[RELZ] Companion Vilja ver 3.0 - thread no 9

Post » Wed Mar 30, 2011 3:49 am

COMPANION VILJA VER 3.0
- by Emma and CDCooley

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

"Technically, Vilja is just a companion. But that is sort of like saying a phoenix spouting fire and swooping down on a battlefield is just a bird. What separates Vilja from any other companion I have ever played - mod or part of an original RPG - is her fully-developed personality."

- http://www.rpgwatch.com/show/article?articleid=161

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


NOW UPGRADED TO VER 3.0!
========================

http://www.tesnexus.com/downloads/file.php?id=28977

http://lovkullen.net/Emma/Vilja.htm



Quite a lot has happened since ver 1 of Companion Vilja was released in december 2009. She has grown really fast!

Now ver 3 is here, with several new features.

Before I start out on a description of the new version, I wish to express my sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first version of her was released, and he has not only been so kind and brain-stormed over her with me, but has also written more than 100 of the new pvssyr- and Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features and topics originates from his thoughts on her. Many, many thanks!



What's new?
Some screenshots to illustrate the latest news:

http://lovkullen.net/Emma/OB/ScreenShot872.JPG Yes, you can actually be her companion. She might suggest it, or you can suggest that she takes the lead. She might show you places you've never seen before!
http://lovkullen.net/Emma/OB/ScreenShot883.JPG instead of having a companion always five steps behind you.

More new features in ver 3:

- Vilja the spellcaster - as a reward for the new little quests included (which should start automatically a few days after you finished the previous one, which was added with ver 2) Vilja will be able to learn how to use a few simple spells. No ranged destruction casting, of course, as you would probably be her first victim. But, she can among other things learn how to paralyze her enemies and how to protect herself better. Once she has learnt her first two spells, she will be able to learn more in a pace you decide and in whatever order you prefer. And, no need to worry, you can finetune in the dialog exactly which spells you want her to use and which ones she should keep deactivated.

- Vilja the pathfinder - as a bonus to the "Vilja leads the way"-feature described above, she can also lead you out of dungeons and show you the way to various places - guilds, shops, etc.

- Show her your favorite places - she will remember them and will be able to teleport or travel to them at any time.

- Combat instructions - you can now give her new fighting instructions during combat, either by talking to her directly or by casting her summon spell.

- Vampirism - previously, Vilja has been completely ignorant of whether or not your character is a vampire. Now, she will know if that is the case and randomly comment on it. (She's still afraid of other vampires, though).

- Inbuilt reset- and upgrading system. Vilja's start combat-spell can be used to reset Vilja if something unexpectedly should go wrong. It can also be used to upgrade her storyline if you for unknown reasons should want to uninstall/reinstall the mod.

- Further expanded interaction with other companions. Vilja is aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you. These are currently: Neeshka, Rhianna, Arren, Stoker Wolf, Saerileth, Viconia, Sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja (works with both the Eyja mod and the original Eyja). But she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected. In ver 3, she also have several unique subjects she might - or might not - want to discuss with them.

- There are also a number of new "roleplay-features" included. For instance, once her first questline is completed, you can invite her to an evening out or arrange a cozy supper at home. You can thank her if she has been of great help, you can tell her when you give her something precious. She will also occasionally ask for your opinion on more serious and indepth matters, where you can pick choices according to your characters personality (or, of course, the choice you hope will please her).

- Dialog manual included. As Vilja's dialog is evolving over time and includes quite a few topics, we have included a "manual" in the zip-file. There is also a manual with important notes on gameplay included, please read it!!

- The most extensive work is not 'visible', though... The whole dialog system has been restructured and should hopefully lead to that she now is better at saying the right things at the right times. Of course a lot of new dialog has been added, both general pvssyr and questpvssyr related to Thieves Guild and miscellaneous quests: Vilja's voice-set for female nords currently includes approx 3.900 mp3-files. The whole Oblivion voice-set for female nords and orcs consists of 2.434 mp3-files, so Vilja alone has almost twice as much to say to you as all other nord and orc females in Oblivion have alltogether!

==============================================================


COMPANION VILJA VER 3
=====================

Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead

Vilja means willpower
=====================

Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty crème with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty crème?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has in the beginning only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

This how Vilja's story started in ver 1. Since then she has grown considerably and should now surprise you with new questlines and new and expanding features for many, many game-hours to come.


Background
==========

General (ver 1-2):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favourite - Companion Neeshka by Rsdnt_Evle. After using her for a while, I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog. Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry. Read more below.

The most important difference between ver 1 and the newer versions is that since ver 2 we are now two people working together on Vilja. CDCooley, who I have previously worked together with on Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her original scripts are thoroughly reworked. The small, but annoying, glitches from version 1 are since long gone, and since ver 2, Vilja is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions.

What more to expect - brief overview of the features available already in previous versions:
===========================================================================================

The news in ver 3 has been described above. This is a brief overview of the features already present in ver 2.

http://lovkullen.net/Emma/pics/Vilja_bruse808.jpg

http://lovkullen.net/Emma/pics/vilja753.jpg

http://lovkullen.net/Emma/pics/Vilja747.jpg

http://lovkullen.net/Emma/pics/Vilja799.jpg

http://lovkullen.net/Emma/pics/vilja781.jpg

http://lovkullen.net/Emma/pics/Vilja773.jpg


- There are now totally four quest-lines connected to Vilja, which will keep you busy for many hours. However, don't expect long, involved storylines with new landmasses! Instead, the story-lines are relatively short, simple and there to give you a background and a reason why Vilja will want to team up with you and continue to be your side-kick.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger. She is not a romance companion, but she does offer affection, loyalty and friendship.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile. (Note that this might not always work with enemies added by other mods!)

- Vilja comes with an Options-book where you can set various features on the spot, like for instance: which swimsuit you want her to wear (you have 20 to choose between), health bonuses, pvssyr-frequency, essential versus non-essential, can get encumbered versus never gets encumbered. You'll find her Options-book in her skillreport-menu.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish. In ver 3, this spell can also be used to give her new instructions during combat. Vilja's START COMBAT SPELL can be used to help her pick enemy. In ver 3, it can also be used to reset her if you run into unexpected problems.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. She can also use her horse when you are walking, or walk while you are riding.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.

- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- New scripting takes care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod.

- Vilja will comment frequently on the original Oblivion quests that you are doing together,and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, or if your character is a vampire (new in ver 3), she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing. Of course she'll also remember if you have promised her to take her out for the evening or if you are planning an cozy evening at home.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- If you leave her in wandermode, you can watch her perform her daily schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.

- Vilja has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- As some of you might want to change Vilja's looks, we are providing a Customization pack - see below - which will help you to create your own, unique Vilja, or choose between a number of premade looks for her.

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync close to 4000 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronunciation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).

Known issues
============

- Vilja is very talkative and will chat with you wherever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. An improvement with ver 3 is that she is also likely to start using arrows again if you use her summon spell to tell her first to switch to melee fighting and then back to ranged fighting.

- If you are wearing the Mythic Dawn robe or the zero-value armor provided by the Alternate start by ship-mod, Vilja will consider you as 'nvde'. This is because these items have 0 value. The 'cure' is to put on a ring, an amulet or shoes that have a value of at least 1 Gold.

- Like any other companion, Vilja will only sleep in beds that have no owner assigned to them, and she might not sit in chairs that aren't marked as "persistent". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistent chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly. A list of companion-friendly house can be found http://emmates.proboards.com/index.cgi?board=oblivion&action=display&thread=181

Compatibility
=============

Vilja should work very well together with other mods. However, an old mod called Cheydinhal Petshop affects a global that will prevent Vilja's daycounters from working (this is not unique for Vilja - the Petshop has the same effect on all mods with daycounters).
In order to ensure that she won't conflict with landscape overhauls etc we have avoided adding anything to the exterior game world.
If you use mods like for instance persuasion overhaul you might find that npcs from the Vilja-mod will have additional topics where they will use the game-original voices. It's not a conflict, but it sounds a bit annoying. There isn't much we can do about this, although immersion-breaking it won't cause any real problem.


