A couple of SetRace Questions

Post » Thu Feb 28, 2013 10:57 pm

As part of my Mod, I want to add in two Racial Transformations similar to what the Werewolf Transformation does.

I'm going to be using Set/Get Race for this, but had a couple of questions...

1) Is there any dangers with using SetRace, like it wiping out Attributes/Skills? It looks like this is used in the Vampirism Script, since we have

[Script]
if (Player.GetRace() == ArgonianRaceVampire)
Player.SetRace(ArgonianRace)
elseif (Player.GetRace() == BretonRaceVampire)
Player.SetRace(BretonRace)
elseif (Player.GetRace() == DarkElfRaceVampire)
Player.SetRace(DarkElfRace)
elseif (Player.GetRace() == HighELfRaceVampire)
Player.SetRace(HighElfRace)
elseif (Player.GetRace() == ImperialRaceVampire)
Player.SetRace(ImperialRace)
elseif (Player.GetRace() == KhajiitRaceVampire)
Player.SetRace(KhajiitRace)
elseif (Player.GetRace() == NordRaceVampire)
Player.SetRace(NordRace)
elseif (Player.GetRace() == OrcRaceVampire)
Player.SetRace(OrcRace)
elseif (Player.GetRace() == RedguardRaceVampire)
Player.SetRace(RedguardRace)
elseif (Player.GetRace() == WoodElfRaceVampire)
Player.SetRace(WoodElfRace)
endif
[/Script]

But I'm guessing these Races might be specifically designed somehow not to have an effect?

2) How do I reset the Face? I tried quickly, just for visual effects, and ended up with a Female Argonian Body, a Male Nord Head, and an Argonian Nose sticking through randomly...

3) Anything worth knowing like glitches/issues?

Thanks in advance for any help :)
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chloe hampson
 
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