The UFC-Que choice (a french major costumers association) announced on Tuesday, have filed complaints against four video game publishers (Codesmasters, Warner Interactive, THQ, Bethesda Softworks) and three distributors (Micromania, Fnac Direct Game and France), for "deceptive marketing practices ".
In the sights of the organization of consumer protection, the practice of activation codes, more and more frequently used by publishers to fight against piracy ... and s' ensure that each player pays the price of the game at the editor, even though it would have legally purchased as used.
Based on a study conducted by him , the UFC-Que choose denounces a series of practices of publishers and distributors to him "unacceptable".
She denounces the first marketed games incomplete affected by multiple bugs or too short. "Publishers sell dearly what amounts to simple demos must be complete with paid content, "said the association.
The second problem is partly related to the first: the obligation for the player to have an Internet connection to play online course, but also to activate the game or to prove that he is not using a pirated copy.
Network access is also increasingly required to download patches and updates required by the multiplication of bugs.
However, "it has to deplore the laxity of publishers who do not seem to invest accordingly, "criticizes the association, which notes that 13% of his players who responded reported problems connecting to the servers of the publishers.
Finally, the association is addressing the practice of activation codes, which "aims to kill the second hand market because the consumer who buys a set of second hand should invest in a new activation code and making the game gained as much as a new game. "
Particularly common for PC games, this common practice and very restrictive, is also rarely indicated clearly on the box of the game.
The association also asked the DGCCRF, in charge of consumer protection, to open an investigation.
http://www.lemonde.fr/technologies/article/2011/11/29/l-ufc-que-choisir-porte-plainte-contre-des-editeurs-de-jeux-video_1610586_651865.html