[RELZ] Companion Vilja ver 3.0 - Thread 8

Post » Wed Mar 09, 2011 7:31 pm

Oh Emma!!! I built a house for Vilja and Stoker. I fixed the chairs and beds, to persistent. And I couldn't be happier. She loves the house. Sits in the chairs, and sleeps in the beds.

I made a cabinet for her, that respawns only: sweetrolls and strawberries. I have a very happy Vilja on my hands.

I know this sounds a little silly, but I was happy that I could do that much with the CS and still not screw up my game.

thanks for making her again, for the 40th time I think I've thanked you.


It sounds the three of you are having a great time in Cyrodiil!
It *is* fun to make ones own house, isn't it. And it surely sounds like a good idea to ensure that you have a steady supply of sweetrolls and strawberries (maybe I should think of that for my house-mods, too...)

Hope you'll continue to have just as much fun, both with the game and with modding :smile:

Yeah, they were in the sorter. Sorry for wild goose chase. :rolleyes:


No problems with the wild goose, Arkngt - I'm glad this was so easily sorted :)
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Franko AlVarado
 
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Post » Wed Mar 09, 2011 8:27 pm

Re my issue with Vilja and Realistic Fatigue from the earlier thread, i.e. that she's a bit asthmatic, panting after running 50 meters (sort of like me regarding that...). I made an amulet with Constant Effect Feather 100 for her and that seems to have fixed the issue. She's not panting - and her Stamina/Fatigue went up from 82 to 163. I was a bit surprised as casting Feather on her or giving her a Feather ability didn't do anything. Anyway, seems like a solution that works fine. :)
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STEVI INQUE
 
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Post » Thu Mar 10, 2011 2:34 am

Re my issue with Vilja and Realistic Fatigue from the earlier thread, i.e. that she's a bit asthmatic, panting after running 50 meters (sort of like me regarding that...). I made an amulet with Constant Effect Feather 100 for her and that seems to have fixed the issue. She's not panting - and her Stamina/Fatigue went up from 82 to 163. I was a bit surprised as casting Feather on her or giving her a Feather ability didn't do anything. Anyway, seems like a solution that works fine. :)



Great that it worked :).
I'm going to re-post it as a suggestion in the little thread about Vilja I have in my forum (the thread at Nexus is like 2700 posts, so posting it there is pointless)
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Kelvin Diaz
 
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Post » Thu Mar 10, 2011 5:01 am

When I've been hit with asthmatic companions (not Vilja so far) waiting for an hour or three cured them - that is until they got into another fight and gained potential stat damage from combat.

That is with Realistic Fatigue too. Wish RF had a 'reduce effect on companions option'.
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Prisca Lacour
 
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Post » Thu Mar 10, 2011 3:19 am

For those of you who are using the old FCOM-MMM-OOO-patch and are having problems with Vilja refusing to lead...

CDCooley has made an updated FCOM-patch available that should definitely work with all the packages in Vilja ver 3.0.1.
You can try it out, hopefully it will sort out any previous problems. You'll find it http://lovkullen.net/CDC/1em_Vilja_FCOM_Fix_3_0_1.7z and it's available both on my site and on Vilja's page at TESNexus.

(Companion Compatibility should also work, of course).



(This I posted a few days ago, but then had to temporary disable the link. It's a functional link again now).
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Laura Tempel
 
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Post » Thu Mar 10, 2011 5:12 am

does she have commands for stealing? From time to time I leave her in various
inns and bars while I am doing som other chores and yesterday I a opened up her
inventory to repair her armour and behold she had a bottle of beer that was stolen
and I am certain I did not put it there, one can wonder what she is doing while my
character is away.
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dell
 
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Post » Wed Mar 09, 2011 5:30 pm

She doesn't have any command for stealing, but if you ask her to collect ingredients, arrows or weapons and those objects are owned, she will steal them. She can steal food spontaneously as a part of her eating package, but as her aples respawned it's not too common. About the beer stealing, is the first time I heard about it.
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Vickey Martinez
 
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Post » Wed Mar 09, 2011 4:43 pm

