I have attempted, and 'completed' the Companions Questline twice. Once messing around, and the other playing 'seriously'. One thing I noticed is that I received only two Quests before being asked to become a Werewolf in playthrough one. In the second one I only received one before being asked to become a Werewolf. I have also noticed in both that NPCs' dialogue did not fit with events that have occurred within the Faction, or act as if nothing had happened. Some toward the end even disappeared in the first playthrough disappeared. At first I figured it was just that short after doing my Speed Run, though after actually trying for it I just felt that there was a lot missing in what I am sure is a fun Faction-when it is not broken to this magnitude. I mean you do just one Faction in Oblivion, and feel satisfied without doing the MQ, or another Faction. So what I saw could not be how it was intended to be.
From what I had been able to play, and or do I had expected a big inner dispute to break loose between those that wanted to remain Werewolves, and the group that wanted the Curse purged. Hard to really tel, or see what happened with so many missing parts. Now to the questions. Has anyone had this much trouble with this Factions? Are there any known actions that can cause this much trouble? Are there any know solutions? Not gonna ask if Bethesda is working on it, as I am sure they are. Thank you for your time, cheers!
