Could there be a sequal to Rage? what needs to be fixed?

Post » Thu May 03, 2012 1:23 am

If you are reading this then you either have or havent beat this game. I was pretty impressed with the game, but the ending kinda ticked me off. Like really? Just shows arks coming from the ground and thats it!?
Truthfully I started to think that this could be a open chance for a sequal for the game. Maybe ID can do a game where you fight more with the resistance and fight against the mutants and The Athority.

In my opinion I think there should have more missions/spend more time in "Dead City"
Also, the racing thing has got to be fixed or something. Better guns on the cars and more carnage. You guys created Doom And Quake. You can put in some total carnarge in it if you tried hard.

over all this was a great game, I would suggest a sequal to this game since you kinda left it open. Just do some more explosions and stuff. Make it so awesome people will be pissing their pants when they play.

Post some comments of what you think needs to be fixed and if you think that there will be a sequal to this game.
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matt
 
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Post » Thu May 03, 2012 1:12 am

First of all I loved the game. That being said I'm spoiled by the Fallout universe, and as I played Rage I always wanted to go explore places I couldn't get to. I know it was designed to be a FPS but I would love them to open up the world and give it more locations to explore, make it non linear. Not necessarily turn it into an action RPG like Fallout, but give us more content and environments to interact with.
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saxon
 
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Post » Thu May 03, 2012 2:15 pm

Exploring was pretty limited. I guess the first time I really noticed that was at the Outrigger's - I really wanted to go clambering around all those rigs and scaffolds but just couldn't. There doesn't need to be much in the way of gameplay there; just some mindless killing and some junk to pick up would have been fine.

More replayability of areas you've already visited. The Dead City was cool; going through it in reverse the second time was a nice change. Something similar for everywhere else, including some of the areas you don't get to visit a second time.

An "I don't like racing, just give me the Cuprino" mode. ;) The racing didn't bother me and I did come to enjoy it immensely, but for some people it does present a real difficulty.

Some more outdoor action would be cool. There are only a handful of places where you get to fight enemies outdoors, and they made a pleasant change from the standard indoor/corridors-n-rooms thing. A 50/50 divide between indoor and outdoor shooting seems right.

Less focus on cover system play and more on run-n-gun. Personal taste thing.

Recycle the layout of a classic Quake map for a bonus mission. Oh yes!

A proper ending. Give the player some payoff. Nobody could disagree with that.

More as I think of it.
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Connor Wing
 
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Post » Thu May 03, 2012 1:19 pm

Love the game, put over 60 hrs in - but it needs a higher enemy count.
There was great variation in enemies; I just want more on screen at any given time.
To use the incredible weapon/ammo selection on!

Also, as true homage to it's Mad Max inspiration, I'd love a section where there is a massive convoy gunning it through the wasteland with major vehicle & fps carnage.
(End of MM2 - Road Warrior)

And, agreed, more exploration of the incredible environments.
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April
 
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Post » Thu May 03, 2012 3:27 pm

I don't think there will be a direct sequel to RAGE...if they did they better name it something other than RAGE II because while loyal fans might buy it others will remember the name in an unfavorable light.
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Jeneene Hunte
 
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Post » Thu May 03, 2012 1:03 am

Things they need to improve.

1 Full screen motion blur
2 Object based motion blur
3 High dynamic rage lighting
4 Detail texture
5 bicubic-upsample
6 Uncompressed mega texture for the PC
7 Perfect anti aliasing that John Carmack was hinting at
8 Id tech 6 sparse voxel octree
9 A Cohesive sound track
10 More liner game
11 A story
12 More bosses
13 More gun play
14 dedicated servers
15 Less 2d effects
16 Longer levels
17 Co-op AI partner
18 Better water
19 volumetric lighting
20 depth of field
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Lynne Hinton
 
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Post » Thu May 03, 2012 1:47 am

- not even high-end rigs can handle the uncompressed megatexture
- id Tech 6 is still far away, as we so far have only seen a small part of what id Tech 5 is capable of
- please no motion blur (at least not too much) this effect (together with depth of field) is exaggerated in most games of this generation


On the technical side I have three things that should be improved

- lighting
- physics
- detail textures

I guess they shouldn't be too hard to implement in id Tech 5
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Mandy Muir
 
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Post » Thu May 03, 2012 1:31 am

Shorter dialogues with more humor. Its a Mad Max style world and long boring dialogues don't cut it. keep it short and punch it up with a few one-liners.

