Kind of like this:
1. Text Input Opens
2a. Player Inputs text "Hello"
2b. Player Inputs text "1000"
3. Text Input Closes
4. Oblivion Scans the String_Var, and finds it is faulty (5a) or Oblivion scans the String_Var and sees it is a number (5b)
5a. "Error, You must enter a Number!!"
5b. Short Value updated to a reflect the entered number for later use.
Is this possible, at all?