Emma,
First off, Vilja is one of my "must be in the game" mods. It was that way when you first created it, and it just keeps getting better. That's amazing. So, thank you and DCooley for this most pleasant mod.
This request I want to make isn't really part of your mod, it's an Oblivion issue I think, but could you add some way to keep the companion closer to the PC? I can only just see both of them walking if I scroll the camera all the way out. They seem to keep together a little close when on horseback, but even then it seems they could be a little bit closer.
Seems like I remember a mod that let you have a companion walk beside you (even on horseback), so I "think" the above is possible.
That said, your mod is getting so feature rich that it is possible you have that option included and I just haven't run across the way to turn it on : )
Anyway, great mod and really makes the game an entirely different experience. It is the first and only companion mod I've used, so I'm interested in adding some others (Neeshka, Viconia (sp?), etc.) to see how well they, ummm, travel together.
Edit - Hmmm. I went and did a short run around the outside of IC with Vilja. We ran into a few wolves. While I fought them, she stood by and watched. I had her set to not attack (I forget the exact verbiage, but she says something like "oh, we're going to be sneaking around?"). So, I guess I shouldn't have been surprised that she did not come help. I never got down to less than 25% health.
Then, I set her to use ranged attack. She told me I would have to provide her with arrows. I did so, but again, she just stood by while I fought the wolves the next time they attacked.
I have tried the "attack whenever" option (in a different game), but wanted to try these other fighting modes since the last time she was always running ahead of me and killing things before I could even get off my horse. Quite the aggressive girl : )
So, is it that we haven't been together long (we just met) and she doesn't like me yet? Is that why she is not fighting?
Or, could it be that she is deathly afraid of wolves? That would be kinda neat. You almost die from fighting something and she comes up and says "I'm sorry, but I was too afraid of the wolves to come help you. I saw them kill my dog when I was younger." Or, something like that.
Anyway, I'll change her to the aggressive mode next time and see what happens. I'm running the latest version (3 with the patch), and xtudo's custom vilja). I'm level two and I think she is level 1 in case that has anything to do with it. Not running TIE, or OOO, or MMM, etc.
Thanks again,
Tarl
Hi Tarl,
CDCooley has already given a thorough reply to this, but there are a few side-notes I just want to mention.
First off, the follow-distance... in my game it varies quite a lot depending on what she is wearing. If she is travelling unarmored, she's in general pretty close behind me. If she is wearing light armor, she is still not far away. However, heavy armor wears Vilja down, as she has no heavy armor-skill. So, when moving in heavy armor, she is slow and clumsy and can be very far behind me.
So my suggestion is that you dress her as light as possible, as this is something that very much affects her following-distance.
The mod you were refering to is Grab Companion. There you walk side-by-side, but only in 3rd person perspective and there are some other drawbacks as well. for instance, the companion cannot fight while in this mod. However, with Vilja ver 3, you have the option to 'let her lead'. I often just pick a destination close to where I want to go (like if I want to go to Barren Cave I might tell her we're going to Bruma) and then I let her walk independently of me, as I find it much nicer to walk beside her than with her trailing behind. When she is 'leading the way' like this, she will participate in fights etc.
I believe CDCooley's explanation of the combat-options was so extensive that I probably don't have to add anything furhter. I.e. use the "only attack enemies that attack us" but make sure you draw your weapon or raise your fists, cause else she won't fight until your health has dropped a little. Please also read the "Important Information on Gameplay" document (and probably also the Dialog Manual in order to understand all the features) that are inclosed in the zip-file and also available as separate documents. As Vilja of today is different from every other companion, and very different from the ver 1 of herself, reading up a bit will be very useful and help you make the best of your companionship.

Yes, adding some other companions as well might be fun. As you might have seen, Vilja has unique interaction with some of them, for instance the two you mention - Neeshka and Viconia. It will get most obvious when they are in wandermode, but also when they are following and when Vilja is talking to you. Although both companions are nice, the interaction with Viconia is a tad bit limited as Viconia doesn't have so much dialog that works for conversation-interaction (she has an unique voice, whereas Neeshka's voice is the game original elf-voice).