Copy Paste Content in Fallout 4

Post » Tue Dec 01, 2015 3:54 pm

It is a poll, so go vote and comment if you want.

The question is not if they should resuse the content from Fallout 3 in Fallout 4!

The question is how often should they reuse the content of Fallout 4 in Fallout 4!

Aka should they make 5 dundeons that looks almost exacly the same or just two?

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gary lee
 
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Post » Tue Dec 01, 2015 11:55 pm

I thought it was fine within FO3, and the way they make assets is just sets, and from those sets they make dungeons and cities, etc. They did say they made 2x the amount of assets for FO4 as they did skyrim though so I think there will be less copy paste content.

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Noraima Vega
 
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Post » Tue Dec 01, 2015 8:45 pm

The samey buildings and hallways were/are a big complaint with F3 and NV so I would be surprised if they don't improve them. Oblivion was like that with the forts and caves and they improved them in Skyrim.
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des lynam
 
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Post » Tue Dec 01, 2015 4:26 pm

Of course they used content from previous games and they should, it's a series.

They aren't gonna start from scratch wasting 3 days redesigning a damn spade are they?

POLL is pointless. :stare:

Also the vaults are the closest thing to dungeons in F4, they are supposed to look similar.

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Tina Tupou
 
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Post » Tue Dec 01, 2015 8:02 pm

Where's the "it was just fine before" option?

If it ain't broke, still meets standards, and can be reasonably used in the game, why not reuse or modify it? More time spent making new assets that are required for the game and area design.

FONV did it well. FO3 "expansion" or not, they kept a good chunk of the FO3 assets, which afforded them more precious time to work on the game's story.
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Marilú
 
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Post » Tue Dec 01, 2015 11:16 pm

Agreed here. I think both New Vegas and FO3 did a good job on reusing content. Seriously, how many different ways can a wrecked structure look?

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Danger Mouse
 
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Post » Tue Dec 01, 2015 3:35 pm

Who the F loves content reuse and seeing the same stuff over and over?

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x a million...
 
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Post » Tue Dec 01, 2015 8:20 pm

No one "loves" it, we just understand that it's not possible to craft an infinite number of unique architectures & parts within a finite budget & schedule. Especially when making a large world that you have to decorate every square inch of. (as opposed to "corridor" games, where they only have to decorate your path & the things you can see from it, and can make many more unique assets.)

Mass Effect 1 and Dragon Age 2 did a poor job of re-using assets (with the three identical buildings that were on every planet & identical cave/mansion/ruin maps). Bethesda's generally done a pretty good job of making dungeon & building modules that can be mixed & matched to make new arrangements. But, of course, there's always room for improvement.

edit: personally, I thought Fallout 3 did it pretty well - there was plenty of variety in interior layouts, even though there were only like three different sets of building architecture (factory, office, house). Hmm, there were also Vault, Sewer, Subway, and Cave. And I suppose the Enclave base was it's own tileset? Haven't gone that far in the MQ in quite awhile. :tongue: A second type of office interior wouldn't be a bad thing... (or more texture sets, so that you could get a different look out of the same interior modules.)

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Zoe Ratcliffe
 
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Post » Wed Dec 02, 2015 1:27 am

Well ideally I would want everything to be completely new. Why wouldn't I? Is the poll really asking how much reuse am I willing to accept? I mean FO3 was fine I guess, but I would have liked less of course.

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Myles
 
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Post » Tue Dec 01, 2015 6:04 pm

With Skyrim it seemed obvious to me that while they re-used their "building blocks" often it was the mixing in of other elements such as lighting, water, and actually filling those blocks with a variety of interactive content which really toned down that "sameness" feeling. Better disguising is expected in Fallout 4 also.

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Katharine Newton
 
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Post » Tue Dec 01, 2015 9:06 pm

That's just part of how Bethesda's worlds are designed. Everything's modular, and they create new environments by piecing together kit pieces, furniture, and clutter in creative ways. "Art fatigue" is a genuine concern though that Bethesda's level designers are improving with every game. Skyrim had lots of locations that reused the same general architecture, but with the lighting, clutter, organization, and "environmental storytelling" I never really felt like I was ever going through the same cave or Nordic ruin twice. With 2x the assets as there were in Skyrim, I'd hope Fallout 4 is the next natural step in this progression.

One of them put out a Gamasutra a while ago that talked about how they mitigate art fatigue in level design, and coordinate with the modelers to create architecture kits. It was a good read. edit: http://www.gamasutra.com/blogs/JoelBurgess/20130501/191514/Skyrims_Modular_Approach_to_Level_Design.php. Keep in mind, that article was actually written during development for Fallout 4.

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sally R
 
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Post » Tue Dec 01, 2015 9:03 pm

I don't know, I never really got any fatigue seeing the same "block" designs being put together in different combinations for dungeons, caves and what not in Bethesda's games. I just accepted the fact that Ayleid ruins, Dwemer ruins. and dungeons would all have the same overall style and theme. As long as the blocks are seamless enough not to be noticeable, its fine. I think the main complaint with FO3 was there wasn't enough variety to the different designs. Which is much more difficult in a more realistic setting than one of pure fantasy.

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Ben sutton
 
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Post » Tue Dec 01, 2015 4:54 pm

From a pure user perspective? Then obviously never. Who wouldn't want to see a world where the mesh and texture of every single rock, tree, wall, etc. was completely unique?

