I was wondering if anyone who's played the game could comment on the "heftiness" of Corvo and his movements. One of the lovely things about Thief 1&2, System Shock 2, and Dark Messiah was that the player character was animated in such a way that it really felt like you were inhabiting a real body that has some weight to it, rather than just a bobbing balloon.
This is something that's clearly tough to pull off, since those are about the only first person games I can think of that really get it. Thoughts?