Vilja and CSR
=============

Vilja is fully compatible with Companion Share and Recruit (CSR). However, if you are running the optional CSR addon for faction recruitment, there is a partial incompatibility with Vilja and other companions that are members by any factions (by choosing the wrong dialog topipc when talking to Vilja, you are at risk to turn her into a common henchman). This issue is thankfully sorted out by Amgepo's mod DRC available http://www.tesnexus.com/downloads/file.php?id=32473

Vilja and FCOM-OOO-MMM:
=======================

FCOM-OOO-MMM-patch:
Vilja doesn't have the ability to 'recognize' all of the factions that npcs and creatures from FCOM, OOO and MMM belong in. CorePc from the FCOM-team has made a patch to attend to this. The current (ALFA-BETA) version is available http://www.4shared.com/file/VuO-FTZs/1em_Vilja_FCOM_Fix.html

Vilja and Sensual Walks
=======================

A patch has been made so that Vilja will adapt the sensual female walk when you use the Sensual Walks for Female NPCs mod by Surazal and Mur_Zik available http://www.tesnexus.com/downloads/file.php?id=28223

Companionfriendly Inns
======================

As I am sure many companion-users have noted, companions will not sleep in inns. This is because of how ownership is assigned to the beds. However, I have now released a mod called http://www.tesnexus.com/downloads/file.php?id=33475 where temporary extra-beds are enabled in rented rooms - beds where your companion can sleep.


THE CUSTOMIZATION PACK
======================

As so many players have wondered how to change Vilja's race and looks, CDCooley has made a Vilja customization pack for easier upgrades of customized version. In the customization pack, you'll also find simple instructions on how to customize your own Vilja.
YOU'LL FIND THE CUSTOMIZATION PACK AMONG THE OPTIONAL FILES FOR VILJA.
Note that you need both the Vilja 3.0 package and the latest version of Vilja in order to make this work!
Plese understand that the changes are just cosmetic - Vilja will still have the same dialog and will always consider herself a blond nord girl from Solstheim.
Many thanks to Xtudo, Nivea, Gonzoguns and 4VGN for providing alternate looks for Vilja!







EDIT: Link to previous releasethread (for ver 2.3): http://www.gamesas.com/index.php?/topic/1113189-relz-companion-vilja-ver-23-thread-no-6/page__st__200__p__16751621__hl__vilja__fromsearch__1#entry16751621

For ver 3.0, thread 7: http://www.gamesas.com/index.php?/topic/1147950-relz-companion-vilja-ver-30-thread-no-7/
and thread 8 http://www.gamesas.com/index.php?/topic/1156053-relz-companion-vilja-ver-30-thread-8/
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Post » Wed Mar 30, 2011 1:36 pm

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- - - - - - -
PLEASE READ THIS README-FILE BEFORE INSTALLING THE MOD!!!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -


Companion Vilja ver 3.0
-------

Character, story and voice by Emma (emma9158@hotmail.com,
emma@lovkullen.net)

Scripts by CDCooley (CDCooley@fastmail.us)

------


Featuring Zrenk Dungeon by Blockhead

------

and with special dialog written for Vilja by Discworld author Terry Pratchett

-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------

Web-site: http://lovkullen.net/Emma/index.htm




----------------------------------------------------------------------------
---------------------------------------------

The current version of this mod may be found at:
http://lovkullen.net/Emma/index.htm

http://www.tesnexus.com/downloads/file.php?id=28977

If you have received this mod from any other source it may not be the latest
version!!


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


Quite a lot has happened since ver 1 of Companion Vilja was released in december 2009. She has grown really fast!

Now ver 3 is here, with several new features.

Before I start out on a description of the new version, I wish to express my sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first version of her was released, and he has not only been so kind and brain-stormed over her with me, but has also written more than 100 of the new pvssyr- and Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features and topics originates from his thoughts on her. Many, many thanks!




--------------------

1 - Intro

--------------------

Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty crème with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things hasn't turned out the way Vilja expected...
She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the imperial city. But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate that used the beauty crème?

Vilja is a young nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you
better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she has in the beginning only learnt waterwalking, teleporting and some healing ones.

But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

This how Vilja's story started in ver 1. Since then she has grown considerably and should now surprise you with new questlines and new and expanding features for many, many game-hours to come.

--------------------

2 - Background

--------------------

General (ver 1-2):

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favourite - Companion Neeshka by Rsdnt_Evle. After using her for a while, I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why also Vilja will be found in the Bloated Float in Waterfront) but as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog. Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry. Read more below.

The most important difference between ver 1 and the newer versions is that since ver 2 we are now two people working together on Vilja. CDCooley, who I have previously worked together with on Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her original scripts are thoroughly reworked. The small, but annoying, glitches from version 1 are since long gone, and since ver 2, Vilja is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions.

----------------------

3 - New in Vilja ver 3

----------------------

With version 3, Vilja is taking another leap forward, with new features and of course more quests to do.

- Now YOU can go adventuring with HER.
Yes, you can actually be her companion. She might suggest it, or you can suggest that she takes the lead. She might show you places you've never seen before!
It's a very different and rewarding roleplay-experience to travel side by side instead of having a companion always five steps behind you.

- Vilja the spellcaster - as a reward for the new little quests included (which should start automatically a few days after you finished the previous one, which was added with ver 2) Vilja will be able to learn how to use a few simple spells. No ranged destruction casting, of course, as you would probably be her first victim. But, she can among other things learn how to paralyze her enemies and how to protect herself better. Once she has learnt her first two spells, she will be able to learn more in a pace you decide and in whatever order you prefer. And, no need to worry, you can finetune in the dialog exactly which spells you want her to use and which ones she should keep deactivated.

- Vilja the pathfinder - as a bonus to the "Vilja leads the way"-feature described above, she can also lead you out of dungeons and show you the way to various places - guilds, shops, etc.

- Show her your favorite places - she will remember them and will be able to teleport or travel to them at any time.

- Combat instructions - you can now give her new fighting instructions during combat, either by talking to her directly or by casting her summon spell.

- Vampirism - previously, Vilja has been completely ignorant of whether or not your character is a vampire. Now, she will know if that is the case and randomly comment on it. (She's still afraid of other vampires, though).

- Inbuilt reset- and upgrading system. Vilja's start combat-spell can be used to reset Vilja if something unexpectedly should go wrong. It can also be used to upgrade her storyline if you for unknown reasons should want to uninstall/reinstall the mod.

- Further expanded interaction with other companions. Vilja is aware of your other companions (after an introduction by you), with some of them she will interact on an individual basis and also comment on them in her dialog with you. These are currently: Neeshka, Rhianna, Arren, Stoker Wolf, Saerileth, Viconia, sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja (works with both the Eyja mod and the original Eyja). But she will also recognize other companions and CM Partners as fellow companions. If you want to relax at the computer for a while, just leave Vilja and your other companions in wandermode, and I'm sure there will happen things you hadn't expected. In ver 3, she also have several unique subjects she might - or might not - want to discuss with them.

- There are also a number of new "roleplay-features" included. For instance, once her first questline is completed, you can invite her to an evening out or arrange a cozy supper at home. You can thank her if she has been of great help, you can tell her when you give her something precious. She will also occasionally ask for your opinion on more serious and indepth matters, where you can pick choices according to your characters personality (or, of course, the choice you hope will please her).

- Dialog manual included. As Vilja's dialog is evolving over time and includes quite a few topics, we have included a "manual" in the zip-file. There is also a manual with important notes on gameplay included, please read it!!

