Could the patch have actually worked, this could be it!

Post » Thu May 17, 2012 6:15 am

II've also had creatures dissapear after killing them. lol
You must have knocked him into Oblivion!!
Yes like i mentioned before I killed 2-3 dragons yesterday and they all disappeared when i went into a house/tavern. After that my save decreased again
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David John Hunter
 
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Post » Thu May 17, 2012 6:37 am

Yes I'm sure. Your comment shows how little you know about the PS3 hardware. Why does the big save file doesn't affect the 360?? Because the 360 doesn't have Vsync option. So is the 360 version good?? NO because there are A LOT of screen tearing and the texture is still messed up.

PS3 uses Vsync which gives us no screen tearing BUT the downside is that the Vsync uses a lot of cache and since the ps3 isn't as powerful as the pc, it lags very bad. So both versions have technical problems but with this patch it will take a lot of time to reach 16mb again which will give me at least 160-200 h of gameplay until another patch arrives. Besides bodies do disappear now. (i had killed 3 dragons and they all disappeared after 24h for some reason)


Im sorry but I think you dont know half as much as you think about PS3 hardware. IF the PS3 supports Vsync that can certainly cause lag. HOWEVER, the lag would be near constant if vsync was causing the ps3 to be overtaxed. Believe me, I know vsync puts ALOT of extra stress and activity on cpu/gpu. But like I said, if vsync was the problem the lag would be for almost everyone and it would be constant. It wouldnt be something that appears only after extended play.

I can also confirm dead dragons cleaning up. I killed one, fast traveled to whiterun and put the bones in my chest and fast traveled back to where the dragon was and it was already gone.
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Stryke Force
 
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Post » Wed May 16, 2012 10:53 pm

Im sorry but I think you dont know half as much as you think about PS3 hardware. IF the PS3 supports Vsync that can certainly cause lag. HOWEVER, the lag would be near constant if vsync was causing the ps3 to be overtaxed. Believe me, I know vsync puts ALOT of extra stress and activity on cpu/gpu. But like I said, if vsync was the problem the lag would be for almost everyone and it would be constant. It wouldnt be something that appears only after extended play.
*sigh*

Vsync is great but we all know that it "drinks" RAM. Obviously a game as big as Skyrim needs all the RAM it can get. Knowing this, it surprised me that the developers went and turned on Vsync on the PS3 KNOWING (they had to know) that it would affect the frame-rate.

The bottom line is that the lag is caused by the frame dropping. The PS3 has frame rate problems and it can't be fixed unless they port the game all over again. And why would the ps3 ram be affected by a smile save file??? The bigger your save the more problem you will have. And know that there are people with 14mb save file that didn't have this problem even before the patch so it doesn't affect everyone....
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willow
 
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Post » Thu May 17, 2012 1:31 am

*sigh*

Vsync is great but we all know that it "drinks" RAM. Obviously a game as big as Skyrim needs all the RAM it can get. Knowing this, it surprised me that the developers went and turned on Vsync on the PS3 KNOWING (they had to know) that it would affect the frame-rate.

The bottom line is that the lag is caused by the frame dropping. The PS3 has frame rate problems and it can't be fixed unless they port the game all over again. And why would the ps3 ram be affected by a smile save file??? The bigger your save the more problem you will have. And know that there are people with 14mb save file that didn't have this problem even before the patch so it doesn't affect everyone....

Call me stupid but Im missing your point. According to you the lag is caused by vsync taking up most of the ram that the ps3 needs to run more smoothly. But if that were the case why isnt it affecting everyone? Or is your point that the lag cant be fixed?
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meghan lock
 
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Post » Thu May 17, 2012 5:15 am

Guys don't start arguing about irrelevant stuff that will get the thread closed...
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Skrapp Stephens
 
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Post » Thu May 17, 2012 2:32 am

*sigh*

Vsync is great but we all know that it "drinks" RAM. Obviously a game as big as Skyrim needs all the RAM it can get. Knowing this, it surprised me that the developers went and turned on Vsync on the PS3 KNOWING (they had to know) that it would affect the frame-rate.

