Plus, I'm thinking you could use dragon bones and dragon scales as the ingredients for the potion, which would also put a limit on the number of the potions you could make. Dragon bones could be broken down into Dragon Bone Powder, and the scales into Dragon Scale Powder. These could be used at the alchemy table to make the potion. Maybe like 5 of each bone to make 1 of each powder. Or even include a number of diff esp's, each with a different number. 1, 3, 5, 10... for player preference.
The powders would be new ingedients with 3 of some other effects to make them also useful for other things (again giving even more use for the bones), as well as the main effect of making the perk potion when they are combined. Name it Soul Transfer effect maybe, and surround the player with the soul trap magic effect when the potion is used. You could use the bones directly, but they would have to be converted into ingredients, which would be completely altering an existing object, which is never a good idea. Also I dunno what that might do to the dragon armor smtithing.
The only thing I haven't really figured out is what to use to convert the bones into the powder. Ideally you would use some sort of little mortar and pestle. Maybe add it as a static object on top of the alchemy tables in the player homes. Modders creating their own homes could just recreate or place the object in their own houses. Attach a script to it that would remove the required number of each or both of the bones and scales and give you back the powder, or nothing if you didn't have enough of either one.
What do y'all think about this method? As a side note, those that think this is unbalancing have the option of not using it... so no arguments whether this is right or wrong for the game please.