- The most extensive work is not 'visible', though... The whole dialog system has been restructured and should hopefully lead to that she now is better at saying the right things at the right times. Of course a lot of new dialog has been added, both general pvssyr and questpvssyr related to Thieves Guild and miscellaneous quests: Vilja's voice-set for female nords currently includes approx 3.900 mp3-files. The whole Oblivion voice-set for female nords and orcs consists of 2.434 mp3-files, so Vilja alone has almost twice as much to say to you as all other nord and orc females in Oblivion have alltogether!


-----------------------------------------------------------------------------------------------

4 - What more to expect - brief overview of the features available already in previous versions

------------------------------------------------------------------------------------------------

- There are now totally four quest-lines connected to Vilja, which will keep you busy for many hours. However, don't expect long, involved storylines with new landmasses! Instead, the story-lines are relatively short, simple and there to give you a background and a reason why Vilja will want to team up with you and continue to be your side-kick.

- Vilja has her own life story, her own goals, her own wishes and needs. If you talk to her, you will learn more and more about her over time. Treat her well and your friendship will grow stronger and stronger. She is not a romance companion, but she does offer affection, loyalty and friendship.

- Tired of companions that promise to stay out of trouble and then still charge as soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of combat, she will indeed do so... until you are so badly injured that you desperately need her help to survive. The behaviour with all enemies attacking your companion is also gone - if she is set to defensive fighting or no fighting, it is more likely that you are their main target, which makes it much easier to level up. I.e. it is no longer a problem to have Vilja in tow from level 1 - you will still be able to level up your fighting and armor skills. And if you want to sneak your way through dungeons, she will do so, too... unless, of course, you have told her to attack anything hostile. (Note that this might not always work with enemies added by other mods!)

- Vilja comes with an Options-book where you can set various features on the spot, like for instance: which swimsuit you want her to wear (you have 20 to choose between), health bonuses, pvssyr-frequency, essential versus non-essential, can get encumbered versus never gets encumbered. You'll find her Options-book in her skillreport-menu.

- Vilja's level is set to 3 levels below yours. This means that if you start out with her when you are at level 1, it will take a while before she reaches higher levels (should happen when you are level 4).

- You will get a Vilja SUMMON SPELL that will bring her to you, should she ever vanish. In ver 3, this spell can also be used to give her new instructions during combat. Vilja's START COMBAT SPELL can be used to help her
pick enemy. In ver 3, it can also be used to reset her if you run into unexpected problems.

- Vilja has her own horse, and when you mount your horse, she will summon hers and go riding with you. She can also use her horse when you are walking, or walk while you are riding.

- She is very talkative, but you can tell her to shut up if you don't want to listen to her.

- You can't bribe her or play the speechcraft game with her. But you will find other ways to improve her disposition towards you. (Do you like strawberries? Well, hope you are not too fond of them, as Vilja will want them all).

- You can tell her to eat, drink, take a nap, go swimming, go home, meet you in various cities. She will recognize your home as her home as well, once you have told her that this is where you will live.


- apart from her regular inventory, she has a special pyjamas-bag (where you can choose what she should wear... well, or not wear, obviously... when she sleeps) and two extra storage bags for items you want her to carry without using.

- New scripting takes care of the well-known Oblivion issue with companions 'vanishing' from Oblivion planes and then showing up again in the same state and with the same equipment as when you first started the mod.

- Vilja will comment frequently on the original Oblivion quests that you are doing together,and your actions might please or displease her. And don't be surprised if she also comments on other things in the gameworld. "Oh look! A butterfly! Isn't it beautiful?"

- Vilja will also know about other things. For instance, she will know if she is nvde or if your character is nvde, she will know if your character is ill, or if your character is a vampire (new in ver 3), she will know if she is swimming (and put on a swimming suit), she will know what kind of dungeon you are in and what kind of enemies you are facing. Of course she'll also remember if you have promised her to take her out for the evening or if you are planning an cozy evening at home.

- She can make some simple potions for you if you give her an ingredient. She can collect ingredients for you. She can later on heal you if you ask her to. When you are at home, she might surprise you with one of her pies. You can send her to do some shopping for you, but it's quite hazardous as she might not have the same idea as you on what is a bargain. If you run out of lockpicks, you can buy some from her, and she can help you with a hammer if necessary. Oh, she can light a torch, too. And rake your garden. Give her cloth, and she will make you a new outfit - but don't expect anything fancy, just ordinary Oblivion clothes. The 'service' isn't there to be a cheat, only add to the immersion.

- If you leave her in wandermode, you can watch her perform her daily schedule, and when she is making potions, she will literally be making potions, provided that you have given her some of the simple ingredients that she can use (she never claimed to be an excellent alchemist, so don't expect anything too fancy)

- On top of that, she offers heaps of advice and suggestions on what to do - but her ideas might not always match yours.


- Vilja has her own friends in Cyrodiil. Don't be surprised if she decides to go and have a chat with one of them! Those who know her will also have an extra "Vilja-topic" where they will comment on her (those who have played my Morrowind companions will recognize this).

- As some of you might want to change Vilja's looks, we are providing a Customization pack - see below - which will help you to create your own, unique Vilja, or choose between a number of premade looks for her.

- As I have voice-acted Vilja, myself (where else would I find a lunatic that would voice-record and lip-sync close to 4000 voice-entries?), she is speaking english with a strong scandinavian accent (I'm from Sweden) and she is probably making quite a few mistakes, especially when it comes to pronunciation. Please let me know of unacceptable mistakes that should be attended to in later versions (her english won't be flawless no matter what, as my english isn't flawless).



------------------
5 - Known issues:

------------------

- Vilja is very talkative and will chat with you wherever you go. However, the lipsync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

- Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. An improvement with ver 3 is that she is also likely to start using arrows again if you use her summon spell to tell her first to switch to melee fighting and then back to ranged fighting.

- If you are wearing the Mythic Dawn robe or the zero-value armor provided by the Alternate start by ship-mod, Vilja will consider you as 'nvde'. This is because these items have 0 value. The 'cure' is to put on a ring, an amulet or shoes that have a value of at least 1 Gold.

- Like any other companion, Vilja will only sleep in beds that have no owner assigned to them, and she might not sit in chairs that aren't marked as "persistent". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

- Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistent chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly. A list of companion-friendly houses can be found here: http://emmates.proboards.com/index.cgi?board=oblivion&action=display&thread=181


-------------------

6 - Compatibility

-------------------

Vilja should work very well together with other mods. However, an old mod called Cheydinhal Petshop affects a global that will prevent Vilja's daycounters from working (this is not unique for Vilja - the Petshop has the same effect on all mods with daycounters).

In order to ensure that she won't conflict with landscape overhauls etc we have avoided adding anything to the exterior game world.

If you use mods like for instance persuasion overhaul you might find that npcs from the Vilja-mod will have additional topics where they will use the game-original voices. It's not a conflict, but it sounds a bit annoying. There isn't much we can do about this, although immersion-breaking it won't cause any real problem.

Vilja is fully compatible with Companion Share and Recruit (CSR). However, if you are running the optional CSR addon for faction recruitment, there is a partial incompatibility with Vilja and other companions that are members by any factions (by choosing the wrong dialog topipc when talking to Vilja, you are at risk to turn her into a common henchman). This issue is thankfully sorted out by Amgepo's mod DRC available here: http://www.tesnexus.com/downloads/file.php?id=32473

Vilja and FCOM-OOO-MMM:

FCOM-OOO-MMM-patch:
Vilja doesn't have the ability to 'recognize' all of the factions that npcs and creatures from FCOM, OOO and MMM belong in. CorePc from the FCOM-team has made a patch to attend to this. The current (ALFA-BETA) version is available here. http://www.4shared.com/file/VuO-FTZs/1em_Vilja_FCOM_Fix.html

Vilja and Sensual Walks

A patch has been made so that Vilja will adapt the sensual female walk when you use the Sensual Walks for Female NPCs mod by Surazal and Mur_Zik available here. http://www.tesnexus.com/downloads/file.php?id=28223



-------------------------------

7 - INSTALLATION AND UPGRADING

-------------------------------

Installation:

ALWAYS MAKE A SAFETY COPY OF YOUR SAVED GAME BEFORE ADDING OR UPGRADING ANY
MOD, THIS ONE INCLUDED!!!!

