This is my list of features, that was removed or screwed in BFG and needs to be fixed or turned on in patch:
Doom 3 related:
Shadows and lights:
0) Some light sources on level dont cast shadow anymore, was turned off for performance on old consoles, but why its not restored on Pc? Needs to be restored just like they was in original PC version. If somebody can list places where those sources was removed, please do it!
-not confirmed
1) Flashlight shadows (missing in SP only, but for some reason enabled in MP by default)
+confirmed to be added with patch
2) Muzzleflash lights and shadows (look here http://www.youtube.com/watch?v=S4fjKVA9X3Y_ in original doom 3 every gun was a ligthsource during fire, casted light and shadows everywhere. missing in BFG)
- not confirmed to be added with patch... yet
3) Projectiles shadows (as far as it looks projectiles have ligths, but no shadows - remember how awesome it was when imp's fireball casted shadows of imp arms and rest of body on walls and floors? You cant see this in BFG)
-not confirmed to be added with patch
4) Darker lights and shadows (at the moment it can be fixed barely by console r_overbright 1 and r_lightscale set to 1, however despite ID programmers claims it does not match original doom 3 ligting, instead of making just shadows darker, it makes enlighted areas darker in upleasant way, where white color starts too look like grey, something is wrong here and needs to be fixed - this was vital to DOOM 3 survival horror atmosphere which is ruined now)
-not confirmed
Textures:
1) Uncompressed TGA textures should be added to packs if they are not already there - (original doom 3 have 2 sets of textures - precomressed DDS and uncompressed 32bit TGAs, seems like DOOM3 BFG missing uncompressed textures - this makes old textures looks ugly becasue of many texture artefacts, which despite ID devs claims are NOT MINOR and driving everyone who lover original clean textures - crazy)
-not confirmed
2) Uncopressed Real-time textures (its not clear if doom 3 BFG usese only precomressed textures or always compress them when they loaded from disk to memory, original doom had options to turn both pre-compression and run-time compression off - this missing in doom 3 BFG)
-not confirmed
for both of settings these CVARs should be restored, so 0 value would match Ultra settings where no compression was used in DOOM 3 original release http://www.modwiki.net/wiki/Image_useCompression_%28cvar%29 1 1 1 0 http://www.modwiki.net/wiki/Image_useNormalCompression_%28cvar%29 * 2 2 0 0 http://www.modwiki.net/wiki/Image_usePrecompressedTextures_%28cvar%29 1 1 1 0
2.1) Uncompressed ROQ\BIK files (jesus i cant believe you even managed to ruin this - old vide files was smooth, new vide files are so compressed and low res so there are blocks, artefacts and blurs everywhere... just copy old ROQ files from original and let PC version to play them instead of compressed BIKs)
3) Original bump and specular technique (its was not notticed that match as other changes, but it seems that bump mapping adn cpecular ligting looks a little different, its kinda FLAT and DRY, in original it was BUMPY and WET, aka OILed i dont mean that current renderer should totaly return to old bumping, but there should be a switch to fallback to old settings)
-not confirmed
4) High res textures (maybe? As excuse for screwed PC released? Beth did that with Skyrim, why ID cant? Ok if you cant, at least allow us to use old good PK4 files with user made high res textures in TGA or DDS format made for origina DOOM 3, just add some re-routing compatibility routine in case if filenames changed, so that new engine could hook up old PK4 files, red textures from there, and override textures from resources pack files)
-not confirmed
5
Gameplay:
General:
1) OLd FLASHLIGHT OPTION
-not confirmed
2) Old formation of ammo and items, old balancing settings
-not confirmed
(If i recall it correctly, prior release it was promissed, that in addition to new DUMBED DOWN OVERBRIGHTEN OVERLOADED MODE there going to be option to turn on original DOOM 3 gameplay, such as old flashlight system, and old placements of AMMO and other stuff. It was surprise for me that such option is missing in D3 BFGE)
Mods:
1) Modding tools
-not confirmed
2) Support for mods
-not confirmed
3) Compatibility with at least some numbers of old mods and old formats (do at least texture and sounds mods compatible, i mean let game at least read texture and sound from old PK4 Zip files)
-not confirmed
MP:
1) Server browser + HOST AND JOIN on LAN and DIRECT IP connect options (MP games withous server browser and other features are dead by default, i dont mean you should remove matchmaking, but server browser should be in game by default, even on consoles... these days of gaming are days of degradtion and PRESS 1 BUTTON to DO EVERYTHING days, so frustrating)
-not confirmed
2) Option to turn on or off VAC and search for VAC enabled or disable servers (i cant even tell now if games are VAC protected or cheat friendly)
-not confirmed
3) Mod support for MP with autodownloading of files like in old good days.
