Crazy Bug with Packages in Scenes

Post » Wed Dec 19, 2012 12:57 am

I'm working on my custom follower mod. Besides other features I've managed to let the follower collect ingrdients and stuff by using a package inside a scene controlled by a simple dialogue script. The problems started when I figured I wasn't able to click the dialogue in game after the scene had ended automatically. Reloading and changing cells fixed the problem, but I can't release a mod that forces people to reload or change cells just in order to get follower dialogue working.

I ultimatively had to strip the feature as I had wasted ~8 hours today for nothing. :wallbash:

So, is it true that under certain circumstances dialogue gets bugged when using packages inside scenes?

The dialogue text was there, and I was also able to leave conversations with the exit button, but I just couldn't click the dialogue. It was highlighted in white, but clicking on it did absolutely nothing.

Anyone else ever experienced such a bug?
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Haley Merkley
 
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