My Concern

Post » Mon May 14, 2012 8:20 pm

To start off, my concern is not about how TESO isn't gonna fit the Lore very well or how they didn't go with the traditional concept art of the game, but about the making an Elder Scrolls MMO in general.

Now I have nothing against MMO's, as I used to be addicted to one for like 6 years.
that being said, I love TES franchise and like MMO's, but I've thought about it, and it's one of those things where combining them is the worst Idea ever
Kind of like Chocolate and Garlic. o.o

One of The Elder Scroll's great aspects that I found nowhere else was a new meaning to Role playing, and I didn't even know what Immersion was until I've played it.
even as TESO being considered an MMORPG, it's kind of deceiving as I recently noticed the abbreviation "RPG" cannot really co-exist with "MMO", unless you were able to get every single person playing the game to Role Play and get rid of anything that completely breaks your immersion.
Now I know that RPG originally is just supposed to mean "create a character and go", but as I've said before that TES brought a new meaning to that by actually being able to Role play, and I cannot see that being possible in an MMO.

as one who's quite experienced at least in one MMO, I shall quote my previous post of my prediction of this game.

Now here's my prediction for this game :
Millions of players named like "xredgard72" and "pr0assasin7"
Each player who has reached past a specific level is basically wearing the same armor
everyone going with the same "Best Build" they looked up on the internet
people out near a populated place spamming "B> healing pots"
people mindlessly grinding to the max level within like 5 hours (I'm not fairly sure that Zenimax knows what 120 hours means to people who take MMO's too far)
and of course the Trolls, Flamers and haters that no MMO can avoid.

and after that, someone showed me a great illustration on what I meant.

http://i13.photobucket.com/albums/a260/freds4sale/multiplayer.jpg

To me, I would just not like to see the Elder Scrolls franchise put into this kind of light, I don't know about you but this MMO goes against almost everything "The Elder Scrolls" meant to me.
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Anna Krzyzanowska
 
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Post » Mon May 14, 2012 8:06 pm

I just want to say that I agree with everything you've said completely.

Granted, we don't know much about this MMO... yet. But are concerns are nonetheless valid.

And I get the feeling, as someone else pointed out, that this game is going to attract a lot of different people with very different gaming backgrounds (runescape...), and I'm not so sure that will be very good for the ES series overall.

Also:
Kind of like Chocolate and Garlic. o.o
Nice one, I'm gonna save this for later.
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Glu Glu
 
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Post » Mon May 14, 2012 6:52 pm

While I personally always longed for a TES MMO (Not like this...NOT LIKE THIS!!!) I do understand this side of the argument. It will be very tough to be immersed, even if the mechanics were as a single player MMO, with these kind of antics. I think if they got rid of names above heads, like Mortal or Darkfall that would help immensely.
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Greg Swan
 
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Post » Tue May 15, 2012 1:16 am

The good news is the MMO isn't going to affect the single player games at all. Not the same teams, not the same development cycle. I have yet to hear anybody say that because Star Wars has produced 3 crap MMOs that the Star Wars brand is crap. The same will hold true for this. If the MMO is poor, you will just have people saying that Elder Scrolls was meant to only succeed as a single player rpg. No harm done.
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Peter P Canning
 
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Post » Mon May 14, 2012 3:32 pm

I'm not a total lore buff for the ES series, but I'm pretty sure ESO doesn't effect it at all. Feel free to prove me wrong, I'm not totally sure.
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Natalie J Webster
 
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Post » Tue May 15, 2012 1:25 am

I'm not a total lore buff for the ES series, but I'm pretty sure ESO doesn't effect it at all. Feel free to prove me wrong, I'm not totally sure.

Well of course it effects it, but it also does fit into the lore. They chose a period where absolutely nothing recorded happens in about 130 years so they can make up whatever they like without trampling on what we already know and love. That is the least of my personal concerns, ha!
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Emma Parkinson
 
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Post » Mon May 14, 2012 9:52 pm

The good news is the MMO isn't going to affect the single player games at all. Not the same teams, not the same development cycle. I have yet to hear anybody say that because Star Wars has produced 3 crap MMOs that the Star Wars brand is crap. The same will hold true for this. If the MMO is poor, you will just have people saying that Elder Scrolls was meant to only succeed as a single player rpg. No harm done.

I actually have no doubt the MMO will succeed, just not on the original TES fans but on the traditional MMO fans.
bringing these types of fans into the liking of the franchise (for other reasons most here would not share) might make a possibility of their influence on what is developed in the Single-Player TES games.
as long as the MMO made money, profit could be made if they appealed more to the MMO fans.
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neen
 
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Post » Mon May 14, 2012 6:12 pm

Well of course it effects it, but it also does fit into the lore. They chose a period where absolutely nothing recorded happens in about 130 years so they can make up whatever they like without trampling on what we already know and love. That is the least of my personal concerns, ha!
You're right. I should have thought about my words. Like I said I haven't read all of the lore, so I'm assuming you're right about no recordings during the period. That's good then. It doesn't do anything to the lore, it adds more, and it is genuine information and it makes sense.
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kasia
 
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Post » Tue May 15, 2012 1:35 am

Well most of those concerns could be easily fixed, I think. Turn message pop ups off and just play or play on a RP server. If they balance the game right then we shouldn't see copies of artifacts like "3 wraithguards for sale."
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biiibi
 
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Post » Mon May 14, 2012 2:07 pm

You're right. I should have thought about my words. Like I said I haven't read all of the lore, so I'm assuming you're right about no recordings during the period. That's good then. It doesn't do anything to the lore, it adds more, and it is genuine information and it makes sense.

