"Common Bandits" too weak Chiefs too strong - mod?

Post » Mon Feb 18, 2013 9:43 pm

One of the things that disturbed my Skyrim Experience the most was the difference in hitpoints and damage of different subtypes of enemies, e.g. bandit-chiefs take 20 sword hits to die and kill you with two strikes, while the common bandit (no prefix/sufix) in the very same dungeon litereally dies on sight and can`t scratch the paint on your armor.

Is there any Combat Mod, Scaling mod etc.pp. that makes the common enemies a bit tougher, the "chiefs" a tad weaker, relatively?

What about, for exacle, Deadly Combat with "hardcoe Damage" and "higher armor cap"-modules enables?

I play on Master, however.
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Angel Torres
 
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