[beginner] Connecting an ACTI to an object?

Post » Mon Jun 18, 2012 12:50 am

Hi,

When you cross the bridge near Riverwood a flock of birds flies up from a tree, a very nice touch.
I've looked this up and it's an activator named FXBirdFlockFleePineACT
You can easily drag & drop this in a cell (and manipulate the collision box, etc.)

Now this neat little effect occurs in the whole of Skyrim only 6(!) times.

I'd like to increase that amount.
One way is to manually place this in the world. Which is my backup plan, but a tedious job.

I'd rather use a more automated way to have this occur in the world.
My ideal solution would be that every tree would have a script or something that randomly, with an odd of (for example) 1 out of 100, calls up this ACTI.
Or maybe a certain object that spawns this ACTI, a shrubbery, maybe?

Is this at all possible?

I've had a look at the trees, but you don't seem to be able to connect a script or activator to them (well the TREE form type).

I'm quite new with this (I've built some houses before, made an auto-perk script for Fallout, small things like that), so forgive me my noobness :smile:
So I'm not sure how I can use an ACTI.

What other workarounds could I use, if any?
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Colton Idonthavealastna
 
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Post » Sun Jun 17, 2012 6:52 pm

ACTI is an activator if I'm not mistaken.

Currently (without SKSE) it's very difficult to do things like this dynamically. As you've noticed you can't attach a script to trees (nor any other vegetation). As a backup plan it would be ideal if you could spawn these around the player when (s)he's nearby trees. However, without SKSE you won't be able to tell when that is, let alone position the bird flocks correctly.
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Matt Bigelow
 
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Post » Mon Jun 18, 2012 1:07 am

Thanks for the reply!

Hmmm.. Times to polish up on my SKSE-Fu, then :P
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Rob
 
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