Could the User Interface be any worse?

Post » Sun May 13, 2012 4:47 am

I'm playing on 360, so I don't have to worry about horrible UI.
It's fine on consoles IMO.
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Janeth Valenzuela Castelo
 
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Post » Sun May 13, 2012 10:29 am

Gah. I just don't get the complaints about the UI. I can navigate the UI very quickly. It was fine when I was using a mouse and keyboard and I navigate it even faster now that I'm using an Xbox controller on my PC.

If you wanna see what your character looks like while swapping armor, just go to 3rd person view before bringing up the transparent menus. The item categories are there to minimize the amount of scrolling you have to do, and if you don't like that then there's always the option to view your entire inventory in one list.

I think some people just get their most vital enjoyment of a game from [censored]ing about it. I hate to think how bad you people would have been had you been around to play some of the games back in the day in the late eighties and early nineties...and had there been an internet to complain on.
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jessica Villacis
 
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Post » Sun May 13, 2012 12:17 pm

The whole UI seems to me like something that should be more fit for a small screen device, where touch gestures swipe stuff around and you just can't put a ton of stuff on the screen.

It's funny you say this because gamesas took influence from Apple on their UI design.

I think the menu is pretty easy to scroll in and out of when using the anolog stick. And you can scroll through the different trees quite easily when using the stick, too (which I didn't originally do).

I think the worst part of the UI is the skills trees. It's like they've degressed in design; you should be able to view your talent trees in its entirety on the full screen, and quickly view each perk to plan your way through. Scrolling up some huge line is pointless; players want to plan theirs character's progression over a long period of time, but want to view the different steps they can take in a quick manner between levels, or take longer if they want.

gamesas, you make good games but what the [censored], do you even think sometimes? I sometimes wonder if any of their dev team even play RPGs in their spare time, because this seems like one of the most obvious flaws in their game. What do RPG gamers favour, a glossy skills tree that looks like the night sky, or something very practical?

You decide.
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Roberta Obrien
 
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Post » Sat May 12, 2012 10:16 pm

I like the new UI, only problem I find in it is the list not starting at the top of the screen, I don't mind the rest.
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Elle H
 
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Post » Sun May 13, 2012 12:02 pm

its not so much flogging a dead horse but beating a blood puddle now
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Rhi Edwards
 
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Post » Sun May 13, 2012 6:22 am

I think some people just get their most vital enjoyment of a game from [censored]ing about it.

Sorry bro. I enjoy the crap out of playing the game and I still think the UI is abysmal.

Example: crafting potions, I'm able to select my ingredients and spam 'R' to create a whole bunch. Crafting armor, for absolutely no reason I must confirm every set with the mouse- no 'R' allowed. Leaving the alchemy table, I must confirm with the mouse. Leaving the smithing table I just tab out, no confirmation necessary. Navigating the game setting, I confirm stuff with 'e'. But poisoning a bow or using a dragon soul, I confirm with 'R'.

Why must it be so arbitrary and weird?
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DAVId Bryant
 
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Post » Sun May 13, 2012 12:06 pm

UI is awefull, nuff said. For a game this detailed, it's absolutely horrendous:

- not being able to switch between magic and items in inventory screens
- to small favorite list
- blank spaces that could be used for more buttons, but instead they made scrolling necessary
- switching between skills in the level-up screen is a crime, going back from a perk deep in the tree is even worse
- no paper doll avatar
- no clear view of what is equiped
- status effects are unclear while in game and hard to find
- etc.

It's like this conversation between to bethasda employees happend:

E1: 'we forgot to futher devellop the UI, we won't make it before release'
E2: 'screw it (leave it) the game is hyped enough to sell itself'
E1: 'but it's really awefull'
E2: 'people will still buy it'
E1: 'But they will complain about it'
E2: 'Who cares modders will fix it, I'm going to lunch'
E1: 'did you say lunch?'

So it looks like it's up to the modding community once again.
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DeeD
 
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Post » Sat May 12, 2012 10:54 pm

Could the PC interface be any worse? Yes, definately.
Could people whine even more about this? Impossible.

Honestly, I'm perfectly fine with this UI. I for one, LOVE using WASD as it makes everything easier and quicker for me once I got used to it instead of dragging the mouse everywhere, clicking. I agree that mouse support in the menus aren't top notch, but since you have the WASD, E, TAB thing it doesn't matter. This is my opinion, no need to flame.
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Charlotte Buckley
 
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Post » Sun May 13, 2012 8:02 am

Yep, the interface could definitely be worse. For instance, the movement keys could randomly change after each use instead of the easy mode always the same that it is now.
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-__^
 
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Post » Sat May 12, 2012 9:58 pm

I'd rather have Oblivion's to be honest.
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Helen Quill
 
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