I love the game and have played it nightmare quite a few times. LOVE IT LOVE IT LOVE IT.
What needs fixed for the PC though..................
(1) The cars homing rockets are buggy. You spend what little money you make on rockets only to have the kills fail by the time you hit Sally's bar. That's part of the game mechanics for gawds sake.
(2) The NUMBERS are effed up......... The inventory numbers between the outfitters screen, your own inventory, and the weapon inventory numbers ARE ALL DIFFERENT. Your inventory says one thing, the outfitters screen has sometimes TWO different sets of numbers between the buy/sell screens, and then when you DO get to use the items, those numbers are different. Jeez guys, its a computer program - don't they teach NUMBERS in programming school?
(3) Auto-reload - the shotgun will not reload while you are moving (or holding down movement keys). You either have to come to a complete stop to reload, or keep running and hope the monster has to stop for a breather. Kinda svcks when you got a Kraken on yer A$$.
(4) Since these damn collector cards are such a big part of the game - howz come we CANT SEE THE EFFING INDIVIDUAL CARDS IN INVENTORY???????? How are we gonna know which ones we missed? (...and no, I don't wish to go to the bar and play cards to go through them, thx anyhoo....)
(5) Release the races cap limits. If you say win a race, yea you can go back and do it again but you get NO BENEFIT. Have a Races won listing addition to the race selection window, but allow re-runs (like monster bash does). This one-time cap limit takes the fun out of the whole racing idea. Sure you can retry IN THE RACE, but maybe some races are more fun than others, maybe, kinda??????
(6) Rerun the job boards. If you can rerun shrouded bunker, dead city, wasted garage, ghost hideout, the blue line, etc., with LOOT, then rerun the sewers multiple times WITH LOOT. Same goes for jackal canyon, power plant, the well, etc., these levels are awesome (but we only get to do them once

(7) Open ALL the locked doors to single players. W.T.F. I realize there may be nothing in these rooms but that's not the point. I paid shelf retail for this game --- I WANT IT ALL. (And I will not play MP on line, never, not gonna happen, no got, ixnay, nada). Ever tried online MMO with low-speed wifi? Hahahahahahahahaa. Open the doors, open the doors, open the doors.
(8) If you guys are gonna drag your feet on DLC, then allow placement back in Subway or Wellspring at the end of the game to continue --- a dead end game like this one you opted for are just that - dead end games - this has so much potential for open ended action beyond the missions. Make it happ'n cap'n.
(9) I've seen a lot here talking about exploring the environment. It is fantastic. Is there no way you guys can open up some of the, er, "restricted" areas for exploring? By "restricted" I refer to a whole host of vast areas WE CAN SEE but there appear to be those irritating invisible walls we cannot pass. Dead City alone could take days or weeks to go through. take down the walls, take down the walls, take down the walls.
(10) This is only my own personal gripe and may not reflect the opinion of anyone else. The whole schematic idea goes a long way to drive the need for more equipment and more "stuff". Unfortunately, as we are all living in the throes of out of control capitalism these days, why the disparity between cost of resources, sell and buy values. I mean, how are we supposed to "appreciate" the process more when (in some cases) the manufactured item makes LESS money in SALE than it does to MAKE? Practically speaking, we don't really make all that much money in this game (I think 9999.00 is the max). But don't think for a moment there aren't some shrewd folks out here who can tell this disparity and won't utilize it anymore just for that reason. There are items I don't even use, so therefore I will not buy their resources or schematic as the cost disparity far outweighs the viable nature of the item.
These are just a few of my comments ATM and I am sure I forgot a couple of other incidental thingys, but otherwise this is a good game. I believe a few teeny tiny tweaks here and there could put this way up into a great game.
Keep up the good work, we expect to see some more from you guys
