Player 1 casts "Stasis" on Player 2.
Player 2 is lifted into the air and becomes immobile for 2 seconds.
Player 1 strikes player 2 with a sword.
Player 2 is released from "Stasis".
Player 1 casts "Stasis" on Player 2 during the soft cooldown. (+40% mana cost)
Player 2 is lifted into the air and becomes immobile for 1.6 seconds.
Player 1 strikes player 2 with a sword.
Player 2 is released from "Stasis".
Player 1 casts "Stasis" on Player 2 during the soft cooldown. (+80% mana cost)
Player 2 is lifted into the air and becomes immobile for 0.8 seconds.
In this example, Player 1 consumes considerably more mana by spamming his/her "Stasis" ability which could cost them the fight at the end. Let's look at another example displaying possible positive side effects for the user.
Player 1 casts "Fury", attack speed is boosted 50% for 10s.
Player 1 stabs Player 2 repeatedly.
Player 2 flees.
Player 1 casts "Fury" during the soft cooldown, attack speed is boosted 30% for 10s, movement speed is boosted 10% for 6s, Physical defense is reduced 20% for 15s.
Player 1 stabs Player 2.
Player 1 casts "Fury" during the soft cooldown, attack speed is boosted 10% for 10s, movement speed is boosted 15% for 6s, Physical defense is reduced 40% for 15s.
Player 1 defeats Player 2.
In this example, Player 1 manipulates "Fury" to boost his/her movement speed to catch the fleeing foe while risking his/her own safety. With some teamwork, Player 2 could lure Player 1 to allies where he/she would be susceptible to attack, especially once the movement speed boost wears off.
In conclusion, with this implemented, I feel that players will be given more choice during battle, resulting in more dynamic gameplay. A desperate player quickly putting up another magic barrier in hopes of escape at the cost of mana and movement speed, or needing to cast an offensive ability immiedietly in order to survive at the cost of attack speed. While I don't know what Zenimax has already implemented and if this idea could exist in TES:Online, I don't think it would hurt to post my idea. I hope you find it at least interesting.