coming from a 22 year gaming vet

Post » Tue May 22, 2012 9:30 am

Oblivion Online and other games of the series are listed at the very top of my all time favourite games, why? because I love the Individuality, the ability to fully immerse myself into my character to the point of I AM my character, to me this will be a very important aspect of Elder Scrolls Online that MUST be maintained at all costs and im sure others feel the same, please whatever you do keep this game as similar as possible to the playstyle of the original games, whatever you do do NOT follow the wow syndrome all other MMO's seem to be following, why? because if I wanted a WOW-like game I would just go play wow.

P.S this is my only request for this game
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Andrew Perry
 
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Post » Tue May 22, 2012 6:14 am

I love that this game reminds me of DAOC. I only hope it plays and feels like a TES game not some Wowlike game out there right now

:D
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Marie Maillos
 
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Post » Mon May 21, 2012 8:58 pm

Lots of mounts, mount armors and dyes, armors, dyes, customization, hair styles. I'd love to see something like STO's stances, it express alot of your character how you stand, do you stand as your hands behind your back, do you stand in straight, or do you look just plain careless, hands in pocket or no, lots of different kind of idle animations is something I'd love to see too.
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JaNnatul Naimah
 
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Post » Tue May 22, 2012 4:53 am

Oblivion online? Coming from a 22 year gaming vet? Am I missing something?
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Enny Labinjo
 
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Post » Mon May 21, 2012 7:51 pm

Oblivion online? Coming from a 22 year gaming vet? Am I missing something?
Online Mod for Oblivion. Seems like he wants that on a very large scale which would be very taxing.
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Jenna Fields
 
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Post » Tue May 22, 2012 2:54 am

Saying you're a 22 year gaming vet is like saying you're a 22 year breathing vet.
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Lady Shocka
 
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Post » Tue May 22, 2012 2:26 am

http://www.dedoimedo.com/images/life/trolling-rage-face.jpg
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Robert Garcia
 
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Post » Tue May 22, 2012 12:26 am

Online Mod for Oblivion. Seems like he wants that on a very large scale which would be very taxing.
Thanks for explaining that. I wasn't aware that Oblivion Online managed much success in it's goals.
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Mari martnez Martinez
 
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Post » Tue May 22, 2012 4:33 am


Thanks for explaining that. I wasn't aware that Oblivion Online managed much success in it's goals.
It didn't have much success.
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Marta Wolko
 
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Post » Tue May 22, 2012 10:18 am

It didn't have much success.
Did it at least get people playing together online?
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Emma
 
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Post » Tue May 22, 2012 1:14 am

well since apparently you TOTALLY misunderstood my statement I will clarify it......I have been saying for years that the ONE game that would be the game I would totally spend the rest of my gaming career playing was Oblivion Online or AKA ALL of the TES lands rolled together into on giant online game with the same oblivion playstyle aka what I am HOPING TESO will be.....im not referring to a mod someone may or may not have made to allow oblivion to be played online....
I am an original dungeon ruleset 1.0 gamer and the game I have found that has come closest to filling that void for me was Ultima Online and Oblivion, I am really looking forward to TESO hopefully it wont be another failed MMO like EVERY SINGLE MMO released since NOV 24th 2004.

OH and P.S I served 26 years in the service
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Claire Lynham
 
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Post » Tue May 22, 2012 10:23 am

I am really looking forward to TESO hopefully it wont be another failed MMO like EVERY SINGLE MMO released since NOV 24th 2004.

A few MMOs post-WoW were/are doing just fine.
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Tanika O'Connell
 
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Post » Mon May 21, 2012 6:48 pm

I'm hopeful since Bethesda is a good developer and their parent company seems smart. I hope that they talk to Bethesda for advice on how to make this game look and feel like a TES game for TES fans like myself

:D
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Spencey!
 
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Post » Mon May 21, 2012 9:27 pm

I am just hoping that the game stays true to TES mechanics and keeps a broad skill-based system with optional "Templates" for people that want to play stereo-types. If I want to mix magic with thievery or wade around in Heavy armour casting fireballs it should be possible just like TES games always have done.

I must also add that I am really looking forward to a true 3-faction MMORPG; High Elves, Wood Elves and Kajiit versus Dark Elves, Nord and Argonians versus Orcs, Redguard and Bretons is going to be truly epic.
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Nicole Elocin
 
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Post » Tue May 22, 2012 4:01 am

I am just hoping that the game stays true to TES mechanics and keeps a broad skill-based system with optional "Templates" for people that want to play stereo-types. If I want to mix magic with thievery or wade around in Heavy armour casting fireballs it should be possible just like TES games always have done.

