Julien: (laughs)
GON: Is that something that you find people doing? I expected the clues to be a bit more vague. Did you find this doing playtesting? Did you put it in because people didn’t know what to do?
Julien: Yeah. We try not to lead the player by the nose, but at some point we found that if we don’t give a little information, people just get lost and don’t know what to do. It’s just overwhelming. So we tried to add this element that gave just a hint, to help a little. But we try to do it as little as possible.
GON: It’s cool because there’s a lot of ways up the stairs, but it still felt a bit railroad-ey. What did people do before you put these clues in?
Julien: People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say “Okay, I can’t go upstairs.” They wouldn’t do anything.
http://games.on.net/2012/09/dishonored-interview-arkane-on-stealth-ai-player-choice-and-much-more/
Seriously Arkane, you should just let them find the way, they will manage somehow. Do not make the game easier because of Play Testers please...


... or at least let gamers disable the hints + give gamer score 4 that (i wanna show i bet the game without cod generation extra help )