More monsters. The weapons are too powerful and the game is too easy even on nightmare level. Add an option for more monsters or respawing or whatever at least for the PC.

More outdoor scenery like in the first half of the game. Show off all those wonderful lighting effects and megatextures more. Climb around the canyons, give us balcony views and whatever panoramic views you can.
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Anna S
 
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Post » Thu May 03, 2012 10:38 am

Better writers and/or story.
More guns
More MP options (although i don't give a [censored] about MP but other people do)
More exploration but not say, open world games levels
No more instant respawn when killed in races.
A "hardcoe mode" where 1-2 hits will kill you and your enemies.
The ability to jump over things.
Skills to level up
Armor mods

I also want to see it on the Id tech 5 engine, i don't want to wait 6-7 for rage 2.
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Kellymarie Heppell
 
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Post » Thu May 03, 2012 7:22 am

the first game just needs a proper ending, and you can still leave it it open for more to come just do it right and satisfying, ive said this a million times but ....as much as i love this game the end makes it feel totally incomplete, i sure hope the DLC add on will be free for us, or at least extremely cheap, i just want a complete experience, theres many many ways to do that and still leave it open
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Darian Ennels
 
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Post » Thu May 03, 2012 8:57 am

the first game just needs a proper ending, and you can still leave it it open for more to come just do it right and satisfying, ive said this a million times but ....as much as i love this game the end makes it feel totally incomplete, i sure hope the DLC add on will be free for us, or at least extremely cheap, i just want a complete experience, theres many many ways to do that and still leave it open

Yes, it feels like they cut 2 hours off the end of the game to release it on time.
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Mariaa EM.
 
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Post » Thu May 03, 2012 6:18 am

There will be a sequel, this article is quite old:
http://pc.ign.com/articles/117/1174531p1.html

I know the ending of Rage kinda "svcked," but no it's not meant to be "open to interpretation," it ends that way because the story will be continued.
So id said there will be a sequel, rolling out after Doom4, and so far they haven't said anything about rethinking it.

What needs to be fixed:
-Story is the only thing that really needs fixing. Although at first I didn't care for it, the characters in RAGE are pretty freakin epic, like Dan Hagar and Mayor Red, and even the clan members, the game made me WANT to know more about the people.

Yep, so now I want reall story telling, but I don't mind if they don't do it, Rage's pretty cool the way it is.
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Albert Wesker
 
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Post » Thu May 03, 2012 1:15 am

I love the game and have played it nightmare quite a few times. LOVE IT LOVE IT LOVE IT.

What needs fixed for the PC though..................

(1) The cars homing rockets are buggy. You spend what little money you make on rockets only to have the kills fail by the time you hit Sally's bar. That's part of the game mechanics for gawds sake.

(2) The NUMBERS are effed up......... The inventory numbers between the outfitters screen, your own inventory, and the weapon inventory numbers ARE ALL DIFFERENT. Your inventory says one thing, the outfitters screen has sometimes TWO different sets of numbers between the buy/sell screens, and then when you DO get to use the items, those numbers are different. Jeez guys, its a computer program - don't they teach NUMBERS in programming school?

(3) Auto-reload - the shotgun will not reload while you are moving (or holding down movement keys). You either have to come to a complete stop to reload, or keep running and hope the monster has to stop for a breather. Kinda svcks when you got a Kraken on yer A$$.

(4) Since these damn collector cards are such a big part of the game - howz come we CANT SEE THE EFFING INDIVIDUAL CARDS IN INVENTORY???????? How are we gonna know which ones we missed? (...and no, I don't wish to go to the bar and play cards to go through them, thx anyhoo....)