The bottom line is that the lag is caused by the frame dropping. The PS3 has frame rate problems and it can't be fixed unless they port the game all over again. And why would the ps3 ram be affected by a smile save file??? The bigger your save the more problem you will have. And know that there are people with 14mb save file that didn't have this problem even before the patch so it doesn't affect everyone....
Just curious - a few people are reporting that upgrading to an SSD resolves the lag issues. How does something like the HDD fit into Vsync, memory, etc.?
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Sophh
 
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Post » Thu May 17, 2012 12:00 am

I've also had creatures disappear into thin air after killing them as others have mentioned.
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Marie Maillos
 
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Post » Thu May 17, 2012 7:17 am


Only weird thing I've had happen is during the Mage quests. When the arch mage gets thrown outside after trying to stop (Arcun is it?) who messing with the eye of Magnus. When I go outside to find him, he is dead (which is suppose to happen) but half his body is stuck in the ground and I can't search his body. But I know he isn't carrying anything. I checked before he died. :)

Good luck!

Same thing happen on my quest as well he was 1/2 underground dead, and that was pre-patch version.
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Nicole Mark
 
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Post » Thu May 17, 2012 3:57 am

Just curious - a few people are reporting that upgrading to an SSD resolves the lag issues. How does something like the HDD fit into Vsync, memory, etc.?

I think the idea is that if RAM is low then the ps3 would use virtual memory to do certain operations. Which is essentially just a segment of your hard drive used to store things that would normally be stored in RAM. HDD access is MUCH slower than RAM so accessing things in Virtual memory is slower than accessing things in RAM. So the theory is to use a faster hard drive to speed up the access times of things in virtual memory.

Also, it speeds up the loading of data that is installed to your hard drive.
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Sabrina garzotto
 
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Post » Wed May 16, 2012 8:37 pm

Yes I'm sure. Your comment shows how little you know about the PS3 hardware. Why does the big save file doesn't affect the 360?? Because the 360 doesn't have Vsync option. So is the 360 version good?? NO because there are A LOT of screen tearing and the texture is still messed up.

PS3 uses Vsync which gives us no screen tearing BUT the downside is that the Vsync uses a lot of cache and since the ps3 isn't as powerful as the pc, it lags very bad. So both versions have technical problems but with this patch it will take a lot of time to reach 16mb again which will give me at least 160-200 h of gameplay until another patch arrives. Besides bodies do disappear now. (i had killed 3 dragons and they all disappeared after 24h for some reason)


Vsync uses a lot of cache? lol you don't know what cache is...
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clelia vega
 
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Post » Thu May 17, 2012 7:04 am

I think the idea is that if RAM is low then the ps3 would use virtual memory to do certain operations. Which is essentially just a segment of your hard drive used to store things that would normally be stored in RAM. HDD access is MUCH slower than RAM so accessing things in Virtual memory is slower than accessing things in RAM. So the theory is to use a faster hard drive to speed up the access times of things in virtual memory.

Also, it speeds up the loading of data that is installed to your hard drive.
That does make sense. I just ordered an SSD and should have it delivered by the end of the week. Although this game was an incentive to upgrade to SSD, I've read that it improves other things in the PS3 too - so should be a win/win. :hubbahubba:
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Justin Bywater
 
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Post » Thu May 17, 2012 4:45 am

Call me stupid but Im missing your point. According to you the lag is caused by vsync taking up most of the ram that the ps3 needs to run more smoothly. But if that were the case why isnt it affecting everyone? Or is your point that the lag cant be fixed?
Yes my point is that is lag is affected by the inconsistency of the PS3's frame rate. I think the patch has resolved the issue to an extend but most people are expecting 30 fps like 360. THIS WILL NOT HAPPEN, so everyone thinks the game is still lagging. It's not, it just suffers from bad frame rate that will drop to 10-20 on large battles. (because it uses the Vsync). So this frame drop will never be 100% fixed but it is improved do to smaller save files. Everyone has frame drop issues but some not as bad as others because they play 5-6h without shutting the ps3 to clean its ram, some people have more background activity/settings which fills the ram pretty fast. Because everyone has reported that they'll get the lag after a while. The Vsync isn't the only problem but it's one of the main reason. (Look at the 360 with no Vsync...)

