Basically all I want to do right now is create a dummy quest that runs a script constantly. All I want the script to do is to hold a property, and to change it upon the player leveling up, then for it to reset \ restart afterward.
Problem is I really don't have any idea how to setup most of this, I'm very confused. Everytime I've thought I figured it out it just.. doesn't work. I can never seem to get the quest to run my script \ check for the player leveling up..
Use two quests. One of them runs constantly and holds the property.
The second one is a Story Manager quest and runs on the IncreaseLevel event. That one will get started for each level the player gains. It needs a reference to the constant quest so it can modify the property, after which is should stop so it will be available to start again for the next level.
I think it's the story manager part that's tripping me up here. As I'm not 100% sure what that even is, much less understanding how to get it to trigger on something specific.
Wait, I've managed to get this to work once. The SM Quest is setup, and it definitely works the first level up.. but it never works during nay consecutive levels. Hm..
probably you're not stopping the SM quest once it's done its work. The SM won't launch a quest that is already running.
[edit]
Probably my fault. When I said "after which it should stop" I meant "after which it would be best if you stopped it" not "after which it ought to stop on its own"