WelshGuy
I copied the world space and changed the name to Dragonborn'sAntre (my mods eventual name).
I couldn't find a coordinate box in the world space box so I figured that Eldergleam was probably under Tamriel in the cell view box and input the coordinate box and pressed "GO". I ended up with pretty much what I had before. All the information was there, however, I can not select everything in the render window.
So I used the dropdown box and found "EldergleamSanctuaryCOPY0000" (it didn't change the name as I did in the world box.
What I did was, in the render box, I scrolled out as far as I could go in order to show all of the cell. I then dragged across and selected everything, but it doesn't really select everything. It selects only the main assets such as the rocks, water falls, npc and clutter. But not the background that is beneath all this. I then used EDIT > COPY RENDER and then I loaded the mod (DragonbornsAntre) under Interiors and used EDIT > PASTE RENDER. I still ended up without the full space in my mod.
Also, when I copied the EldergleamSanctuaryWorld, under World > World Spaces, and changed the name, it did not save after restarting the CK and was gone after I restarted for some reason.
Don't give up on me ok? I'm having a blast with this. It hasn't been since Castle Wolfenstein since I've modded (Blitzkrieg Ardennes and Prison Break...based on Hogan's Heroes). The Creation Kits is much more powerful and for an old fogey like myself it's taking big learning curve. gamesas really outdid themselves with this.
There must be a way to copy ALL of the data for the cells (not exterior) and paste them into an esp file. But I run into road blocks at every turn.
I still think it would be nice to have a "Select All" option then "Copy Render" and then "Paste Render" into my mod.
Or am I not using the correct method in copying the render?
Thanks again for your great help WelshGuy

Brew