Off topic: Sorry i read "why IS IT (in stead of) isnt it affecting everyone" in your post. Therefor the confusion
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Nancy RIP
 
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Post » Thu May 17, 2012 7:13 am

Vsync uses a lot of cache? lol you don't know what cache is...

Well maybe "cache" wasn't the absolute perfect technical term to use, but VSync does take up a pretty decent chunk of the system's available memory buffers, so it probably is at least part of the culprit here. In fact, killing VSync pretty frequently improves FPS for game across the board.
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djimi
 
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Post » Wed May 16, 2012 9:51 pm

Yes like i mentioned before I killed 2-3 dragons yesterday and they all disappeared when i went into a house/tavern. After that my save decreased again
No, I mean disappeared WHEN I killed him. I was right next to him and I hit him with an arrow, he flew back. I searched the area thoroughly and it wasn't like I didn't remember where he was standing before. Either he's very well hidden, disappeared, knocked further than I looked or he's still riding my arrow which would probably place him in minecraft by now.
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Penny Courture
 
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Post » Wed May 16, 2012 6:15 pm

Vsync uses a lot of cache? lol you don't know what cache is...
i meant RAM (read other post please) or just play the game on 360 ;)
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MARLON JOHNSON
 
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Post » Wed May 16, 2012 9:10 pm

Well maybe "cache" wasn't the absolute perfect technical term to use, but VSync does take up a pretty decent chunk of the system's available memory buffers, so it probably is at least part of the culprit here. In fact, killing VSync pretty frequently improves FPS for game across the board.

Absolutely killing vsync would improve framerate. I have no doubt of that... But then we would have a whole new problem, screen tearing. Maybe it would be worth it to give the option to disable vsync in the options? Im surprised they even enabled vsync to be honest. Thats usually the first thing to go if a game isnt performing great during development. Many ps3 games dont have it to improve framerate because the ps3 is such a b!tch to program for and most devs dont know how to do it properly. Everyone should look at Naughty Dog and how they do what they do. They can make the ps3 sing and dance to their tune.
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Philip Rua
 
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Post » Thu May 17, 2012 6:20 am

Absolutely killing vsync would improve framerate. I have no doubt of that... But then we would have a whole new problem, screen tearing. Maybe it would be worth it to give the option to disable vsync in the options? Im surprised they even enabled vsync to be honest. Thats usually the first thing to go if a game isnt performing great during development. Many ps3 games dont have it to improve framerate because the ps3 is such a b!tch to program for and most devs dont know how to do it properly. Everyone should look at Naughty Dog and how they do what they do. They can make the ps3 sing and dance to their tune.

Personally I'll take the occasionally noticeable screen tearing any day as long as it improves FPS. I imagine it wouldn't even be particularly noticeable most of the time in Skyrim. Sure, it would be annoying every once in a while for like 3 milliseconds, but I assume most people would prefer that over the current game killing framerate problems.
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TIhIsmc L Griot
 
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Post » Wed May 16, 2012 11:47 pm