Turned out the fatigue/panting issue was completely on my side and had nothing to do with Realistic Fatigue at all in my case. I've sort of taken it for granted that the content of her Extra Storage Bags didn't add to her Encumbrance but suddenly noticed that it most certainly does. And considering the amount of bows, armors and clothes the poor girl was carrying in the bag I have to say that it's surprising that she didn't pant more actually. Anyway, removing everything but some light stuff there is no issue with her fatigue at all... :rolleyes:
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Paula Ramos
 
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Post » Thu Mar 10, 2011 2:19 am

Turned out the fatigue/panting issue was completely on my side and had nothing to do with Realistic Fatigue at all in my case. I've sort of taken it for granted that the content of her Extra Storage Bags didn't add to her Encumbrance but suddenly noticed that it most certainly does. And considering the amount of bows, armors and clothes the poor girl was carrying in the bag I have to say that it's surprising that she didn't pant more actually. Anyway, removing everything but some light stuff there is no issue with her fatigue at all... :rolleyes:

I hope you are good at obtaining strawberries :P .
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Taylrea Teodor
 
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Post » Wed Mar 09, 2011 8:48 pm

Well, at least strawberries won't be affecting her inventory for many seconds... I'm pretty sure she'll eat them at once :D
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Lucky Boy
 
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Post » Wed Mar 09, 2011 4:15 pm

Man it's been forever since I've had a chance to use this that I haven't upgraded in a long time. My character has been busy trying to get through a large dungeon. As soon as I get out which I hope is in the next few days I'll go and update this.
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I’m my own
 
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Post » Wed Mar 09, 2011 8:33 pm

Emma,

First off, Vilja is one of my "must be in the game" mods. It was that way when you first created it, and it just keeps getting better. That's amazing. So, thank you and DCooley for this most pleasant mod.

This request I want to make isn't really part of your mod, it's an Oblivion issue I think, but could you add some way to keep the companion closer to the PC? I can only just see both of them walking if I scroll the camera all the way out. They seem to keep together a little close when on horseback, but even then it seems they could be a little bit closer.

Seems like I remember a mod that let you have a companion walk beside you (even on horseback), so I "think" the above is possible.

That said, your mod is getting so feature rich that it is possible you have that option included and I just haven't run across the way to turn it on : )

Anyway, great mod and really makes the game an entirely different experience. It is the first and only companion mod I've used, so I'm interested in adding some others (Neeshka, Viconia (sp?), etc.) to see how well they, ummm, travel together.

Edit - Hmmm. I went and did a short run around the outside of IC with Vilja. We ran into a few wolves. While I fought them, she stood by and watched. I had her set to not attack (I forget the exact verbiage, but she says something like "oh, we're going to be sneaking around?"). So, I guess I shouldn't have been surprised that she did not come help. I never got down to less than 25% health.

Then, I set her to use ranged attack. She told me I would have to provide her with arrows. I did so, but again, she just stood by while I fought the wolves the next time they attacked.

I have tried the "attack whenever" option (in a different game), but wanted to try these other fighting modes since the last time she was always running ahead of me and killing things before I could even get off my horse. Quite the aggressive girl : )

So, is it that we haven't been together long (we just met) and she doesn't like me yet? Is that why she is not fighting?

Or, could it be that she is deathly afraid of wolves? That would be kinda neat. You almost die from fighting something and she comes up and says "I'm sorry, but I was too afraid of the wolves to come help you. I saw them kill my dog when I was younger." Or, something like that.

Anyway, I'll change her to the aggressive mode next time and see what happens. I'm running the latest version (3 with the patch), and xtudo's custom vilja). I'm level two and I think she is level 1 in case that has anything to do with it. Not running TIE, or OOO, or MMM, etc.

Thanks again,

Tarl
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Scott
 
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Post » Wed Mar 09, 2011 4:29 pm

I have the same problem with Vilja collapsing and never getting up again.

This first occurred after the following sequence of events.

