armor, but as size of her team grew, she found out that robes of restoration are better, because she can heal her friends more efficiently.

Raksha is of course second from the left:
https://dl.dropbox.com/u/92955274/2012-09-24_00004.jpg

Enough from Raksha :smile: As from me, I recommend not investing in health if you don't want to be melee. You will be fragile and its a lot of fun, because you'll have to rely on your teammates to do the fighting.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Thu Oct 18, 2012 10:51 pm

Robes actually seem cool. Totally forgot about them. I might go with robes then and some daggers. Restoration will be my main investment and I will not invest in health at all. That way I have to rely on companions.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Fri Oct 19, 2012 5:31 am

A big, slow to reload and put away weapon good for a military unit that should play a defensive role and also be quick to see to wounded. What are you thinking?

Been rereading the Malazan book of the fallen series again and all of the the medics in that carry crossbows and shortswords :)
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Oct 19, 2012 6:39 am

The correct term would be Battlemage or Healer.
Your role is to support troops with spells rather than combat, healing and defending wounded soldiers. You are rarely an offensive unit, your loadout should reflect that. If you are on the offensive, you are more adept at spellcasting, which will keep you in the groove of casting if you need to heal directly after.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Fri Oct 19, 2012 8:09 am

The correct term would be Battlemage or Healer.
Your role is to support troops with spells rather than combat, healing and defending wounded soldiers. You are rarely an offensive unit, your loadout should reflect that. If you are on the offensive, you are more adept at spellcasting, which will keep you in the groove of casting if you need to heal directly after.
Yes. I know. He is a healer. I am going with robes and restoration. I might carry a dagger, but will rely heavy on companions. How many companions can you have at once, can they die and exactly how effective are they? Just, on the few occasions I have had a companion, they have been useless...
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Fri Oct 19, 2012 4:09 am

Been rereading the Malazan book of the fallen series again and all of the the medics in that carry crossbows and shortswords :smile:
Crossbows in Skyrim don't suit a healer very much though...
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Thu Oct 18, 2012 5:55 pm

There aren't an abundance of support spells, I know. Also, do companions die in Skyrim? Because this build basically involves playing as a support role and letting a companion deal damage. How many companions can you have also?
Most companions can die, but when their health is low they go to one knee and the enemies ignore them (targetting you). So basically, they can only die from traps or accidental friendly fire.
You can normally have one human and one dog companion. It'a also possible for quest-specific companions to follow you indefinitely as long as you don't complete that particular quest. Another option for more companions is getting yourself a dead thrall - that, however, means that aside from restoration, you also need to master conjuration.

Regarding weapons and armor, I say go light armor and dual-wielding daggers. I've also seen some videos of people relying nearly exclusively on the bow (also close range), but you need a good aim for that.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Fri Oct 19, 2012 6:08 am

Yes. I know. He is a healer. I am going with robes and restoration. I might carry a dagger, but will rely heavy on companions. How many companions can you have at once, can they die and exactly how effective are they? Just, on the few occasions I have had a companion, they have been useless...

You can have ONE humanoid companion, and a dog. Unless you're on PC, then I'm pretty sure there's a mod where you can have an entourage. And they CAN die, however they tend to drop aggro when they get low on health, and they are as effective as you equip them to be, so keep equipment in mind if they're going to be with you for the long run. Invest in blacksmithing if it's an overall concern.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Fri Oct 19, 2012 1:20 am

How many companions can you have at once, can they die and exactly how effective are they? Just, on the few occasions I have had a companion, they have been useless...

Effectiveness is another story. In my experience, companions work better as long-range support for a melee character (especially mages or warriors wielding staves). If the follower themselves is a tank. they tend to get in the way. But I'm a melee character, so can't say how or which followers will work for a healer.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Thu Oct 18, 2012 5:57 pm

Crossbows in Skyrim don't suit a healer very much though...

Not gameplay wise I was approaching the question with a more rp focused approach.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Next

Return to V - Skyrim