[IDEA] Community Quest Mod idea.

Post » Mon Oct 29, 2012 3:48 pm

EDIT: If this is in the wrong section, please move it.

Mods in general (in my experience, anyways) are either handled by an individual, or a small group. This is all well and good, but, what if, just for nothing but fun, someone started a mod. A quest mod, and after a week of working on it, passed it onto another individual for continuation. No idea son future story progression, just hand it in and say: "Here, do What you want."

Personally, I'm not sure how well this would work in practice, but in concept it would allow just about everyone to keep themselves from getting rusty, to challenge yourself to progress an unfinished story line, and so on. If there are people who want to do this, There likely should be a few rules to follow. (Please note, this is not a recruitment thread. Just an idea, nothing more.)

These, i think, would be suitable rules to follow.

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1 - You cant edit the last weeks work. It must be left unchanged UNLESS you are fixing a broken piece of code, dialogue, or finishing something that was left unfinished.

2 - The same person can't have the same mod more than once. After you're week is over, you can simply watch and comment. This is to ensure people don't try and hoard the mod, or mold it too much in a specific direction.

3 - You have to follow the narrative that was started. You can't completely change the story line with a bizarre (and silly) plot twist. Just keep following the same narrative.

4 - If need be, people who worked on the mod previously and did voice acting may participate by providing their voice.

5 - People working on the mod can refer to a previous individual for advice on how to handle a character or event.

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So, what do you all think?
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