The game takes place 1000 years before Skyrim (4E:201) and therefore takes place in 2E:531. According to UESP.net, which is one of the best sources for Elder Scrolls lore, the closest events are:
2E 432 — http://www.uesp.net/wiki/Lore:Orsinium loses its territory status.
  • One year after the death of Emperor Potentate Savirien-Chorak, Orsinium loses the status of an Imperial territory.http://www.uesp.net/wiki/Lore:Second_Era#cite_note-PGE1WR-8
2E 560 — The Knahaten Flu
  • A strain of the http://www.uesp.net/wiki/Lore:Knahaten_Flu hits the southern provinces of Tamriel causing many deaths. The http://www.uesp.net/wiki/Lore:Argonian were strangely immune to the flu which has led some to believe they were responsible for it in some way. The flu continued until around 2E 603.http://www.uesp.net/wiki/Lore:Second_Era#cite_note-PGE1WR-8
SOURCE: http://www.uesp.net/wiki/Lore:Second_Era
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Budgie
 
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Post » Mon May 14, 2012 9:25 pm

The game takes place 1000 years before Skyrim (4E:201) and therefore takes place in 2E:531. According to UESP.net, which is one of the best sources for Elder Scrolls lore, the closest events are:
2E 432 — http://www.uesp.net/wiki/Lore:Orsinium loses its territory status.
  • One year after the death of Emperor Potentate Savirien-Chorak, Orsinium loses the status of an Imperial territory.http://www.uesp.net/wiki/Lore:Second_Era#cite_note-PGE1WR-8
2E 560 — The Knahaten Flu
  • A strain of the http://www.uesp.net/wiki/Lore:Knahaten_Flu hits the southern provinces of Tamriel causing many deaths. The http://www.uesp.net/wiki/Lore:Argonian were strangely immune to the flu which has led some to believe they were responsible for it in some way. The flu continued until around 2E 603.http://www.uesp.net/wiki/Lore:Second_Era#cite_note-PGE1WR-8
SOURCE: http://www.uesp.net/wiki/Lore:Second_Era
Thanks. I'll touch up on that now actually.
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Rebekah Rebekah Nicole
 
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Post » Mon May 14, 2012 2:14 pm

Well most of those concerns could be easily fixed, I think. Turn message pop ups off and just play or play on a RP server. If they balance the game right then we shouldn't see copies of artifacts like "3 wraithguards for sale."

Well that fixes 2 out of the 7 problems I mentioned if either of those would work o.o
Turning off people's messages would kind of disable them from being able to speak to you :|
Never heard of an RP server, If it means Role Playing Server (really have no clue what it means), it most likely wouldn't even be used for that. I can see it being used for people who just want to grind without the large population of people Kill stealing them ._.

and no matter how balanced the game is, you cannot stop people from spamming what they're selling no matter what it is. :o
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Lovingly
 
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Post » Tue May 15, 2012 1:23 am

Well that fixes 2 out of the 7 problems I mentioned if either of those would work o.o
Turning off people's messages would kind of disable them from being able to speak to you :|
Never heard of an RP server, If it means Role Playing Server (really have no clue what it means), it most likely wouldn't even be used for that. I can see it being used for people who just want to grind without the large population of people Kill stealing them ._.

and no matter how balanced the game is, you cannot stop people from spamming what they're selling no matter what it is. :ohmy:
Yes it is a Role Play server. WoW has them and there are rules you have to follow apparently. I never actually played on one though, I always played on PvP servers. I quit WoW like a year ago though.
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Jessie
 
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Post » Mon May 14, 2012 7:28 pm

I played on an RP server in Warhammer Online, in a Dwarf Only guild and even though many on the server didn't RP we found allies that did and it made it fun. At that point we just ignored global or chat channels and only really communicated with people near us and it was awesome.
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Isabell Hoffmann
 
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Post » Mon May 14, 2012 9:54 pm

I played on an RP server in Warhammer Online, in a Dwarf Only guild and even though many on the server didn't RP we found allies that did and it made it fun. At that point we just ignored global or chat channels and only really communicated with people near us and it was awesome.

Hmm, I guess that would make it cool :o
but for stuff like that, It would be better if there was just some kind of Co-op for Skyrim or something :|
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Josh Sabatini
 
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Post » Tue May 15, 2012 12:21 am

My concerns are:

It is too different from TES to be really be considered TES. I would put it in the same category as Redguard and Battlespire. Its derivative not a mainstream TES game

It really offers nothing new. It seems to have the same generic MMO formula Im used to. From this developer I expected something more creative and original

:D
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Lynne Hinton
 
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Post » Mon May 14, 2012 1:48 pm

My concerns are:

It is too different from TES to be really be considered TES. I would put it in the same category as Redguard and Battlespire. Its derivative not a mainstream TES game

It really offers nothing new. It seems to have the same generic MMO formula Im used to. From this developer I expected something more creative and original

:D
This game has offered nothing new ... I get that, but it's been a week since the first announcement. They haven't played all their cards yet.
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Josee Leach
 
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Post » Mon May 14, 2012 2:22 pm

Then let them wow us. Have them show what theyve been keeping top secret for years. Dont know why they kept it secret for so long

They work four years on a game and a game comes out with nearly the exact same features six months to a year before it.

LOL PWNED!

:D
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teeny
 
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Post » Tue May 15, 2012 12:02 am

That isn't how PR works...And again, your assumptions are that everything about the game has been released. If you weren't assuming that you wouldn't be able to make those claims.
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T. tacks Rims
 
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