(i) she was overloaded and could not walk, but stood still
(ii) I went to another area of a dungeon
(iii) I cast summon Vilja spell
(iv) she appeared in my location, standing, still overloaded
(v) some sort of spectral wraith-like creature from Oscuro's cast a fear spell on me that paralyzed me. It appeared that it cast the same spell on Vilja.

From that moment on, she has been lying down on her back without rising, no matter where I summon her. She continues to talk.

I don't have Real Fatigue, but I do have Real Sleep Extended.

If I use the console to resurrect her, she is fine again, but I lose all the items in her inventory and she goes back to wearing fur armor.
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Rhi Edwards
 
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Post » Thu Mar 10, 2011 4:31 am

This request I want to make isn't really part of your mod, it's an Oblivion issue I think, but could you add some way to keep the companion closer to the PC? I can only just see both of them walking if I scroll the camera all the way out. They seem to keep together a little close when on horseback, but even then it seems they could be a little bit closer.

Seems like I remember a mod that let you have a companion walk beside you (even on horseback), so I "think" the above is possible.

Tarl

I like the current follow distance. If at some point you elect to change it, if that's possible, I hope you make it a selectable option in her configuration book. In fact that might be a nice feature for when traveling with multiple companions. A horsed convoy of, say, the PC, Vilja, Neeshka and Wolfgang all are strung out in single file. (PC followed by Wolfgang followed by Neeshka followed by Vilja, or the last two in reverse.)

Vilja surprised me yesterday. We were in the saddle traveling between cities. At one point, rather than spout one of her normal comments she hummed a tune, and did so quite nicely! I really enjoyed it. More please (assuming there isn't already more I've not yet heard). Even the best spoken comment can sometimes get old when repeated endlessly. But a catchy wordless melody never outstays its welcome. What was that ditty anyway?

-Decrepit-
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Danny Warner
 
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Post » Wed Mar 09, 2011 10:50 pm

his request I want to make isn't really part of your mod, it's an Oblivion issue I think, but could you add some way to keep the companion closer to the PC? I can only just see both of them walking if I scroll the camera all the way out. They seem to keep together a little close when on horseback, but even then it seems they could be a little bit closer.

I don't remember if there's a specific reason for that following distance, but it seems to work well if you have other companions along too. I do know that adding multiple following distance options would mean even more AI packages than she already has, but maybe it's possible. She already will follow at a greater distance if you're in combat so that she doesn't get hit by accident if she's not trying to fight.

If you let her lead somewhere you can then walk beside her with a little practice.

I have tried the "attack whenever" option (in a different game), but wanted to try these other fighting modes since the last time she was always running ahead of me and killing things before I could even get off my horse. Quite the aggressive girl : )

You were using her original version, so you've missed a lot. Starting in version two I gave her three different modes of aggression. I call them Aggressive, Defensive, and Passive.

In her aggressive mode she really will attack almost everything. (This was her only option in version one and is also how other companions act.).

In the passive mode, she won't fight until she is personally hit or the player gets down to about 30% health. (We wanted her to be able to sneak around with the player without her deciding to jump into combat.)

The default defensive mode is the most complex to describe and I think the most natural. If you say to "only attack enemies that attack us" she will defend herself and the player, but won't start a fight. Specifically, she won't attack until: 1) she's hit by a weapon or spell, 2) the player gets below about 90% health, or 3) the player draws a weapon (or raises fists but spell casting doesn't count, and if the weapon was drawn too long before battle started she will have also stopped paying attention thinking you've simply forgotten to put your sword away). I usually play a mage that doesn't carry a weapon and leave her in the default mode, then I simply raise my fists to signal that she should attack right after I cast my first attack spell.
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Jason Wolf
 
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Post » Wed Mar 09, 2011 11:52 pm

If I use the console to resurrect her, she is fine again, but I lose all the items in her inventory and she goes back to wearing fur armor.

Starting with version 3 there's no reason you have to use the console to resurrect her. Just cast her start combat spell on her. She won't start fighting herself, instead you'll get a message asking if she's acting strangely and you want to reset her AI. If you say yes, the spell will fix all of the problems you could have fixed with a resurrect and a few others without losing any of her inventory items.
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Tessa Mullins
 
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Post » Thu Mar 10, 2011 7:08 am

I have the same problem with Vilja collapsing and never getting up again.

