Thanks for the replies!
How much time did it take you to get Enchanting to 100 and Alchemy to 84, and how did you do it? You can keep it on the 100 - 200 limit, I personally use Rings with Fortify Magicka so I'll have a little bit more. You can take 2 points off of Stealth and use them for Restoration Novice and Respite - Healing is a starting magic for all races so this combo will be useful both for health and stamina regeneration. About Archery, I suggest going to Angi's Camp, 5 points of Archery for free, despite having to pass her tests. On the One-Handed tree, the Paralyzing Strike is really unnecessary, Backwards strikes are a pain and you can do better with something else, I'd personally also think over the Armsman and Critical Shot perks once more.
Well, for Smithing and enchanting it took me about 2-3 hours. I farmed some gold, went to Adrianne Avennicci in Whiterun, and bought all her Iron Ingots and Leather Strips. I forged Iron Daggers until the mats ran out. Then I went to Dragonsreach, bought all soulgems available, enchanted all the crafted Iron Daggers with a random enchantment, and sold them. That way I made some money which I could invest into buying all of Eorlund Gray-Mane's Iron Ingots and Leather Strips. I crafted daggers again, enchanted and sold them. When both Gray-Mane and Avennici ran out of mats, I waited 48 hours, so the Ingots and Strips would restock. I did that until Smithing and Enchanting was on 100. It's important to sell the daggers to as many different vendors as possible, so they don't run out of gold for trading. For Alchemy, I just ran around and collected mats, and threw them together to create random potions. This takes quite a bit longer, about 8 hours to now, that's why its not on 100 yet. To get 100 Sneak, I just backstabbed Hadvar in Helgen Fortress until the job was done. Pickpocket was pretty easy too, I just planted an amount of gold in my victim's pockets and stole it back. Quicksave and -load prevented me from getting busted.
The critical shot perk - I think you're right about that. But where to put the points? Restoration won't fit into concept, because of a lack of magicka, plus it would make alchemy pretty useless, except for brewing enchanting/smithing potions. So I'll stick with Alchemy in terms of healing. And I see no reason to reconsider Armsman, its important for one handed. Did you mean Bladesman? That would make more sense to me, since you put it in one sentence with the Critical Shot perk.
I agree on the value of Respite. All my characters (except those who for roleplaying reasons don't cast any spells) take Novice, Apprentice, Regeneration and Respite perks, just so they can get a quick dose of Stamina (via Fast Healing) in battle. I'd leave the points in Armsman because he is only going to use bound weapons. Without being able to smith or enchant your weapons, he's going to need all the Armsmen he can get, especially since he plans on playing on Master. 200 magicka sounds good, with the rest going to health and stamina. Being able to cast your bound weapons in jail might be useful someday.
As I said, I'll leave the healing (And also stamina refreshing) to potions. They're quicker to cast if set on hotkeys, and makes swapping weapons/spells unneccessary. Also I can save points for health/stamina, choosing restoration as a third magic school would force me to put more points into magicka.
It's 200 Magicka then, maybe a little less, depending on the spell cost for the bow.
Okay, summing up, I can save 2 points from Critical Shot, 2 from Bladesman and additional 2 from sneak. So that's a total of 6 points I can put into something else. Maybe smithing, so I can wear dragonscale? That would solve any armor problems easily, I guess, and there would be 2 points left. Any other ideas?