Create an activator (for any object)

Post » Sat Nov 17, 2012 1:08 am

Hey guys, I was wondering if we were able to make anything an activator.

Say I wanted to use a leg bone for example, and rather than having it picked up by the player, just make it an activator (to display a message, or progress a quest etc).

How would I go about making it simply an activator?
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Amie Mccubbing
 
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Post » Sat Nov 17, 2012 3:48 am

Could you take an existing activator, duplicate it, and replace the model with the ones for the leg bone?

Sorry, no CK here, or I'd try it first.
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Mariana
 
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Post » Fri Nov 16, 2012 7:32 pm

Could you take an existing activator, duplicate it, and replace the model with the ones for the leg bone?

Sorry, no CK here, or I'd try it first.
That would work. You could also place an invisible activator around the object.
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Captian Caveman
 
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Post » Sat Nov 17, 2012 2:47 am


That would work. You could also place an invisible activator around the object.

Ok that's great thanks guys. So I could use one of those generic activator markers and just scale it down to the size of the bone, or whatever I'm using, then link them up? :)
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Manuel rivera
 
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Post » Fri Nov 16, 2012 2:32 pm

Infact I don't have to link them atall do I? Just make the activator the same size as the object, to give the illusion it's the object they're clicking on.
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Arrogant SId
 
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Post » Fri Nov 16, 2012 7:01 pm

Sounds good to me. As long as your bone is static, anyway.

It'd be a bit embarassing if it got kicked out of its activator box :)
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City Swagga
 
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Post » Fri Nov 16, 2012 3:02 pm

Sounds good to me. As long as your bone is static, anyway.

It'd be a bit embarassing if it got kicked out of its activator box :)

Oh yes already thought of that lol :)
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ruCkii
 
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