I'm not really following you here.
Why don't your create your esm from the esp that you're using to test it ?
Over again....
I have a 16x16 worldspace plugin.
Cant load it in CK as a esp file and cant play it as a esm because I get crashes everytime
Cant simply use another plugin to add modifications to the .esm because the .esm cant be loaded to play
Cant get CK to set a Skyrim reference in the .esm file (Version Control's silliest error message ever)
Cant play my worldspace as a .esp because the plugin containing modifications would override the main terrain features leavig me with just an unplayable LOD and few terrain patches
Thus it's a risky edit with TESVSnip or.....?
- SO -
What I do is:
- I make the worldspace as an esp file
- I make a esm copy of the worldspace through TES4Gecko
- I load the esm version of my worldspace in CK and save modifications in another plugin
- Now I have three files: the original esp, the esm version and another plugin containing modifications
- Since I cant load the esm in Skyrim and the mod plugin has a reference for MyWorldspace.esm, what I do is changing that reference from esm to esp
Now the modifications plugin has two dependencies: Skyrim.esm and MyWorldspace.esP (not .esm)
With this setup I can load both plugins successfully, MyWorldspace.esp + Modifications.esp