Just drop the content into your Oblivion-data-library.

Upgrading:

From what we have seen, upgrading from ver 1 or 2 of Vilja should be easy:


Put Vilja in an interior cell, leave the cell and save your game. DO NOT USE
QUICK-SAVE!

Leave the game. Replace the old esp with the new one (keep a backup of the
old esp in case something should go wrong and you need to re-do the
upgrading)

Ingame, return to Vilja and ask her to join you again. Important! You must
give her new combat instructions! Else, it won't work properly.

This should be enough... you are ready to continue your adventures in
Vilja's company. However, there is no way to grant that this easy-upgrade
will work in your game. Should you find that the 'new' Vilja acts odd in any
way. Try this: Put her in an interior cell and leave her behind for +72 game
hours (i.e. you can just go somewhere else and rest for +72 game hours).
Return to her, and hopefully she should behave well again.

If nothing helps, and you are not happy with how your 'new' Vilja behaves,
use this recommendation from TESPOSitive on how to update saves:
http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves
Once you have reinstalled her, follow the instructions below to upgrade her to
the stage where you were befor the uninstalling.




--------------------------

8 - CREDITS

--------------------------

In alphabetical order:

- 4GVN - for his custom Vilja, included in the Customization package.

- Alt3rn1ty - for playtesting new features for ver 2.2 and for many valuable suggestions.

- Amgepo - for playtesting, troubleshooting and support, and for making the CSR Faction compatibility patch.

- Blockhead - for playtesting, suggestions, troubleshooting and support, and
last but not least for the Zrenk dungeon.

- Charley the Khajiit - for voiceacting Heneri, Runar and Thorgeir

- ChillWill - for the idea to add a topic that makes her sit down separately (for improved roleplaying) added in ver 2.2

- Crashpilot - for playtesting, troubleshooting and support.

- Cyrano - for proofreading, script optimizing of Vilja ver 1,
brainstorming, troubleshooting, encouragement, playtesting and many valuable
suggestions. I don't think Vilja ver 1 would ever had been released without
your support, Cyrano!

- CM Partners/Blackie - Looking through this great companion template gave
me many valuable ideas and solutions for ver 1. The Partners base mod can be
found here: http://www.tesnexus.com/downloads/file.php?id=7819

- DarkDiva - for feedback and encouragement on ver 1.

- Eamico - for feedback, playtesting, troubleshooting for
ver 2.

- Elric of Grains - for valuable feedback and suggestions.

- Gonzoguns - for his custom Vilja, included in the Customization package.

- Gregor_y - for finding, trouble-shooting and testing the fix for the prison-bug that was cured in ver 2.3.

- Kateri - for playtesting, feedback and encouragement on ver 1.

- Korana - for playtesting of ver 1, for feedback, encouragement and for
explaining many things about Oblivion moddings that were new to me.

- Kpss - for valuable input and innovative ideas regarding scripting and
animation (some ideas yet to be implemented).

- Loriel - for proofreading of ver 2-3, playtesting,
troubleshooting, encouragement, support and suggestions.

- Neko - for support and scripting suggestions for ver 1.

- Nequam, who made the lovely eyes Vilja is using. Vilja's eyes are included
with the mod, but for those who would like to see more of Nequam's eyes in
their game, the full mod, Elaborate Eyes, can be found here:
http://www.tesnexus.com/downloads/file.php?id=5097

- Nivea - for the argonian Vilja included in the Customization package.

- Ogramirad - for voiceacting Thordar and the Redheaded woodelf as well as
playtesting, troubleshooting, and giving suggestions, encouragement,
feedback and support.

- Osiris - for feedback, encouragement and suggestions for ver 1.

- Princess Stomper - for feedback, encouragement and suggestions for ver 1.

- Pseron Wyrd - for feedback, encouragement and suggestions for ver 1.

- Robert - the swimsuit is made out of the meshes for his female body, which
can be found here: http://www.tesnexus.com/downloads/file.php?id=15624

- Rsdnt_Evle for his lovely Neeshka companion, which inspired me to start
out on Vilja. The first version of Vilja was a rework of the latest version
of Neeshka, although today, after CdCooley's overhaul, there are not many
traces left of Neeshka anymore. If you want many companions in your game, I
strongly recommend Neeshka, she is adorable! You will find here here:
http://www.tesnexus.com/downloads/file.php?id=8256

- Surazal - for feedback, encouragement and explanations of various mod
installments. Also thanks for the lovely new walking style Vilja is using in
your mod "Sensual walks for female npcs", available here:
http://www.tesnexus.com/downloads/file.php?id=28223.

- Terry Pratchett - for feedback, encouragement and many valuable
suggestions for ver 2 and 3, and for more than 100 of the new pvssyr entries in ver 3.

- Xtudo - for making noise reduction files for Vilja ver 1, 2 and 3, as well as for several
custom Viljas included in the Customization package.

- the original author of a texture called TXCZ01_skin_hi.dds, which I edited
and reworked long ago and have now used the result for Vilja's face.

- All the helpful people at the Oblivion TES-forum, who have given me so
much support, feedback and encouragement.

- Last but not least, the modders who with their scripting achievements made
the foundation that originally turned Elder Scrolls companions into useful
friends rather than cannon fudder, Grumpy (RIP, dear friend) who spent years
on improving and finetuning a warping system for Morrowind companions, and
The Other Felix, who has optimized and improved almost every aspect of
Morrowind companion behaviour.




------------------------------------------------------------------

9 - FURTHER USAGE AND UPLOADING

------------------------------------------------------------------

- Vilja in her current state is to be considered as a WIP - I/we will most
likely continue to tinker on her and add to her. Therefore, it would be very
unfortunate if she was included in some kind of compilation, or if this
version was uploaded at various locations without our knowledge. Please do
not do this!

- I have been voice-acting Vilja, myself, and as I am not too proud of my
scandinavian accent, I wouldn't wish to find my voice re-used in other mods.
I ask you kindly to understand and accept this.

- As the mod is so dialog-heavy, it probably wouldn't work very well as a
template. If you still want to re-use parts of scripting and AI-packages, feel free
to go ahead and do so, but please make sure that everything is properly
renamed and have new form IDs in order to avoid conflicts. The scripts are by CdCooley, if you
have questions regarding them, please contact him.

- The main home of this mod is on my
web-site,http://lovkullen.net/Emma/index.htm.
It is also available on TESNexus http://www.tesnexus.com/downloads/file.php?id=28977
If you have received this mod from any other source it may not be the latest version.


- Should something happen so that the mod is no longer available on the net,
please try and contact me or CdCooley. In case you have been unable to reach
us for more than one month, please feel free to upload this mod IN ITS
CURRENT STATE to one of the public Elder Scrolls download sites. Please send
an e-mail or PM to notify on this!

- Please do not upload any altered versions of this mod anywhere without our
knowledge and agreement!



