Create you own cattle herd

Post » Sun Nov 18, 2012 12:49 pm

Hey guys i was wondering about paralisis spells or potions/poisins. I think it would be awsome to store bandits, random npc's etc in your home as your own personal cattle for feeding. Back in oblivion and morrowind i had done somthing similar, but im just interested in your ideas or experiance.

Sorry for spelling errors im on a phone
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Life long Observer
 
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Post » Sun Nov 18, 2012 5:44 pm

Are you on PC? You can probably spawn some generic NPCs with the console like I did with a bunch of http://img840.imageshack.us/img840/2654/orccorps.png to defend Largashbur. These just stand around like the original 3 Orcs that were there to fight the giant, so you could use Seduction to feed on them as is.

If you're not on PC you may have trouble getting living NPCs into your home. Something I did consider though, was the radiant Vampire quest The Hunt.
Spoiler
In that quest you get the option to convince the Vampire Hunter to follow you to where the supposed Vampire is. If you get a quest in a city where you have a home you could get them to follow you into your house before you paralyze them.
Making a poison with the Restoration glitch can give you a very long term paralysis poison and the Poisoned perk in the Pick Pocket tree will allow you to apply it, but not sure of the feeding animation you would generate. The problem with this is you'd get one NPC and then all of your Vampire radiant quests would stall until you finished this one.
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Mark Hepworth
 
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Post » Sun Nov 18, 2012 11:02 am

Can you explain how to do the restoration exploit? Im on consol btw
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Sarah Unwin
 
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Post » Sun Nov 18, 2012 8:52 am

Can you explain how to do the restoration exploit? Im on consol btw
Create an Alchemy potion of Fortify Restoration (the potion will be bugged and is an exploit). I find the easiest ingredients would be Cyrodillic Spadetail and Abacean Longfin. They are both fish that can often be found together.
If you drink the potion and then equip a full set of gear enchanted with Fortify Alchemy, I believe your Fortify Alchemy effect will be very high, and you can create very powerful potions. You can make more Fortify Restoration potions like this and continue to drink them and re-equip your gear until you have one high enough to suit you. Then, if you make some Paralysis poisons, they will last a very long time. You can use a Fortify Restoration potion to amplify lots of stuff like if you drink one and then wear an amulet of Talos it's possible to have shouts without any cooldown. It can be fun to play around with, but can also trivialize aspects of gameplay, so be warned. :P

If you can find a way to get your own cattle herd, I'd be interested in whatever you find that works. :goodjob:
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Soph
 
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Post » Sun Nov 18, 2012 3:21 pm

Will do. And thank you for the very in depth explaination i will test it tonight. I am thinking of luring npcs from the wild or open citys. Do they have a specific distance from their original location that they stop trying to attack you or can u piss them off and make them follow you into your home. Another problem will be the people that are already in my home. Hmmm mabey poisin them first and then bring the cattle home. Im expecting feeding problems so now we have to find a way to remove the poisin or remove the paralisis to allow feeding before puttin them back in a coma
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u gone see
 
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Post » Sun Nov 18, 2012 7:42 am

Wow, you are making me miss the Charm spell from Morrowind. I got NPCs to live in my house by Charming them, but in Skyrim, I think you'd need to hit someone to make them angry enough to follow you into a new cell. You would then probably need Pacify to calm them down, then quickly paralyze them before they leave again. There is a limit of how far an NPC will chase you before giving up, and you'd probably have to experiment with it, but I doubt they will travel through multiple external cells.

Another way is to enter your house while someone outside it is speaking to you. That makes them enter as well, but then they will immediately leave. You are also restricted to only those who travel past your home. You could also get lucky with pathing issues. I've had Valindor and Wujeeta both walk through Honeyside on their way home from work in the evening, as they enter through the external door and travel out through the town door. I've also had a courier do this.

For the people living in your home I'd get them to be a follower and take them out of the house somewhere and tell them to wait. That way they won't be around to attack whomever you bring home. A spouse could also be temporarily told to move to another house as well. (Always pays to have multiple houses as a Vampire, just ask Dracula. :P)

I have never tried this but I think you can just pick pocket the poison back out of their inventory if you want to revive them. I think you've given me something to mess around with in my game. :D
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jodie
 
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Post » Sun Nov 18, 2012 12:13 pm

I tried reverse pick pocketing the paralysis poison (I made one that lasted 325 seconds) and it worked great up until I tried to interact with the paralyzed NPC. :( I couldn't speak to them, feed or pick pocket them again, and all I could do was wait for it to wear off.
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Chris Duncan
 
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Post » Sun Nov 18, 2012 12:25 pm

Create your own cattle herd and you are likely to have to spend a lot of your time fending off dragons-partial to cow
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helen buchan
 
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Post » Sun Nov 18, 2012 7:04 pm

Hmmm
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trisha punch
 
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Post » Sun Nov 18, 2012 3:20 pm

Hmmm
Don't give up! :P

If you can't do it in game you could always use the PC version to add the NPCs with console commands (doesn't require any mods), and then use the save on your Xbox. Or wait and see what new things Dragonborn will give us. :)
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N Only WhiTe girl
 
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