Most likely won't, because that's incredibly hard to balance and removes a lot of distinction between players.
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George PUluse
 
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Post » Tue May 22, 2012 7:22 am

Most likely won't, because that's incredibly hard to balance and removes a lot of distinction between players.

How on earth does it remove distinction? It means that there are many more "stereotypes" because I can play as a heavily-armoured mage, or a lightly armoured high dps warrior. Maybe it removes the ability to tell at a glance if that person is dps/tank/healer, but they don't want the trinity anyway.
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Schel[Anne]FTL
 
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Post » Tue May 22, 2012 5:11 am

To the op this game is not directed at TES fans in general as it has very little in common to what TES players would expect from a TES game.
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Pants
 
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Post » Tue May 22, 2012 4:37 am

Most likely won't, because that's incredibly hard to balance and removes a lot of distinction between players.

I fail to see how it would be hard to balance when everyone has access to everything. As for distinction between players, I think it would add another deeper layer to RvR if you could not tell who is healing because of their armour or mana bar. I would welcome the additional challenge and the additional layer of strategy. It would also work much better for PvE as well, those that want to tank will take tank skills, those that want to heal will take heal skills and many players might even take a mix of them all so they can fill a role as required. The Elder Scrolls skill system is what many MMO players have been waiting many years to see returned. Darkfall Online tried and nearly succeeded but they were a small company with big ambitions, what could a large company with an already established rule system do? I know I wont even look at another MMO that follows the same dreary template of Everquest/WoW/Rift. The next big titles are going to be the ones that change to genre, Guild Wars 2, Pathfinder Online, and possibly Elder Scrolls Online. They dare to be different, not to create a niche, but to lead the online gaming industry out of the dark ages created by Blizzard and their copycat shareholders.
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Sammie LM
 
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Post » Tue May 22, 2012 8:18 am

yeah awesome
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lucile
 
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Post » Mon May 21, 2012 7:15 pm

How on earth does it remove distinction? It means that there are many more "stereotypes" because I can play as a heavily-armoured mage, or a lightly armoured high dps warrior. Maybe it removes the ability to tell at a glance if that person is dps/tank/healer, but they don't want the trinity anyway.

It removes the distinction because in TES, you have no "tier" system for abilities/skills.

In TES if you have 100 Restoration then you are the best Restoration Mage ever, especially if you include Perks. Now... what exactly separates someone going full Restoration/full Destruction from someone who goes full Restoration/full Heavy Armor in the area of healing?

Nothing.

There's no specialized role there, there's no team dynamic when everyone can be as good as everyone else at over lapping skills.

What would be the point of speccing a full Mage, 100% Mage, if a Warrior can do some or half of your job as well as you can?

There's a reason that in games like Final Fantasy, that use an actual class system, that White Mages can heal better than Red Mages... because they are more specialized in healing. Sure, a Red Mage can throw out some heals if needed, but they can't touch a White Mage in terms of healing.

I fail to see how it would be hard to balance when everyone has access to everything. As for distinction between players, I think it would add another deeper layer to RvR if you could not tell who is healing because of their armour or mana bar. I would welcome the additional challenge and the additional layer of strategy. It would also work much better for PvE as well, those that want to tank will take tank skills, those that want to heal will take heal skills and many players might even take a mix of them all so they can fill a role as required. The Elder Scrolls skill system is what many MMO players have been waiting many years to see returned. Darkfall Online tried and nearly succeeded but they were a small company with big ambitions, what could a large company with an already established rule system do? I know I wont even look at another MMO that follows the same dreary template of Everquest/WoW/Rift. The next big titles are going to be the ones that change to genre, Guild Wars 2, Pathfinder Online, and possibly Elder Scrolls Online. They dare to be different, not to create a niche, but to lead the online gaming industry out of the dark ages created by Blizzard and their copycat shareholders.

Read above.

The Skill based system, for an MMO, is not a fun process for the developers or for the players' team dynamics or balancing.
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Latino HeaT
 
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Post » Tue May 22, 2012 3:28 am

To the op this game is not directed at TES fans in general as it has very little in common to what TES players would expect from a TES game.


Actually from what we know it has almost everything in common with TES games except for combat style, view point, and color scheme, and its online/ Faction PVP.
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Brιonα Renae
 
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