Creating your own .esp.bsa Texture replacer.

Post » Fri Nov 16, 2012 9:08 pm

So, I've basically taken the major worldspace texture replacers for the game, extracted them into loose files and have overwritten them in a fashion where I like the results, and just about the entire game is "HD'ified" now. But I want to create a set .esp/.bsa archives, so I can enable or disable them as I see fit. The total file size is pretty massive, so I have to split them into several archives.

Basically I did this:

Default textures < Skyrim HD (FULL) < Official HD Package & Fixes < Skyrim Realistic Overhaul < Serious HD - Landscape

Now, is http://www.youtube.com/watch?v=8qLg8EDZAfc&feature=youtu.be&hd=1 going to cover everything I need? I'm basically going into this with absolutely no C.K. experience whatsoever. Just figure I can handle something THAT simple.

I've been unpacking the .bsa's with the old BSA Unpacker from the Oblivion Nexus, but it doesn't seem to be capible of extracting the default & HRTP DLC textures, the program just spits out an error message and only unpacks a few of the actor textures. Even BSAopt just spits out tons of errors when I try unpack those archives. Suggestions? 7-zip?
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lolly13
 
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Post » Sat Nov 17, 2012 6:06 am

I'd be interested in finding out about this as well. This would make it easier to install essential texture replacements after updating Skyrim or doing a clean install.

I've had no issues extracting files from any (vanilla, official HD or custom) BSA archive with BSAOpt. Have you tried using the http://skyrim.nexusmods.com/mods/247/?
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Caroline flitcroft
 
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Post » Fri Nov 16, 2012 7:39 pm

Well, look at that. The latest version worked just fine, thanks for the heads up. APpreciate it.

Rofl, excluding the vanilla (non HRTP DLC) archive, the uncompressed file is a whopping 7.7GB's. Jeepers.
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Vincent Joe
 
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