- Emma



-----------------------------------------------------------

e-mail: emma9158@hotmail.com, emma@lovkullen.net
web-site: http://lovkullen.net/Emma/index.htm
Emma's forum with hints- and spoilers- section:
http://emmates.proboards.com/
-----------------------------------------------------------
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Mar 30, 2011 7:36 am

-------------------------------------------

IMPORTANT NOTES ON GAMEPLAY

-------------------------------------------



A. Vilja's new combat system.
-----------------------------


Vilja has three combat settings:

1. Only attack enemies that attack us. This is her default setting! With
this setting, she will not engage in combat until a) enemies attack and you
raise your weapon OR B) she is directly attacked by an enemy OR c) you have
taken a few hits from an enemy (i.e. you have started to take damage). This
means that you can gladly run past wild animals and sneak past enemies
without having to fear that she will charge ahead and ruin your plans.
However, if you are injured after a battle and don't heal yourself before
continuing, she will get protective and rush in to defend you against any
potential threat. So, if you want her to obey your orders on a long term
basis, don't run around injured.
If you like to play stealthy, this setting should be excellent. She will
never attack enemies that haven't spotted you, and I have been sneaking my
way through whole dungeons, without Vilja acting up at all.
If you play as a mage and choose not to carry a weapon that you can raise,
this might not be the optimal setting if you want her to be your tank while
you attack with spells from a distance. The best solution to make her respond
quickly is that you carry some kind of weapon and raise it as an
'attack-sign' for Vilja to follow (actually, just raising your fist, using the F-key
should be enough.

2. Attack any enemy upon sight. I don't think this one needs any further
explanation :P. What you get is traditional Oblivion companion behaviour and
a Vilja that is happy to bash everything from rats to daedras.

3. Let's avoid fighting. With this setting Vilja will not fight, and enemies
are very unlikely to attack her. There are two things that will make her
disobey your orders: a) if she still is directly attacked by an enemy, then
she will defend herself OR B) your health is so low that she fears you will
die very soon. Then she will rush in to rescue you - after all, she is your
loyal friend, and as such she couldn't just stand there and watch you dying,
could she? As with setting no 1, she will continue to disobey your orders if
you refuse to heal yourself. And realistically, why would anyone follow
orders from someone who hasn't got enough sense to take a healing potion
instead of running around half dead?
Oh, there is one more thing that will make her disobey you! If someone
attacks her horse Bruse, she will rush in to defend him. Don't blame her for
that. It's her horse and she loves him dearly.


You will note that the original Oblivion enemies respond differently to
Vilja than to other companions. Whereas most enemies by default attack
companions rather than you (which is a nuisance when you want to level up
your combat and armor skills), they will in most cases rather attack you
than Vilja. *This may not be valid for enemies added by mods, though.*

New in ver. 3:

You can interact with Vilja during combat and give her new instructions,
either by initiating dialog with her or by casting the Vilja summon spell, which
will bring up a menu with various options (switch ranged/melee, stop fighting,
heal me etc).
Giving her orders by casting the summon spell might also help you to overcome the
persistant Oblivion bug that makes npcs in general and companions in particular
forget to use arrows when firing a bow. If you tell her to switch to melee and then
back to ranged fighting, this will in most, but not all, cases make her use arrows again.


B. Vilja and other companions.
------------------------------

With Vilja ver 2 we introduced new system for companions from
different mods to interact with each other. You can introduce Vilja to any
of your followers and she will know that this is a fellow companions. With a
number of unique companions, she also has unique interaction. She will
recognize them by name, discuss with them as individuals when in wander mode
conversations, and sometimes smalltalk with you about them.
These companions are so far: Neeshka, Rhianna, Arren, Stoker Wolf, Viconia,
Saerileth, Sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja (works with both the Eyja mod and the
original Eyja.

However, Vilja won't recognize a companion until you have properly
introduced them!
In Viljas main topic "Let's just talk for a while", you will find a
sub-topic called "About my other companion". Choose this topic, and then
choose which companion you want to introduce her to. She will then prompt
you to introduce her to the other companion as well (i.e. you have to talk
to the companions). After this, the introduction is finished and Vilja will
'know' your mutual friend.
If you make any mistake when introducing a companion, the
introduction can be undone in the same topic. Tell Vilja that you made a
mistake, and then tell the other npc.
Vilja will know if a companion has died. But if you have removed a companion
mod from your game, you have to do something manually. Go to Vilja's
option-book (you'll find it in her skillreport menu) and mark which
companion should not be around any more.

Note that there exist some companions whose dialog are set up in a way that
effectively prevents them from interacting with other mods. Most notable is the
popular Ruined Tail character. I wanted to add interactivity with him, but
this has turned out to be impossible.


C. Vilja's option book.
------------------------

With Vilja ver 2, we introduced the Options book - a book where you
can toggle various features for Vilja in-game. For instance if she should be
set to essential or non-essential, her health bonus, if she should sell lockpicks, if she
should provide you with armor hammers, if she should get encumbered like the
player or not, which swimsuit you want her to wear. Here you can also delete
companions that have been removed from your game, so that Vilja won't talk
about companions that aren't around anymore.

Her default settings are non-essential, sells lockpicks, provides armor
hammer, will get encumbered.

You'll find her Options book in her Skill report menu - click on it and pick
your choices.


D. Extra storages
-----------------

Apart from her main inventory, Vilja now has a Pyjamas bag and a Blue and a
Red storage bag INSIDE her inventory. She will wear anything you put in the
pyjamas bag when she sleeps. The items in the Blue and Red storage bags she
will never wear or use - these storages are for items you just want her to
carry for you.


E. Evolving topics - dialog manual
----------------------------------

Over time Vilja has grown so complex and her dialog has evolved so far that it might
be helpful for you to have access to a manual regarding her topics-structure, especially
as some topics will be evolving over time. A manual over all her topics has been
included in the zip-file and we suggest you have a look at it.


F. Vilja leading
----------------

In ver 3 Vilja can, if you wish, at any point take over and lead the way.
This new feature makes quite a huge difference from a roleplay-perspective once
one gets used to it and and accommodates travelling beside her instead of having her
trailing behind. She can lead the way to cities, shops, her favorite places, your
favorite places (which you show her ingame), dungeons, nice spots, your home.
She won't get lost, but there are places, especially in the northern area with all
the mountains, where she might have difficulties finding good pathgrids to follow.



G. Upgrading from ver 1 or 2
----------------------------

From what we have seen, upgrading from ver 1 or 2 of Vilja should be easy:


Put Vilja in an interior cell, leave the cell and save your game. DO NOT USE
QUICK-SAVE!

Leave the game. Replace the old esp with the new one (keep a backup of the
old esp in case something should go wrong and you need to re-do the
upgrading)

Ingame, return to Vilja and ask her to join you again. Important! You must
give her new combat instructions! Else, it won't work properly.

This should be enough... you are ready to continue your adventures in
Vilja's company. However, there is no way to grant that this easy-upgrade
will work in your game. Should you find that the 'new' Vilja acts odd in any
way. Try this: Put her in an interior cell and leave her behind for +72 game
hours (i.e. you can just go somewhere else and rest for +72 game hours).
Return to her, and hopefully she should behave well again.

If nothing helps, and you are not happy with how your 'new' Vilja behaves,
use this recommendation from TESPOSitive on how to update saves:
http://sites.google.com/site/oblivionpoinfo/runoblivion/updatesaves
Once you have reinstalled her, follow the instructions below to upgrade her to
the stage where you were befor the uninstalling.



H. In cases of emergency...
---------------------------

We have made our best to make Vilja function as flawless as possible. However,
it is a mod in a gameworld where many of you are using hundreds of mods together.
And realistically, there must be situations we haven't foreseen that you might run into.

Therefore, we have built in "emergency-solutions for you". These are included in
Vilja's Start Combat spell (which you normally use to help her pick a combat-target).

If you cast the Start Combat spell on *Vilja* you will get a new menu, where you can
reset her temporary variables and animation. It should sort out most kind of issues with her.

If you for some reason still decide that you have to uninstall and reinstall the mod,
the Start Combat spell will help you to upgrade Vilja's storyline to approximately where you
were before you uninstalled. In this case, you'll have to cast the combat spell not on Vilja but
on the dunmer witch Heneri in Cheydinhal (you'll find her either in the Cheydinhal Bridge Inn
or strolling in the towncentre).
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Wed Mar 30, 2011 8:13 am

-------------------------------------------

VILJA VERSION 3 - DIALOG MANUAL

-------------------------------------------


Over time Vilja has grown so complex and her dialog has evolved so far that it might
be helpful for you to have access to a manual regarding her topics-structure.



