I now want to add an additional dialogue that when the player selects this dialogue, the NPC will attack the player. (Similar to when a random thief approaches you and you select "I'd rather die". Then the thief will go into combat mode).
This is all I have and what I thought would work. I entered this into my quest stage for when the player selects the dialogue:
Alias_NPC.GetActorRef().AddtoFaction(pPlayerEnemyFaction)
Alias_NPC.GetActorRef().StartCombat(Game.GetPlayer))
I am getting an error when compiling. So I am guessing there is more that I need to add to this. I am just not sure what I need to add.
Anyone help pls.
Thank you.