-not confirmed
4) Dedicated server (at least in-game, P2P is real crap, seriosly)
-not confirmed
Console:
1) Unlock every CVAR (please dont go all RAGE again, and just mark some values (NON GFX RELATED, but gameplay relate) as cheats and allow to use them as well on servers with SV_CHEATS 1 and in SP)
-not confirmed
2) Do not disable achivements because of enabled console (that was lazy and cheap way - instead you disable achivements only if CVARS that may affect gameplay and achievement was changed)
-not confirmed
Sounds:
1) Enable old sound reflections and 3D effects and enhance number of audible sources to old high level (old doom 3 sound was something like EAX, it was very good, lot of effects, you was really able to hear distance, type of surface and correct possition of sound, not its gone all flat)
-not confirmed
2) Option to chose speaker configuration from common sets {stereo. duad, 5.1, 7.1)
-not confirmed
3) Add 3 separate sound volume sliders for VOICES, OBJECT SOUND EFFECTS (guns, monsters etc), ENVIRONMENT AMBIENT EFFECTS
-not confirmed
4) Option to enable old DOOM 3 sounds (new sounds sux really, especially medkids, so consolish, lets us fallback to old stuff and play it classic way we did before)
-not confirmed
5) Trent Reznor sound pack (this should be default option for REMASTERED DOOM3, i remember how everyone was dissapointed by replacement of old MOODY dark sounds from DOOM 3 Alpha made by Trent NIN Reznor, by something funny - many people used mod with sounds made by him, collected from alpha, but now we cant even use mods)
-not confirmed
DOOM 1 and 2:
1) Texture filtering (add some options for texture filtering, every DOOM port have it, why cant you copy part of port code and add it to DOOM 3 engine?)
-not confirmed
2) Widescreen (yeah, i understand that you tried to keep it all the classic way, but some people like to play DOOM enhanced way, so there should be option, ok? let us make choises, dont do choices for us, please!)
-not confirmed
3) COOP and DM (seriosly ID? How come, that CONSOLE version have this, and PC not??? Is it so hard to do these days what JC made 20 years ago? Both coop and dm should be added for DOOM and DOOM 2)
-not confirmed
4) Add support for MODs
(iwads and pwads, the way classic worked, with some-ingame selection of load order + zips and PK support for extra modern mods)
-not confirmed
5) Some advanced options that present in most of
-not confirmed
Just copy some sourceport code, like Doomsday (jDOOM), so we can add MD2 models, high res texture and other options. They are all GPL and opensource, why its so hard to merge their code with DOOM 3 BFG?
6) IDDQD, IDKFA etc (Really? Who made this port with such a disrepspect to legendary LEGACY of DOOM generation? I mean, not that we are so keen to play with cheats, but IDDQD and IDKFA are legendary cheats and memes just like KONAMI code, you cant remove things like this from game, they are important part of memories about this game!)
-not confirmed
Thats all for now, not really a big work, especially considering that more than half of it was in DOOM 3 and rest of things available as open source ports.
If you have something to add to list guys, please post here, and i'll add most resonable features to list.
ID, JC and other devs, please be so kind, give PC gamers some love like you did before, by adding these LOST but still vital features, so that D3 BFG could be supperior to old D3 and not inferior as is now. Dont make us completely dissapointed! We still have hopes that you can do it right!