1. TRAVEL TOGETHER
==================
Sub-topics:

a) Let's go - and equip your armor (only available if she is currently not wearing armor)

B) Let's go - you won't need any armor (only available if she is currently wearing armor or pyjamas)

c) Lead the way
- This topic will give you multiple options depending on the current situation.
Vilja can lead you out of dungeons, she can lead you to other cities, to her
favorite places, home, to random dungeons or places of interest. If you are
in a city she can also lead the way to local shops etc. And if you tell her which
are your favorite places (see "About this place", she will remember them
and lead you there as well.
This topic is new in ver 3, and I personally find it excellent for roleplay;
it's a very different experience to be able to travel side by side with your
companion instead of having her trailing along behind you.

d) About this place.
- Here you will find several topics related to your current location:
- Remember this place if we get lost
Vilja will "mark" the location and if you later tell her that you
are lost (see "Lead the way") she will bring you to this spot.
Very useful when dungeoncrawling.
- If we need to split up we meet here.
Vilja will "mark" the location and teleport here if later told to do so.
- This is our new home. (only in interiors)
Vilja will know this place is her home and refer to it as such.
- This is your bed. (only in interiors)
If you want her to sleep in another interior cell than her "home", you
can show her where and she will remember it as long as you are in
adjacent cells (i.e. she won't travel from Anvil to sleep in Bruma etc).
- Remove your bedroll, please. (only during the hours the bedroll is visible)
If Vilja has previously placed a bedroll in an interior, this will make
her remove it. The topic is only available during the hours in evening
and night when the bedroll is visible (it's disabled during daytime)
- Your horse can stable here.
Will move Bruse's home-marker to this spot. Only available when either of
you are riding.
- This is a nice place to wander.
Only available in exteriors.
Vilja will remember this place, and if she is in her home and in
wander-mode she will automatically go here in the afternoons if it is
not raining. (If she is staying at home and has no place to wander outdoors,
she will be nagging you regarding this).
- This is my favorite place 1/2/3
If you tell Vilja about your favorite places, she will remember them and be
able to lead you to them (topic "Lead the way") and to show them to you
on your map of Cyrodiil.

e) We need to separate for a while.
- Guard this spot please (she will stand guard)
- Wait here, no armor needed (she will wander and do her AI-packages)
- I need to be alone, stay at home. (she'll teleport home, or if you are at home,
she'll go into wander-mode).
- Teleport to our meeting point (see "About this place")
- Meet me in Anvil/Bravil/etc. (She will teleport to the city of your choice or to
one of your "Favorite places" - for favorite places, see "About this place")

f) Would you like to sit down? (makes her sit down if there's an appropriate chair around.
Also available as quick command from main menu)

g) Are you hungry?

h) How about a nap before we continue?

==================================================================================================


2. LET'S TALK FIGHTING STRATEGY
===============================
Subtopics:

a) COMBAT-STYLE
Use melee-weapons and get in close/Use ranged weapons and stay back.
(The alternative she is currently using will be NOT available as a dialog option.
Her default setting is melee)

B) AGGRESSION-LEVEL
Attack any enemy upon sight/Only attack enemies that attack us/Let's avoid fighting.
(The alternative she is currently using will be NOT available as a dialog option.
Her default setting is "only attack enemies that attack us")

c) REGARDING YOUR SPELLCASTING
(this will only be available once she has started to learn new spells from Heneri
- new in ver 3)
- Use all your spells.
- Don't use any spells.
- Let me look over your spells list. (Allows you to finetune which spells she
will use).
- Healing options (heal player during combat and/or when not in combat - also
available in "I could use your help"-topic, once she has learnt to heal you)


==================================================================================================


3. I COULD USE YOUR HELP
========================
Subtopics:

a) Look around for ingredients/Weapons/Armor

B) I need a lockpick!

c) I need a repair hammer!

d) Can you make a potion for me? (also includes information about which kind of
potions she can make)

e) Use/Stop using a torch when it is dark.

f) Regarding your healing abilities (toggles healing of player on/off once she
has known you long enough to start to heal you)

g) This area needs gardening. (Only available outdoors. Makes her rake the area
until you tell her to stop. For roleplaying purpose)

h) Would you make me a new outfit? (Over the next few days she will sew you a
modest outfit if you give her some cloth)

i) Could you do some shopping? (If you give her some gold, she'll walk or teleport
to the closest shop and buy what SHE think is appropriate. You can pick her
up at the shop later. Mostly for roleplaying, but occasionally she finds
something valuable)

==================================================================================================


4. LET'S JUST TALK FOR A LITTLE WHILE
=====================================
Subtopics:

a) Tell me about yourself. (Will over time reveal more and more of her background)

B) Tell me your thoughts.

c) What should we do next?

d) You and I
This topic will evolve over time, and some sub-topics might not be available at
all times and locations.
Subtopics list:

- Is there anything I could do for you?
Allows you to give her strawberries, sweetrolls etc to improve her
disposition towards you.

- I want to thank you.
Only for roleplaying purpose - although rarely you might gain or lose a
disposition point.

- Our companionship.
Makes her bring up her own thoughts on your companionship, which
sometimes can improve (or damage) her disposition towards you (depen-
ding on your responses).

- Would you like to go swimming?
Only available when you are outdoors. Note that Vilja won't wander
off to swim on her own - you'll have to lead the way (game limitations).

- How about a cozy evening at home?
Only available once you have completed the first questline (help
Melinda to get out of prison).
Allows you to arrange a nice supper at home together with her. Be
aware that she won't forget about your promise! (You can cancel the
supper from this topic as well). Only available if you haven't already
decided on an evening out.

- Let's dine out tonight.
Only available once you have completed the first questline (help
Melinda to get out of prison).
Allows you to take Vilja to a nice inn for the evening. Be aware
that she won't forget about your promise! (You can cancel the
evening out from this topic as well). Only available if you haven't
already decided on supper at home.

- I have a gift for you.
Only for roleplaying. Will bring up Vilja's inventory and allow you to
add/remove things. Might occasionally give you an extra disposition
point.


e) Tell me about your mission. (Only available when she has something to tell you
about her current quest. A good place to look if you want her to repeat information!)

f) Could you please stop talking! / Why are you so quiet?
Allows you to toggle her pvssyr on/off. IMPORTANT! Make sure she is allowed to
chat when you are dining at home or at an inn or when you have asked her to go swimming!


g) About my other companion.
Allows you to introduce other companions to her; she will then recognize them as
your companions and refer to them that way, both when talking to them and when
talking to you. Some companions she will, if introduced, recognize by name and as
unique individuals. These are currently: Neeshka, Arren, Rhianna, Sonia, Viconia,
Stoker, Saerileth, Valeria, Vincente, Ramy, Eyja. Read more in the readme about
introducing companions.



======================================================================================================


5. LET ME CHECK YOUR GEAR
=========================
- brings up her inventory, where you can give or take equipment from her.
Note that she also have a separate "pyjamas bag" where you can place the
outfit you want her to wear when she is sleeping (Obviously, you can also
simply remove her original modest robe without replacing it.)


=======================================================================================================


6. HOW ARE YOUR SKILLS PROGRESSING?
===================================
- brings up her skill report menu WHICH ALSO INCLUDES HER OPTIONS BOOK!!
Use the options book to determine for instance her health, her swimsuit,
if she should be essential or not, and several other things.


=======================================================================================================



QUICK-COMMANDS FROM MAIN MENU:

LET'S GO
========
- Quick-command that will only appear if she is in wander/wait-mode.

WAIT RIGHT HERE, PLEASE
=======================
- Quick-command to make her stand guard on one spot. Only available when
she is in follow-mode. Note that she will not use any AI-packages or chat
with other npcs when given this command.

