It seems that TESO will also have three factions, which is great news!
I wonder whether there will be any similarities to the DAoC crafting system:
Tradeskills - Each character created by a player is able to study and advance in any of the six tradeskills, which enable the character to create player-usable items which can in turn be sold to other players on the player market for coin. Tradeskills include: armorcraft (heavy armor), tailoring (light armor), weaponcraft (swords, shields), fletching (staves, bows, arrows), alchemy (poisons, dyes), and spellcrafting. Alchemy also enables a character to 'imbue' armor and weapons with special magical abilities, such as a damage spell which is triggered when an enemy strikes a character's armor, or a spell which heals a character whenever the character chooses to trigger the spell. Spellcrafting enables a character to imbue armor and weapons with a wide range of magic which serves to improve a character's statistics, skills, and resistances to damage. Initially players had restrictions on which tradeskills they could train, but characters are no longer restricted in their Tradeskill choice. Any character can choose any Tradeskill, and can raise the level of every Tradeskill they possess without restriction.
Support skills - All of the six tradeskills are dependent upon a variety of support skills, such as metalworking, clothworking, leatherworking, and woodworking. An armorcrafter's score in metalworking will automatically improve as the character creates metal-based items which advance its score in Armorcraft. However, support skills such as metalworking will not necessarily advance at the same rate as the primary tradeskill, so characters may from time to time have to devote themselves to improving their score in one or more support skills.
Trinketing - Monsters defeated in PvE frequently drop player-usable items such as armor and weapons. Characters with sufficiently high support skills (such as metalworking, etc.) can salvage these items for their raw materials, and then craft new items to be sold to NPC merchants, usually for significantly more coin than might be obtained by selling the original dropped item to an NPC merchant. This can be a significant source of income for characters with high Tradeskill scores.
Woodworking - A character's skill in woodworking can also be used in the RvR zone known as New Frontiers to repair towers and keeps damaged by members of enemy realms. Making such repairs earns a character Realm Points with which to purchase new or improved Realm Abilities. However, in order to make such repairs a character must obtain wood, either from NPC merchants, Master Level 1 Convoker spell "Summon Wood", or by saluaging drops.
Player market - The player markets are located in the housing zones unique to each realm, where no combat of any kind is permitted. Any character may enter the housing zone for its own realm and make purchases from the player market by means of an NPC known as the Market Explorer. However, in order to sell items on the player market a character must have access to a player-owned house which is equipped with an NPC merchant known as a Consignment Merchant.
Housing - Any character with sufficient coin may purchase a house, but only one house may be purchased per player account on traditional servers, however on the co-op and pvp server, you can purchase up to 3, one per realm per character. Any character on a player's account may make use of a house owned by a character on that player's account. Players are also able to set permissions for their house to allow the characters of other players to use the house and its various assets, such as a Consignment Merchant, a Grandmaster Merchant, tools such as a forge or lathe, or a Vaultkeeper, among others.
Support skills - All of the six tradeskills are dependent upon a variety of support skills, such as metalworking, clothworking, leatherworking, and woodworking. An armorcrafter's score in metalworking will automatically improve as the character creates metal-based items which advance its score in Armorcraft. However, support skills such as metalworking will not necessarily advance at the same rate as the primary tradeskill, so characters may from time to time have to devote themselves to improving their score in one or more support skills.
Trinketing - Monsters defeated in PvE frequently drop player-usable items such as armor and weapons. Characters with sufficiently high support skills (such as metalworking, etc.) can salvage these items for their raw materials, and then craft new items to be sold to NPC merchants, usually for significantly more coin than might be obtained by selling the original dropped item to an NPC merchant. This can be a significant source of income for characters with high Tradeskill scores.
Woodworking - A character's skill in woodworking can also be used in the RvR zone known as New Frontiers to repair towers and keeps damaged by members of enemy realms. Making such repairs earns a character Realm Points with which to purchase new or improved Realm Abilities. However, in order to make such repairs a character must obtain wood, either from NPC merchants, Master Level 1 Convoker spell "Summon Wood", or by saluaging drops.
Player market - The player markets are located in the housing zones unique to each realm, where no combat of any kind is permitted. Any character may enter the housing zone for its own realm and make purchases from the player market by means of an NPC known as the Market Explorer. However, in order to sell items on the player market a character must have access to a player-owned house which is equipped with an NPC merchant known as a Consignment Merchant.
Housing - Any character with sufficient coin may purchase a house, but only one house may be purchased per player account on traditional servers, however on the co-op and pvp server, you can purchase up to 3, one per realm per character. Any character on a player's account may make use of a house owned by a character on that player's account. Players are also able to set permissions for their house to allow the characters of other players to use the house and its various assets, such as a Consignment Merchant, a Grandmaster Merchant, tools such as a forge or lathe, or a Vaultkeeper, among others.