Realistically this won't happen of course. Personally I'm perfectly fine with how it was in FO3.

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sarah simon-rogaume
 
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Post » Wed Dec 02, 2015 1:44 am

You got it wrong, the question wasnot if they should use assets from Fallout 3 in Fallout 4. The question was how often they should use assets from Fallout 4 in Fallout 4. Sorry if this is a bit too complicated.

I have not set just option on purpose, i want to knot what people would choose if they had only those options.

But, if we play for Fallout 4 as much as we payed for Fallout 3, should we not expect to get a new game? I am fine though, if they going to extend this content by same amount. However that was not the question, ill write some more details in opening post, because some people seems to be confused.

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lisa nuttall
 
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Post » Tue Dec 01, 2015 1:43 pm

Very interesting, thanks for that link.

I personaly think this art fatigue feeling is very bad specially in New Vegas addons, i realy wish they would just make them shorter, instead of forcing people to go thru same tile sets so many times. For example in some places there are many locations but they are all contain exactly the same stuff, same furniture, same decoration. Same goes for missions, like when you try to get power armor training, you get 3 almost exactly the same missions in a row, and they are pretty long too.

This seems to be very unnecessary and i hope they do better in Fallout 4.

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Da Missz
 
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Post » Tue Dec 01, 2015 6:23 pm

You left out "They should reuse content parts about the same as Fallout 3."

Part of the retro 50 style in Fallout is that most of America leaving out any historical structures looked pretty much the same.

So one suburb looks like another.

One office cube farm looks like pretty much like any other.

F3 did a good job on reuse.

Bioware should have known better on DA2.

I think with a larger team for F4 and the settlement building features they are going to be reusing less content in F4.

Or at least reusing it in many different ways.

Just look at the variety of settlements in the E3 demo.

I hear some complaints about stuff in F4 looking like stuff in F3 (Hacking, Lockpicking, and so on), and I'm thinking this is a sequel.

The in game computer screens should look the same.

F4 is happening a couple of months after F3 and is located only 4 hundred miles apart.

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Lillian Cawfield
 
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Post » Tue Dec 01, 2015 6:34 pm

I disagree. I actually want a bit of repetition. In the Fallout universe I think it adds "realism." This was an industrial world before the war. Vaults should look almost identical because they were made by the same company.

Unlike the Elder Scrolls, I think the recycling of art assets actually works in Fallout's favor. To me, the sameness of vaults and house interiors and office space is an ironic reference to 1950's conformity.

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Nice one
 
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Post » Wed Dec 02, 2015 2:58 am

F3 didn't suffer from recycling that much. But they definitely shouldn't use "then" instead of "than".

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butterfly
 
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Post » Wed Dec 02, 2015 1:00 am

No you don't, you're just misunderstanding my post.

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Bethany Short
 
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Post » Wed Dec 02, 2015 1:10 am

While I agree the vaults should resemble each other, I don't agree that the rust spots on the door should be in the exact location on every vault, or that every door knob in the vault have the same chipped paint and dent, etc. In a perfect game world I should be able to line up twenty lunch boxes and while each one may be the same style, the rust and dents should make it obvious they are different lunch boxes. Granted I don't believe this is possible given current technology and time constraints, but that would be the goal to shoot for.

Again I think FO3 was OK in that while I know there were reused textures and such it wasn't bad enough to make it overly noticeable. If they could make FO4 a little better, fine. I think the biggest flaw I remember is the clutter floor texture. I remember there being some box in the texture mix that I kept wanting to try to pick up, but I couldn't because it was just part of the floor texture. That was noticeable, but I can forgive that.

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elliot mudd
 
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Post » Tue Dec 01, 2015 12:55 pm

Hopefully we get a lot unique buildings but at the same time i hope Bethesda doesn't over extend themselves and make each building have it's own seperate tileset.

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Mark Churchman
 
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Post » Wed Dec 02, 2015 12:12 am

I'm not sure I agree that FO3 locations were "the same". All of them used the same art assets for similar areas, but that's just called a design theme and actually makes sense (all Metro tunnels / stations would look similar in design because they ARE in RL). I recall thinking when I first played FO3 just how diverse the layouts and encounters were between the many locations, not that they were "all the same".

Now Oblivion obviously had many IDENTICAL layout locations that were just lazy asset reuse (reminds me of the many identical bases used in Mass Effect 1).

The poll is kind of irrelevant as assets are going to be reused for thematic reasons and some layouts (or at least parts of them) SHOULD be the same as they would be built of a common plan in RL.

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Flutterby
 
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Post » Tue Dec 01, 2015 4:30 pm

If they have tight game play I could care less.

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Eoh
 
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Post » Tue Dec 01, 2015 5:12 pm

Not voting because the answer I'd select is not there.

Reusing dungeon prefabs is pretty much necessary. And is actually very similar to real life.

A. You're reducing redistribution sizes, if your game reaches a disk space of 40gigs, and is about as long as a Call of Duty Campaign, you've got a problem.
B. Realistically, most industrial buildings are really just prefabs with some changes done to it. It's more cost effective than creating something new each time. You just mass produce it.

This is typically called Kitbashing, and Bethesda is not even the worst about it.
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FITTAS
 
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Post » Wed Dec 02, 2015 2:38 am

It's already been stated that they went out of their way to make a lot more assets this time around so that they aren't reusing assets as much as in previous games.

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Jason Wolf
 
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