WANT TO RELAX HERE FOR A WHILE?
===============================
- Quick-command to bring her into wandermode. With this command, she will
be using her AI-packages and chat with other npcs.

WHY DON'T YOU RIDE
==================
- Quick-command to make her mount Bruse and ride when you are walking.
Only available in exteriors that are outside cities.

GET OFF THAT HORSE PLEASE
=========================
- Quick-command to make her dismount Bruse. Only available when she is riding.

WOULD YOU LIKE TO SIT DOWN?
===========================
- Quick-command to make her sit down if there is an appropriate chair in the
neighborhood. This has been added for roleplay-purpose; you can sit down
once she is seated and thereby sit next to her.
User avatar
kiss my weasel
 
Posts: 3221
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Post » Wed Mar 30, 2011 12:49 pm

Re: Vilja bolting from Frostcrag when told to relax.

I was in a louse mood yesterday so removed the post in the last thread. Anyway, lately when telling Vilja to relax while in Frostcrag she has a tendency to immediately leave the place. I followed her once and she exited Frostcrag, teleported to Arcane University and determinedly went to Arboteum - where she promptly stopped.

Today I told her to relax again - and she immediately left Frostcrag once more. This time I reloaded the save - told her that the Frostcrag bed was hers and Frostcrag was my favorite place 1. And when telling her to relax she now went to bed instead.

I doubt it is caused by the teleports as I've told her to relax a gazillion times and this issue with her leaving has popped up only lately - after updating to the latest Vilja version and giving her Aleswell as her home (and telling her to that her bed is there and she can wander outside).

If I can do anything to trouble shoot, just tell me.
User avatar
Sarah Bishop
 
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Joined: Wed Oct 04, 2006 9:59 pm

Post » Wed Mar 30, 2011 10:30 am

Oh I see.
I still think it is because there are multiple teleporters in Frostcrag and she thinks that she can reach Aleswell through them. Then, when she has passed through them, she finds herself in another place that isn't Aleswell, and then she waits there. Because this only happens in Frostcrag, right, not in other locations (without multiple teleporters)? And it doesn't happen if Frostcrag is her home, which it was until a little while ago?

We haven't changed these ai-packages for Vilja, so it is not likely to be related to you upgrading to Vilja ver 3, but I think it is related to the Frostcrag teleporters in combination with that you have given her another home and another place to wander.
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Penny Wills
 
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Post » Wed Mar 30, 2011 3:19 pm

Oh I see.
I still think it is because there are multiple teleporters in Frostcrag and she thinks that she can reach Aleswell through them. Then, when she has passed through them, she finds herself in another place that isn't Aleswell, and then she waits there. Because this only happens in Frostcrag, right, not in other locations (without multiple teleporters)? And it doesn't happen if Frostcrag is her home, which it was until a little while ago?


Exactly. Or, rather, I haven't really tried it in other places as Frostcrag is my chars homebase.

We haven't changed these ai-packages for Vilja, so it is not likely to be related to you upgrading to Vilja ver 3, but I think it is related to the Frostcrag teleporters in combination with that you have given her another home and another place to wander.


Seems likely, yes. What's changed is updating to version 3 and telling her that Aleswell is her home. So not such a good idea to try to have "two homes" for her I guess. I'll have her home in Frostcrag instead and we can visit Aleswell now and then so she can practice her beloved painting skills. :)
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Britta Gronkowski
 
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Post » Tue Mar 29, 2011 11:38 pm

Exactly. Or, rather, I haven't really tried it in other places as Frostcrag is my chars homebase.



Seems likely, yes. What's changed is updating to version 3 and telling her that Aleswell is her home. So not such a good idea to try to have "two homes" for her I guess. I'll have her home in Frostcrag instead and we can visit Aleswell now and then so she can practice her beloved painting skills. :)



Well, maybe we should consider to make it possible to have her recognize more than one house as "home" in the next version :). As it is now, you can simply change her "home" if you want to stay in Aleswell for a while, and then change her "home" again when you return to Frostcrag.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Wed Mar 30, 2011 10:54 am

Well, maybe we should consider to make it possible to have her recognize more than one house as "home" in the next version :). As it is now, you can simply change her "home" if you want to stay in Aleswell for a while, and then change her "home" again when you return to Frostcrag.

That would be Great, at least a way to select a Temporary home while we were in a differant location.... :dance:
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Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Wed Mar 30, 2011 4:48 am

Something I discovered by accident early on, but keep forgetting to mention.

WHY DON'T YOU RIDE
==================
- Quick-command to make her mount Bruse and ride when you are walking.
Only available in exteriors that are outside cities.

GET OFF THAT HORSE PLEASE
=========================
- Quick-command to make her dismount Bruse. Only available when she is riding.

If you, the avatar, mouse-click Bruse while Vilja is dismounted, it serves the same function as the "Why don't you ride?" dialog option. Conversely, clicking Bruse while she is mounted equates to "Get off that horse please." At least I think it does. I'm not sure I actually tried the latter yet except while I'm myself dismounted. Not sure what would happen were we both mounted. I sometimes prefer horse clicking over dialog option as it rules her asking to lead the way at highly inappropriate times, such as being a cell or two away from a major quest turn-in or update we've traveled across Cyrodill to reach.

-Decrepit-
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Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Wed Mar 30, 2011 12:05 pm

Ah, thank you for pointing that out, Decrepit! :)

Yes, this "quick-command" has been there all the time, I *thought* we had mentioned it somewhere (in the readme) but I might have forgotten to type it down. It is in many way handier than the dialog-command, although it obviously won't work if Bruse isn't around and you want Vilja to summon him and ride him.
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Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Wed Mar 30, 2011 5:08 am

Told Vilja to go shopping, gave her 300 gold. She came back with an Ebony Helmet worth 1000 gold (told me she really had to haggle). Nicccceeeeeee. Cha Ching!
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lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Mar 30, 2011 2:42 pm

Told Vilja to go shopping, gave her 300 gold. She came back with an Ebony Helmet worth 1000 gold (told me she really had to haggle). Nicccceeeeeee. Cha Ching!



Well, very occasionally she will make some really good deals... as a little compensation for all the times she brings back junk like ironboots, silverplates or strawberries... ;)
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ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Wed Mar 30, 2011 1:09 pm

So, me and Vilja just bought a house - the little shack in the waterfront!

Well, it only had one bed, and as I fear it would have been me sleeping on the floor, I went hunting for a second bed. In the 'companion friendly' house list there was, lo and behold, a companion friendly waterfront shack enhancement! (Princess Stomper's, to be precise) Excellent, I thought - and promptly installed it. Now, both of us have somewhere to sleep, but Vilja, bless her, appears to be having rather too much trouble with the door. While I can pop through it without an issue, she seems unable to work it, and simply attempts to walk through it. This looks ridiculous, and does not help her get through the door at all. Summoning her to either room works fine, and if she's near the bed she'll sleep in it quite happily - she just can't figure out that damn door.