This first occurred after the following sequence of events.

(i) she was overloaded and could not walk, but stood still
(ii) I went to another area of a dungeon
(iii) I cast summon Vilja spell
(iv) she appeared in my location, standing, still overloaded
(v) some sort of spectral wraith-like creature from Oscuro's cast a fear spell on me that paralyzed me. It appeared that it cast the same spell on Vilja.

From that moment on, she has been lying down on her back without rising, no matter where I summon her. She continues to talk.

I don't have Real Fatigue, but I do have Real Sleep Extended.

If I use the console to resurrect her, she is fine again, but I lose all the items in her inventory and she goes back to wearing fur armor.

Besides what CDCooley say, don't keep her overloaded.
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Adam Porter
 
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Post » Wed Mar 09, 2011 7:05 pm

Emma,

First off, Vilja is one of my "must be in the game" mods. It was that way when you first created it, and it just keeps getting better. That's amazing. So, thank you and DCooley for this most pleasant mod.

This request I want to make isn't really part of your mod, it's an Oblivion issue I think, but could you add some way to keep the companion closer to the PC? I can only just see both of them walking if I scroll the camera all the way out. They seem to keep together a little close when on horseback, but even then it seems they could be a little bit closer.

Seems like I remember a mod that let you have a companion walk beside you (even on horseback), so I "think" the above is possible.

That said, your mod is getting so feature rich that it is possible you have that option included and I just haven't run across the way to turn it on : )

Anyway, great mod and really makes the game an entirely different experience. It is the first and only companion mod I've used, so I'm interested in adding some others (Neeshka, Viconia (sp?), etc.) to see how well they, ummm, travel together.

Edit - Hmmm. I went and did a short run around the outside of IC with Vilja. We ran into a few wolves. While I fought them, she stood by and watched. I had her set to not attack (I forget the exact verbiage, but she says something like "oh, we're going to be sneaking around?"). So, I guess I shouldn't have been surprised that she did not come help. I never got down to less than 25% health.

Then, I set her to use ranged attack. She told me I would have to provide her with arrows. I did so, but again, she just stood by while I fought the wolves the next time they attacked.

I have tried the "attack whenever" option (in a different game), but wanted to try these other fighting modes since the last time she was always running ahead of me and killing things before I could even get off my horse. Quite the aggressive girl : )

So, is it that we haven't been together long (we just met) and she doesn't like me yet? Is that why she is not fighting?

Or, could it be that she is deathly afraid of wolves? That would be kinda neat. You almost die from fighting something and she comes up and says "I'm sorry, but I was too afraid of the wolves to come help you. I saw them kill my dog when I was younger." Or, something like that.

Anyway, I'll change her to the aggressive mode next time and see what happens. I'm running the latest version (3 with the patch), and xtudo's custom vilja). I'm level two and I think she is level 1 in case that has anything to do with it. Not running TIE, or OOO, or MMM, etc.

Thanks again,

Tarl



Hi Tarl,

CDCooley has already given a thorough reply to this, but there are a few side-notes I just want to mention.

First off, the follow-distance... in my game it varies quite a lot depending on what she is wearing. If she is travelling unarmored, she's in general pretty close behind me. If she is wearing light armor, she is still not far away. However, heavy armor wears Vilja down, as she has no heavy armor-skill. So, when moving in heavy armor, she is slow and clumsy and can be very far behind me.
So my suggestion is that you dress her as light as possible, as this is something that very much affects her following-distance.

The mod you were refering to is Grab Companion. There you walk side-by-side, but only in 3rd person perspective and there are some other drawbacks as well. for instance, the companion cannot fight while in this mod. However, with Vilja ver 3, you have the option to 'let her lead'. I often just pick a destination close to where I want to go (like if I want to go to Barren Cave I might tell her we're going to Bruma) and then I let her walk independently of me, as I find it much nicer to walk beside her than with her trailing behind. When she is 'leading the way' like this, she will participate in fights etc.

