Complete Conjuration Perk List

Post » Mon May 14, 2012 1:18 pm

Summoner [2 ranks]
Can summon atronachs or raise undead twise as far away

Atromancy
Double duration for conjured atronachs

elemental potency
conjured atronachs are 50% more powerful

Twin Souls
you can have two atronachs or reanimated zombies

Dark Souls
reanimated undead have 100 points more health

necromancy
greater duration for reanimated undead

oblivion binding
bound weapons will banish summoned creatures and turn raised ones

expert conjuration
cast expert level conjuration spells for half magicka

master conjuration
cast master level conjuration spells for half magicka

adept conjuration
cast adept level conjuration spells for half magicka

apprentice conjuration
cast apprentice level conjuration spells for half magicka

Novice Conjuration
Cast Novice level conjuration spells for half magicka

Mystic Binding
Bound weapons do more damage

Soul Stealer
Bound weapons cast soul trap on targets
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Sanctum
 
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Post » Mon May 14, 2012 3:10 pm

Cool!
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Tyrone Haywood
 
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Post » Mon May 14, 2012 8:08 am

Thanks OP. I wonder what distance they are referring to. I suppose I just don't have any conjuration experience.
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I’m my own
 
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Post » Mon May 14, 2012 11:30 am

Thanks! I wonder if it is just an example of stating atronachs in the twin soul perk or is it limited to just atronachs. I believe atronachs are just an example of what to summon but I hope we can summon 2 skeletons or 2 zombies...etc..
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Erika Ellsworth
 
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Post » Mon May 14, 2012 5:47 pm

Awesome. Thank you :smile:
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Captian Caveman
 
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Post » Mon May 14, 2012 4:41 am

Thanks OP. I wonder what distance they are referring to. I suppose I just don't have any conjuration experience.

It means you can summon your creature further away from you so you don't have to be as close to the enemy as normal allowing more distance from you and any enemy which is awesome for conjurers.
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Lucie H
 
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Post » Mon May 14, 2012 2:35 pm

Hey thanks for that :thumbsup:
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Amber Hubbard
 
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Post » Mon May 14, 2012 3:52 pm

It means you can summon your creature further away from you so you don't have to be as close to the enemy as normal allowing more distance from you and any enemy which is awesome for conjurers.

Ah, thank you for clearing that up! That makes so much more sense now.

Would you please post the lock-picking perk tree next?
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Kristian Perez
 
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Post » Mon May 14, 2012 3:17 pm

Thanks OP, much appreciated. There does not appear to be a dual-casting perk in the Conjuration tree, however, I'm sure Sam (forgot the rest of his name) said that there was. Interesting.
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mike
 
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Post » Mon May 14, 2012 1:45 am

Can you post perks in a way that shows how they are linked to each other?!

THX!!
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Pixie
 
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Post » Mon May 14, 2012 3:36 am

A perk called "Dark Souls" that makes the conjured harder to kill. That's hilarious; it sounds completely intentional to me.
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flora
 
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Post » Mon May 14, 2012 1:47 pm

Good stuff, seems I got most of it right. Thanks OP - the new one is Oblivion Binding, which sounds fancy!
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James Potter
 
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Post » Mon May 14, 2012 1:53 am

I wonder how many difftypes of undead summons there are, as well as atronarch.
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Isabel Ruiz
 
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Post » Mon May 14, 2012 9:04 am

I hope we get more than just atronarch and undead
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Hayley O'Gara
 
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Post » Mon May 14, 2012 6:26 am

Has anybody stated what things you can resurrect and what things you can't? So far I know that you can bring back people, wolves and chickens. What about spiders, spriggans, and mammoths? It'd be really cool if anything you can kill can be brought back to fight for you. That's primarily why I want this to be one of my specializations.
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JUDY FIGHTS
 
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Post » Mon May 14, 2012 3:24 pm

there are more summons than just that and I am sure they will be effective in their own ways but it does seem like they cater to atronachs and zombies. I suppose those who choose to summon other creatures can use their perk points in different areas.
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Eve Booker
 
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Post » Mon May 14, 2012 5:07 am

I wouldn't be surprised that reanimate and atronachs are the only summons. The spectre wolf might have been a staff enchant.
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CYCO JO-NATE
 
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Post » Mon May 14, 2012 1:57 am

I expect the list to be pretty short this time around too :(
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Naughty not Nice
 
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Post » Mon May 14, 2012 2:42 pm

Well, there goes 13 of my perk points pre-spent :)
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zoe
 
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Post » Mon May 14, 2012 2:41 am

kinda worried..is undead and atronaches the only summonable thing? (not counting weapons)
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Riky Carrasco
 
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Post » Mon May 14, 2012 3:43 am

no, you can summon a familiar as well as other things. Those are the perks for conjuration though regardless of other summons. I don't think you will be disappointed with the list of creatures you can summon but I hope we aren't disappointed with the perks of conjuration in conjunction to those other creatures
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Celestine Stardust
 
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Post » Mon May 14, 2012 3:52 pm

nice im between full stealth n mage
i want to be in the dark n watch my zombies kill my targets as i laugh in the shadows
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Loane
 
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Post » Mon May 14, 2012 4:42 am

I am thinking of a complete stealth mage now... Think about sniping but with conjuration LOL! You sit in a bush yards away and summon an atronach or dual zombies right on top of your enemy while you sit back and laugh. Then place a magic rune trap in front of you in case the person kills your summon and makes a break for you. Then switch to dual flames if he gets past THAT. Magicka is so epic.
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Nienna garcia
 
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Post » Mon May 14, 2012 10:41 am

Thank you OP. This is very relevant to my interests. Just hope I can summon Dremora not just undead, and Atronochs.
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[ becca ]
 
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Post » Mon May 14, 2012 11:44 am

Thank you OP. This is very relevant to my interests. Just hope I can summon Dremora not just undead, and Atronochs.

you can! There are familiars and other creatures you can summon but most of the perks do benefit zombies and atronachs. It's just how it is.. I would be interested in finding out if you can summon a daedra lord in Skyrim
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Chris Johnston
 
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