The door in question isn't a loading door, nor an opening door, rather the second room is above a foot away and the doors teleport you between the rooms. If I ask vilja if she wants to sleep, and she does, she walks straight at the bed, so she clearly knows where it is - she just can't use the door. I fear that come night time she may not be happy about having nowhere to sleep - so, any help? Failing that, what can I do to make the shack a bit nicer for her?
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Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Wed Mar 30, 2011 2:35 pm

I have an annoying and odd issue that I can't figure out. Just recently, Vilja has started to continually cast heal on herself as soon as she gets hurt. First I thought it was caused by some long duration spell, which seemed correct as she's fine after sleeping a couple of hours. But that's not it. As soon as she gets hurt, even from jumping, she can't get her health up to 100% as the health bar is showing up even after her or my char cast health on her. If my char sleeps, she's as normal until she gets hurt again. Waiting doesn't help - she continues to cast health after that. I tried the 72 hour method to have her "respawned" but that didn't help. The only mods I've added recently are Werewolf - Legends of the North 2 and skycaptain's NPC Friendly Fire - but I still have the issue (not that surprisingly I guess as I can't see how those could interfer with it) even after removing both. In short, I'm stumped. Anyone who has an idea what it might be caused by and how to fix it?
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Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Wed Mar 30, 2011 8:01 am

I have an annoying and odd issue that I can't figure out. Just recently, Vilja has started to continually cast heal on herself as soon as she gets hurt. First I thought it was caused by some long duration spell, which seemed correct as she's fine after sleeping a couple of hours. But that's not it. As soon as she gets hurt, even from jumping, she can't get her health up to 100% as the health bar is showing up even after her or my char cast health on her. If my char sleeps, she's as normal until she gets hurt again. Waiting doesn't help - she continues to cast health after that. I tried the 72 hour method to have her "respawned" but that didn't help. The only mods I've added recently are Werewolf - Legends of the North 2 and skycaptain's NPC Friendly Fire - but I still have the issue (not that surprisingly I guess as I can't see how those could interfer with it) even after removing both. In short, I'm stumped. Anyone who has an idea what it might be caused by and how to fix it?


Does this sound like something from either OOO or FCOM threads where some guards kept healing themselves? IIRC it had something to do with adjusted health, or something like that.

Anyway, I used Vilja with the Werewolf Legends mod without the problem but not the NPC friendly fire one. Only other thing I can think of is the bashed patch, maybe some imported options not used before, or if you upgraded your Wrye Bash. Wrye Bash is most often changed file. Perhaps the rebuild process gets something wrong. Maybe worth a try to start with a clean Bashed Patch.esp file.

I assume you reset Vilja with her combat spell, that has worked for me when odd things happened. Have you looked at her with one of the utilities like formid finder or actor details to see what is affecting her?
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Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Wed Mar 30, 2011 7:34 am

This sounds as if you have given her an item with constant fortify health effect; as this will mismatch with the health she "should" have, her healing attempts will only heal her up to the healths she "should" have had, but not up to the health she would reach with this new item, and so she keeps on casting. Look over her equipment, it sounds very likely that it is a fortify health issue.
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Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Mar 30, 2011 2:15 am

So, me and Vilja just bought a house - the little shack in the waterfront!

Well, it only had one bed, and as I fear it would have been me sleeping on the floor, I went hunting for a second bed. In the 'companion friendly' house list there was, lo and behold, a companion friendly waterfront shack enhancement! (Princess Stomper's, to be precise) Excellent, I thought - and promptly installed it. Now, both of us have somewhere to sleep, but Vilja, bless her, appears to be having rather too much trouble with the door. While I can pop through it without an issue, she seems unable to work it, and simply attempts to walk through it. This looks ridiculous, and does not help her get through the door at all. Summoning her to either room works fine, and if she's near the bed she'll sleep in it quite happily - she just can't figure out that damn door.

The door in question isn't a loading door, nor an opening door, rather the second room is above a foot away and the doors teleport you between the rooms. If I ask vilja if she wants to sleep, and she does, she walks straight at the bed, so she clearly knows where it is - she just can't use the door. I fear that come night time she may not be happy about having nowhere to sleep - so, any help? Failing that, what can I do to make the shack a bit nicer for her?



Thank for the information :).

I'll check with Princess if she will fix this, else I will have to remove the mod from the list of companionfriendly houses.
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SexyPimpAss
 
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Post » Wed Mar 30, 2011 6:08 am

This sounds as if you have given her an item with constant fortify health effect; as this will mismatch with the health she "should" have, her healing attempts will only heal her up to the healths she "should" have had, but not up to the health she would reach with this new item, and so she keeps on casting. Look over her equipment, it sounds very likely that it is a fortify health issue.


No, that's not it. She has no items with Fortify Health effects. I have given her a new sword recently, which has a scripted effect on strike - but I've already tried w/o her having it and it didn't help. Also, I just tested after removing all her items that have any effects and it didn't help.
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Andres Lechuga
 
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Post » Wed Mar 30, 2011 8:19 am

There are weapons from certain mods that can screw the maximum health of who is wounded with them. Another players have experience this with Vilja, after hitting her accidentally with a sword with the word elven in it's name (I can't remember the name).

If I recall correctly (not sure really), both resurrecting her and reseting her with Vilja combat spell fixes the problem, until you hit her again with the moded weapon you are using.
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Hannah Whitlock
 
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Post » Wed Mar 30, 2011 6:09 am

As soon as she gets hurt, even from jumping, she can't get her health up to 100% as the health bar is showing up even after her or my char cast health on her.


This is still strongly indicating that the problem is related to a fortify health item. Uhm... has *your* character anything that is either fortifying or possibly lowering YOUR health?


If I recall correctly (not sure really), both resurrecting her and reseting her with Vilja combat spell fixes the problem, until you hit her again with the moded weapon you are using.



In this case the same thing happens if she get injured by jumping?
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Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Wed Mar 30, 2011 5:24 am

So, me and Vilja just bought a house - the little shack in the waterfront!

Well, it only had one bed, and as I fear it would have been me sleeping on the floor, I went hunting for a second bed. In the 'companion friendly' house list there was, lo and behold, a companion friendly waterfront shack enhancement! (Princess Stomper's, to be precise) Excellent, I thought - and promptly installed it. Now, both of us have somewhere to sleep, but Vilja, bless her, appears to be having rather too much trouble with the door. While I can pop through it without an issue, she seems unable to work it, and simply attempts to walk through it. This looks ridiculous, and does not help her get through the door at all. Summoning her to either room works fine, and if she's near the bed she'll sleep in it quite happily - she just can't figure out that damn door.

The door in question isn't a loading door, nor an opening door, rather the second room is above a foot away and the doors teleport you between the rooms. If I ask vilja if she wants to sleep, and she does, she walks straight at the bed, so she clearly knows where it is - she just can't use the door. I fear that come night time she may not be happy about having nowhere to sleep - so, any help? Failing that, what can I do to make the shack a bit nicer for her?

I don't recall having any problem with that particular door, but I do recall her generally having a problem with any interior teleporting doors when the other door is in the same cell. The summon spell, as you noted, works fine. Maybe I'm just so used to using it that I didn't register it on that occasion.

Emma, if you want to remove the mod from your list, that's fine.
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lillian luna
 
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Joined: Thu Aug 31, 2006 9:43 pm

Post » Wed Mar 30, 2011 3:26 am

Never seen her having problems with other teleport doors; I have teleport doors in my houses and in other houses I use, it works fine :/

I have made a note in the list about the door might not work as expected with companions.
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Sophie Payne
 
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Post » Wed Mar 30, 2011 5:59 am

This is still strongly indicating that the problem is related to a fortify health item. Uhm... has *your* character anything that is either fortifying or possibly lowering YOUR health?


No, no Fortify Health or Damage Health items. My char has the same items she's had for a long time and as this issue is very recent it shouldn't be connected to that.

reseting her with Vilja combat spell fixes the problem


Forgot about that - and casting Vilja's Combat Spell fixed it. Not sure what caused it. Anyway, fixed - thanks!
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Roberta Obrien
 
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Joined: Tue Oct 23, 2007 1:43 pm

Post » Wed Mar 30, 2011 10:28 am

Forgot about that - and casting Vilja's Combat Spell fixed it. Not sure what caused it. Anyway, fixed - thanks!

What you can do to know what's going on, is when this happen again (if happen again of course), take a note of her health when she can't health herself anymore. Then make another character (use coc command to avoid the first dungeon, as you don't need to select class, race or sign for this), meet Vilja and gain levels via console until you reach the level of your actual character. Then compare the health of healing Vilja, with the maximum health of her, in this new game. If both are equal, this is caused by something raising her health, if the healing Vilja has less health than your new game's one, something (a weapon as I suggested earlier, or maybe a creature) has screwed her max health.
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Bee Baby
 
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