I believe CDCooley's explanation of the combat-options was so extensive that I probably don't have to add anything furhter. I.e. use the "only attack enemies that attack us" but make sure you draw your weapon or raise your fists, cause else she won't fight until your health has dropped a little. Please also read the "Important Information on Gameplay" document (and probably also the Dialog Manual in order to understand all the features) that are inclosed in the zip-file and also available as separate documents. As Vilja of today is different from every other companion, and very different from the ver 1 of herself, reading up a bit will be very useful and help you make the best of your companionship. :)

Yes, adding some other companions as well might be fun. As you might have seen, Vilja has unique interaction with some of them, for instance the two you mention - Neeshka and Viconia. It will get most obvious when they are in wandermode, but also when they are following and when Vilja is talking to you. Although both companions are nice, the interaction with Viconia is a tad bit limited as Viconia doesn't have so much dialog that works for conversation-interaction (she has an unique voice, whereas Neeshka's voice is the game original elf-voice).
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loste juliana
 
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Post » Wed Mar 09, 2011 8:33 pm

I like the current follow distance. If at some point you elect to change it, if that's possible, I hope you make it a selectable option in her configuration book. In fact that might be a nice feature for when traveling with multiple companions. A horsed convoy of, say, the PC, Vilja, Neeshka and Wolfgang all are strung out in single file. (PC followed by Wolfgang followed by Neeshka followed by Vilja, or the last two in reverse.)

Vilja surprised me yesterday. We were in the saddle traveling between cities. At one point, rather than spout one of her normal comments she hummed a tune, and did so quite nicely! I really enjoyed it. More please (assuming there isn't already more I've not yet heard). Even the best spoken comment can sometimes get old when repeated endlessly. But a catchy wordless melody never outstays its welcome. What was that ditty anyway?

-Decrepit-


CDCooley already replied to the first part of this. As for the second part - yes, she does hum a tune, occasionally, but only when the weather is nice and there are no enemies around. And she does know more than one tune, most of them are parts of swedish songs, although I think you will recognize one that has more to do with her homecountry than with mine :)
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Jose ordaz
 
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Post » Thu Mar 10, 2011 2:40 am

Any way to make Vilja run when she leads. I used the lead option at Bruma stables and she walked me to Applewatch, THE LONG WAY AROUND. She even told me it may not be the fastest way. I always run as it saves time and builds athletics skill. So it would be nice if she did too.
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Laura Simmonds
 
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Post » Wed Mar 09, 2011 8:15 pm

Any way to make Vilja run when she leads. I used the lead option at Bruma stables and she walked me to Applewatch, THE LONG WAY AROUND. She even told me it may not be the fastest way. I always run as it saves time and builds athletics skill. So it would be nice if she did too.


Well... if you talk to her when she is leading the way, one of the options that shows up already in the greeting is "Hurry up". It does mean "run". And she indeed runs very fast. Sometimes a little too fast in areas with high mountains... It works very well when you travel the roads, but I wouldn't recommend it if you are high up in the mountains. She might be running in circles, or she might leap out in the air and fall down a couple of hundred meters, in which case the outcome might be the worst possible... (If she is running, you'll have the option "Slow down" in her dialog directly from the greeting, so she isn't unstoppable... well, once you catch her, that is).
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Erich Lendermon
 
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Post » Thu Mar 10, 2011 1:46 am

First off, the follow-distance... in my game it varies quite a lot depending on what she is wearing. If she is travelling unarmored, she's in general pretty close behind me. If she is wearing light armor, she is still not far away. However, heavy armor wears Vilja down, as she has no heavy armor-skill. So, when moving in heavy armor, she is slow and clumsy and can be very far behind me.
So my suggestion is that you dress her as light as possible, as this is something that very much affects her following-distance.

The mod you were refering to is Grab Companion. There you walk side-by-side, but only in 3rd person perspective and there are some other drawbacks as well. for instance, the companion cannot fight while in this mod. However, with Vilja ver 3, you have the option to 'let her lead'. I often just pick a destination close to where I want to go (like if I want to go to Barren Cave I might tell her we're going to Bruma) and then I let her walk independently of me, as I find it much nicer to walk beside her than with her trailing behind. When she is 'leading the way' like this, she will participate in fights etc.