(5) Release the races cap limits. If you say win a race, yea you can go back and do it again but you get NO BENEFIT. Have a Races won listing addition to the race selection window, but allow re-runs (like monster bash does). This one-time cap limit takes the fun out of the whole racing idea. Sure you can retry IN THE RACE, but maybe some races are more fun than others, maybe, kinda??????

(6) Rerun the job boards. If you can rerun shrouded bunker, dead city, wasted garage, ghost hideout, the blue line, etc., with LOOT, then rerun the sewers multiple times WITH LOOT. Same goes for jackal canyon, power plant, the well, etc., these levels are awesome (but we only get to do them once :(

(7) Open ALL the locked doors to single players. W.T.F. I realize there may be nothing in these rooms but that's not the point. I paid shelf retail for this game --- I WANT IT ALL. (And I will not play MP on line, never, not gonna happen, no got, ixnay, nada). Ever tried online MMO with low-speed wifi? Hahahahahahahahaa. Open the doors, open the doors, open the doors.

(8) If you guys are gonna drag your feet on DLC, then allow placement back in Subway or Wellspring at the end of the game to continue --- a dead end game like this one you opted for are just that - dead end games - this has so much potential for open ended action beyond the missions. Make it happ'n cap'n.

(9) I've seen a lot here talking about exploring the environment. It is fantastic. Is there no way you guys can open up some of the, er, "restricted" areas for exploring? By "restricted" I refer to a whole host of vast areas WE CAN SEE but there appear to be those irritating invisible walls we cannot pass. Dead City alone could take days or weeks to go through. take down the walls, take down the walls, take down the walls.

(10) This is only my own personal gripe and may not reflect the opinion of anyone else. The whole schematic idea goes a long way to drive the need for more equipment and more "stuff". Unfortunately, as we are all living in the throes of out of control capitalism these days, why the disparity between cost of resources, sell and buy values. I mean, how are we supposed to "appreciate" the process more when (in some cases) the manufactured item makes LESS money in SALE than it does to MAKE? Practically speaking, we don't really make all that much money in this game (I think 9999.00 is the max). But don't think for a moment there aren't some shrewd folks out here who can tell this disparity and won't utilize it anymore just for that reason. There are items I don't even use, so therefore I will not buy their resources or schematic as the cost disparity far outweighs the viable nature of the item.

These are just a few of my comments ATM and I am sure I forgot a couple of other incidental thingys, but otherwise this is a good game. I believe a few teeny tiny tweaks here and there could put this way up into a great game.

Keep up the good work, we expect to see some more from you guys :)
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Krystal Wilson
 
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Post » Thu May 03, 2012 1:53 am

On another note............

I accidentally shot a Ghost bandit over the railing in the body pit of the Well mission. Well gee go figure, now I can't loot him, he's a goner. Also, I definitely remember shooting "several" bandits on the catwalk above the floor at the end, but when I get up there THEY ARE GONE. Hello? Anybody home?

I have solved the car rockets issue. I don't even use them anymore. Nor the minigun. I won't say what I do use here, but let's just say it's a dead lock for bandit kills in the wasteland. PERIOD.

What the hell is up with the trailer at the Feltrite crater? These guys seem to pour out of the roof of it, but we have no access to get inside after the session. Hello? Anybody home?

I think the main message here is ACCESS, ACCESS, ACCESS. Don't waste all this graphic genius on invisible walls and inaccessible areas. If we can't get there, then why would we want to GO THERE?

Just saying.

There is so much here that is so very good, and then we turn around and some things seems to balk.

I refuse to give up on this, this game is very good (IMHO).

It is fun, it is magnetic, it is driven (excuse the pun).

Don't stop on the edge of greatness because some a-hole in distribution or corporate said to cut it short.

If you cut it short, then you cut US short.

omg, is there a "bingo" in the house?
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Elisabete Gaspar
 
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Post » Thu May 03, 2012 5:55 am

Things they need to improve.