Absolutely killing vsync would improve framerate. I have no doubt of that... But then we would have a whole new problem, screen tearing. Maybe it would be worth it to give the option to disable vsync in the options? Im surprised they even enabled vsync to be honest. Thats usually the first thing to go if a game isnt performing great during development. Many ps3 games dont have it to improve framerate because the ps3 is such a b!tch to program for and most devs dont know how to do it properly. Everyone should look at Naughty Dog and how they do what they do. They can make the ps3 sing and dance to their tune.
Jep exactly my point. but then again screen tearing and texture problems will appear just like 360. It should have been a mix between ps3/360.
But Uncharted a 9h long and Skyrim is like 1000 times bigger so you can't really compare them with each other. Plus naughty dog has full access to Sony and knows the PS3 and its capability.
ME2 port had the same problem: Vsyn on: frame rate would reach up to 60fps but it also resulted in 15-25 fps in larger battles. Sony should import the games in future or just give it to people who know the hardware. Bioware, Beth, EA all big companies but can't import games to PS3 for some reason.... They should let Japanese developers handle it. Look at FF13, yakuza 4, valkyria chronicles, renaissance of fate,...
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K J S
 
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Post » Thu May 17, 2012 6:51 am

Not gonna bother with quoting since several replied to me.

Like theseeker2654 pointed out. If Vsync was the culprit the game would suffer from constant low but relatively stable FPS, in fact Vsync is the reason why the PS3's fps is constantly hovering around 26-30 instead of being a solid 30 like the 360. That's not the problem with the game, the problem (biggest one...) is the constant stutter and HUGE frame drops. I always said that it was a bunch of memory leaks that came from them copy pasting the code from the 360 version, instead of developing it properly for the PS3.


And no, screen tearing is the devil, leave v-sync on.
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luis dejesus
 
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Post » Wed May 16, 2012 11:21 pm

Not gonna bother with quoting since several replied to me.

Like theseeker2654 pointed out. If Vsync was the culprit the game would suffer from constant low but relatively stable FPS, in fact Vsync is the reason why the PS3's fps is constantly hovering around 26-30 instead of being a solid 30 like the 360. That's not the problem with the game, the problem (biggest one...) is the constant stutter and HUGE frame drops. I always said that it was a bunch of memory leaks that came from them copy pasting the code from the 360 version, instead of developing it properly for the PS3.

And no, screen tearing is the devil, leave v-sync on.

And as several others have clearly stated, VSync is not the culprit, but it's likely to be part of the problem. It certainly doesn't do anything to improve FPS, that's for sure.
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Myles
 
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Post » Wed May 16, 2012 8:34 pm

And as several others have clearly stated, VSync is not the culprit, but it's likely to be part of the problem. It certainly doesn't do anything to improve FPS, that's for sure.


But it's not the thing hurting it, and a lot of people were already screaming about getting rid of it for an fps boost. Have you seen the 360 version you would get 2 more fps once in a while and a whole bunch of screen tearing. It's not worth it in my opinion.
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NO suckers In Here
 
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Post » Thu May 17, 2012 4:25 am

Yup the patch works when you delete your old saves and I would also recommend you delete the skyrim game install as well since errors can be there also.I did this and now I'm seeing the patch is doing what it was meant to do so far,I have a few frame rate hic-ups here and there but they seem to sort themselves out,but before the patch they didn't fix themselves.much better now.but we still need more
patches.

What's your save file at? Also, are you planning on restarting when another patch comes out? I mean I'll do it, don't get me wrong, but if a reinstall is the answer, I might wait for one more patch or at least a word from Bethesda like "woops, actually you DO have to restart your game our bad"
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Nicola
 
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Post » Thu May 17, 2012 9:35 am

Guys I'm thinking of making a character just for finding hundreds of locations and dungeon diving to test the patch out. See if the savefile increases dramatically.
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Scared humanity
 
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Post » Wed May 16, 2012 11:49 pm

Guys I'm thinking of making a character just for finding hundreds of locations and dungeon diving to test the patch out. See if the savefile increases dramatically.

I'd like to hear how that goes.
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ShOrty
 
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Post » Wed May 16, 2012 5:52 pm

See... this is why I don't want to play this game on PS3 right now. If we have to start new characters every time a patch comes out to get the increase in performance, it is not worth the time sink. I don't know about anyone else, but I work and go to school. I don't have more than an hour or two each day to play Skyrim, if I can manage to play at all. I don't want to loose three weeks worth of playtime each patch just because of Bethesda's incompetence.
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James Rhead
 
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