By editing the ini files.
E.g. I would like to have a key, if I push it, it toggles the objective markers.
I don't like having the objective markers on my screen the whole time.
But sometimes, I'd like to have a brief reminder in which direction some stuff is.
I could go into the GUI, and enable the markers in the settings.
Look where stuff is. And then go into the GUI and disable the setting again.
That's an irritating thing to do all the time.
I rather have a key on my keyboard I can push, see where stuff is.
And then push the same button again to remove the markers.
With the Unreal Engine, and its ini-files, we should be able to do that.
Anyone done that yet ?
Or do I need to re-invent the wheel myself.
I would imagine it works something like this:
1) Find your DishonoredInput.ini file. Open it in a text-editor.
2) Create a BaseBinding that does the real work.
In this case, we need to toggle a boolean.
What is the name of the boolean ? Anyone knows.
The binding would look something like:
BaseBindings=(Name="ObjectiveToggle",Command="Toggle bShowObjectives")
Of course, we need to find out the name of the boolean.
I just guessed bShowObjectives, but that's likely to be false.
3) Bind a key to this new command.
Probably something like:
m_PCBindings=(Name="Y",Command="ObjectiveToggle")
This should make my Y-key toggle the ShowObjectives boolean.
Anyone tried something similar ?
Anyone knows where to find the names of those booleans ?
Any other suggestions or comments ?
TIA.