1 Full screen motion blur
2 Object based motion blur
3 High dynamic rage lighting
4 Detail texture
5 bicubic-upsample
6 Uncompressed mega texture for the PC
7 Perfect anti aliasing that John Carmack was hinting at
8 Id tech 6 sparse voxel octree
9 A Cohesive sound track
10 More liner game
11 A story
12 More bosses
13 More gun play
14 dedicated servers
15 Less 2d effects
16 Longer levels
17 Co-op AI partner
18 Better water
19 volumetric lighting
20 depth of field
I disagree with a large amount and believe this is just someone trying to go into boast mode over their PC eliteness. The efforts it would take to implement these 'shinier' things would just waste time better spent on giving the game more to it.

10: wait wtf you want it to be MORE LINEAR? What the hell is the matter with you? Exploration + scaevenging made this game alot more interesting and it was really sad there was a large amount of locked room and a large amount of 'dead city' was just background
11: the game has a story it just screws itself in the end
12: agreed
13: The game had as much gunplayas you wanted it to. alsmost every enemy in the game uses guns besides mutants and the occasional spiked bat bandit. If you sued wingsticks or your fists the whole game thats your own thing.
16: would be fixed if levels were less linear and had more exploration concept. but agreed.
17: What like how captain marshall was in the one mission? he was practically useless and needed to be babysitted. maybe a dropn-in co-op partner over internet or with local but this seems unnessecary and would more than likely simply block your doorways all the time.

rest is simply more shiny things.



Anyway I believe this game need more weapon upgrades to be sure. they seem to fall off the face off the world during the second half. It would be fantastic if this game had more ecploration for the on foot portion of the game such as 'dead city' I mean i think most of can agree when we saw it, we wanted to explore the hell out of it.
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lydia nekongo
 
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Post » Thu May 03, 2012 11:44 am

Ok here's another glitch I forgot to include the first time around.

Running the Subway Wasteland Shipyard sewers the first time, there is this annoying little troll mutant slinging knives at you from some hidden location. I have spent hours looking for the little bastard and have deduced he is somewhere behind the wall in a connecting tunnel.

Really?

Behind the wall?

I unloaded practically a full shotgun set of rounds, machine gun bullets (both kinds, full loads) and nada --- The svcker still slings away.

Just saying :(
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Marlo Stanfield
 
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Post » Thu May 03, 2012 2:46 am

first thing that comes to mind is no glitch nor bug but simply repetitiveness , after the first 3 caves i realized all enemies were the same 3 different types but slightly modified and it kinda got boring since i'm more or less doing the same mission 20-30 times in a row.

i only rented rage so no loss and don't get me wrong it is a good game that plays well on the fallout scene ( love the cars) but it got boring for me pretty quick.
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Nomee
 
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Post » Thu May 03, 2012 12:44 pm

I was disappointed with the way that the story itself progressed. It just seemed extremely tedious to me, getting a mission, completing it, getting orders to go somewhere else fro a mission, repeat. I want cutscenes and character development. You don't get to know any of the characters really. The story itself has depth to it, but the ay it is executed is very shallow, in my opinion. I want to get to know some of the NPCs, be friends with them, actually acer about them. They were all just so bland.

In addition to that, I feel like the game would have been better if the vehicle idea was ditched in favor of exploration. There were so many beautiful and intriguing environments in the game that I desperately wanted to explore, but the game just didn't allow it. I know that that's not the kind of game the devs were going for, I just think it would have been more fun that way. Like the Fallouts, I suppose...

I also think that a lot of the resistance missions would have been more fun/realistic if you were accompanied by allies. You're a loner throughout the entire game and it would have been a lot more interesting to, say, assault that Authority complex at the end of the game with some friends.

So, characters we can actually get to know and care about (including our own), a lot more exploration of the gorgeous environments, and not to be so lonely throughout the game. I think those three things would add a lot to any potential sequel.
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Sxc-Mary
 
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Post » Thu May 03, 2012 3:07 pm

Yes, IMO this game was almost as good overall as Borderlands. Glad they are making B2 and fixing some of the flaws. That said; I belive Rage is and will be the next best FPS game in the market. Just wished they would already release new content and or expansion set.
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Christine
 
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