Combining Lighting mods = Extreme Darkness

Post » Sat Dec 15, 2012 1:11 am

I currently use a number of mods that effect lighting:
  • https://www.google.com.au/url?sa=t&rct=j&q=&esrc=http://forums.bethsoft.com/topic/1430901-combining-lighting-mods-extreme-darkness/s&source=web&cd=1&cad=rja&ved=0CD4QFjAA&url=http%3A%2F%2Fskyrim.nexusmods.com%2Fmods%2F17802&ei=1hTLUOqYO-iNiAfOw4DQCQ&usg=AFQjCNHPQJK--gKk8ppHl5FO8vSv-4IXZw&bvm=bv.1355325884,d.aGc
  • https://www.google.com.au/url?sa=t&rct=j&q=&esrc=http://forums.bethsoft.com/topic/1430901-combining-lighting-mods-extreme-darkness/s&source=web&cd=1&cad=rja&ved=0CDIQFjAA&url=http%3A%2F%2Fskyrim.nexusmods.com%2Fmods%2F20781&ei=5hTLUMSoEoewiQfWqYGICw&usg=AFQjCNGsmKCQISIFRwrjwc4r0pWmCz70Tg&bvm=bv.1355325884,d.aGc
  • http://skyrim.nexusmods.com/mods/27043
  • https://www.google.com.au/url?sa=t&rct=j&q=&esrc=http://forums.bethsoft.com/topic/1430901-combining-lighting-mods-extreme-darkness/s&source=web&cd=1&cad=rja&ved=0CD8QFjAA&url=http%3A%2F%2Fskyrim.nexusmods.com%2Fmods%2F7654&ei=ExXLUKiuH6q1iQebsYHYBQ&usg=AFQjCNGLlXR6e8X_KjVIDWbNUD8seLvStw&bvm=bv.1355325884,d.aGc
  • http://skyrim.nexusmods.com/mods/7643
And I have the slight problem of it being way too dark. Don't get me wrong, I like it being dark where it should be (say for instance at night, or in a dungeon) - but it is dark everywhere.

Here's an example of a Tavern at Midday:
[img]http://i344.photobucket.com/albums/p348/QuinRiva/SkyrimLighting_zpsd5c053ea.jpg[/img]

This looks superb, but is completely unrealistic, and unplayable. At night, it would be dark and gloomy, but it's supposed to be 12pm. I don't want to compromise by having artificial ambient lighting, and I'm perfectly happy with dungeons being dark, but there is a difference between an underground cave populated by falmer, and exploring a keep full of bandits at Midday. Sometimes I shouldn't need that torch, because how the hell is anyone supposed to live there if it's pitch black.

Any suggestions on adjusting settings. I've already tried to increase the PointLightingIntensityInterior, and adjusting the curves, but it just seems like every light acts like a spotlight illuminating one small area. A huge bonfire in the middle of the room should be able to illuminate a whole room.

I can't seem to embed that image?
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Hearts
 
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Post » Fri Dec 14, 2012 7:44 pm

I run JUST Realistic Lighting with Customization, it is the ONLY one which doesn't result in a performance hit, and I am on a i7-930 with 4GB RAM and Dual GTX 580 SLI; the mod though at his current version 3.5 has a problem with interiors, it makes them too dark; this will be fixed in version 4.0 which should come out in Jan 2013; meanwhile you can make the interior lighting bearable by editing the .INI file and repatching it with Skyproc, you should modify the INI as follow:

- Find this:
;=========================INTERIOR MULTIPLIERS===========================
;These are interior multipliers - they multiply the value, and affect only the interiors.
;Refer to the Global Multipliers section for definitions on each variable.

- Now find this and change it to 1.15, this value actually increase darkness in interiors but they are more detailed:
targetLum1MultiplierInterior=1.15
targetLum2MultiplierInterior=1.15

- Now find this and modify it like this, this value make the interiors definitely more lighted:
brightnessMultiplierInterior=4.25

If the results aren't of your liking, try changing this values A BIT, not too much or you'll end up either too dark or too light. Running SEVERAL light mods at the same time, well it's something I wouldn't do as they would end up mixing up with themselves.
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Nienna garcia
 
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