I'll make this straight to the point for now, and I as I do further testing I will report back and update the OP here.
The issue my mod addresses: Cooking
We all know cooking exists, and we all know its relatively useless and unexciting. Whats the point of creating a Leg of Goat roast over some cooked beef? Absolutely nothing. And whats the point of doing Either over gathering alchemy ingredients for restore health potion? Absolutely Nothing!
So we know the issue. Cooking just isn't useful. Its not special, there's no point in being a hunter over an alchemist. So my mod will set out to change that.
How will I do it?
I plan on looking through each ingredient, determining how difficult it is to acquire, and based on that, creating and modifying the current recipes and their effects. I like the trend of restoring health over time, however 1 point of health every second for 720 seconds is not noticeable. I want the effects of your meals to be noticeable and actually worth it.
Some possible effects may include
-Every meal, no matter what, would in addition to the effects, give an instant restore health effect of a value depending on the quality of the food. aka. Every meal restores X health in addition to the effects unique to it.
-A much greater amount of health restored over a shorter period of time, not completely instant.
-Specific effects based on the meal that improve certain skills, for example the proteins from higher quality meats may temporarily increase your one handed and two handed weapon skills and, because of that, your damage output with those weapons is increased because of the boost of strength it gives you.
-Perhaps a certain meal could improve your focus temporarily, therefor lock picking is easier for the time being.
-Certain foods may give you boosts of energy and allow for a speed increase for a small amount of time.
-Some meals could provide a bonus in maximum health, magicka, or stamina for a small amount of time to give that extra edge in a fight.
-Higher quality meals would provide greater effects. Perhaps the same meal that could be made with rabbit meat could be made with mammoth meat, however with more beneficial stat increases.
Finally, to keep things balanced I may experiment with a 'soft' hunger stat, for example Not eating would not have any negative effect, however eating too much would provide no bonuses, but still restore the X amount of health the meal provides by default. This way, you could eat a lot of food if you found yourself in a pinch and needed health, however you could not temporarily become a super soldier with godly effects. Limiting 1, 2 or 3 meal/s per X amount of time would also solve this issue. I'll have to test more to figure this out.
Finally, bonuses would not stack.
Again for now i'm simply in a brainstorm stage and a slight balance stage, just using math and some in game experience to figure some values out and determine how balanced it may be. In the meantime, I would love to hear feedback and Ideas on the subject!
Thanks guys