I use Duke Patrick's Follow That Actor, a simple mod that adds a spell and an option in the dialogue that allows you to follow any actor and it scale your speed with the actor's one. Just like Emma, i use the "Let her lead" option to travel around with Vilja but I've always been a bit faster than her so I have to stop every now and then to allow her to catch up. Now all I do is use the "Let her lead" like always and immediately after I cast the "I'll follow you" spell (the dialogue option doesn't appear with Vilja) from DP's mod. My speed scales down to hers and I just have to run a second to be next to her.

On a sidenote I just wanted to tell a funny situation that happened yesterday as I was sneaking around in an Ayelid Ruin with Vilja and Rhianna. Basicly we were sneaking back to a safe spot in the Ruin to set up a small camp to eat, drink and check out the loot acquired. Vilja and me in front and Rhianna behind us. Everything was fine until Rhianna decided sing to relieve the stressful situation: Vilja immediately scolded her with a "Please be quiet!" Then it was my turn: I was hungry and I my stomach let out a loud grumbling noise that almost alerted a couple of Orcs near us. Obviously Vilja couldn't let me get away with this and she told me "Are you aware of how much noise you are making when you are supposed to be sneaking?"
I was amazed because nothing of what happened was scripted, it all happened by chance! So thanks again to Emma and CDCooley for this wonderful companion, and thanks to Vilja for the patience that she has with me and Rhianna.

What I miss is the possibility for the player to answer back to Vilja. I think it would be funny!
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Spaceman
 
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Post » Thu Mar 10, 2011 2:11 am

Well... if you talk to her when she is leading the way, one of the options that shows up already in the greeting is "Hurry up". It does mean "run". And she indeed runs very fast. Sometimes a little too fast in areas with high mountains... It works very well when you travel the roads, but I wouldn't recommend it if you are high up in the mountains. She might be running in circles, or she might leap out in the air and fall down a couple of hundred meters, in which case the outcome might be the worst possible... (If she is running, you'll have the option "Slow down" in her dialog directly from the greeting, so she isn't unstoppable... well, once you catch her, that is).


Well smother me with honey and tie me to an ant hill. I always thought 'hurry up' was just a response, not to make her actually run. Although she may be faster than me, I assume she would still stop and wait for me to catch up? I will try this out when I get home. Thanks!

Blackst4r: I run into these situation also where the dialog just matches up well. Especially when she interacts with other NPCs in a tavern. I don't know if there is a system for appropriate responses, as sometimes NPC conversations do not make sense, but Vilja seems to be better than all the others in choosing the right phrase. I always get a kick when she tells me I make more noise than a guard patrol.
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OJY
 
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Post » Thu Mar 10, 2011 5:11 am

Well smother me with honey and tie me to an ant hill. I always thought 'hurry up' was just a response, not to make her actually run. Although she may be faster than me, I assume she would still stop and wait for me to catch up? I will try this out when I get home. Thanks!

Blackst4r: I run into these situation also where the dialog just matches up well. Especially when she interacts with other NPCs in a tavern. I don't know if there is a system for appropriate responses, as sometimes NPC conversations do not make sense, but Vilja seems to be better than all the others in choosing the right phrase. I always get a kick when she tells me I make more noise than a guard patrol.


Maybe I should have choosen a better phrase than "Hurry up" - english is, as you can hear when you listen to Vilja, not my first language :)

As for her picking the right things to say in various situations... there has been quite a lot of effort put into this, and into forcing other npcs to give reasonable replies to her in conversations, so I'm glad if it shows :). (Although, admittedly, sometimes it's also pure luck...)
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Donatus Uwasomba
 
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Post » Thu Mar 10, 2011 10:13 am

Maybe I should have choosen a better phrase than "Hurry up" - english is, as you can hear when you listen to Vilja, not my first language :)

"Hurry up" is perfect - people just need to see that Vilja does react to the things you say to her :)
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Vincent Joe
 
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