Creation Kit maxing ram

Post » Tue Nov 20, 2012 12:58 pm

Really hoping someone can help me out here, been an ongoing problem for a while.

I'm working on a new lands mod, but when I load up my .esp along with Skyrim.esm in the Creation Kit it uses 3,400 mb ram straight off the bat, this leaves me no room to work as when you reach around 3.5 Gb ram it crashes, seeing as 32 bit programs can only use 4gb max. Also when you convert the .esp into .esm it uses up less than half the ram, but you can't edit/save .esm files so that leaves that out.

There must be some fix for this?

Edit: Fixed, thx.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Tue Nov 20, 2012 4:58 am

Prometheus had this issue a bit ago, maybe he can drop in and provide some tips. I'm not sure if he ever fixed it or not.

My new lands mod only uses up 1.7gb when loaded, so I'm still convinced that his (And yours now?) are loading something extra or something...

Do you have all of the BSA's unpacked? Maybe it's loading all those loose files instead of the packed content and using a HUGE amount of space or something?
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Tue Nov 20, 2012 12:19 pm

Yeah it definately seems out of proportion, Skyrim on it's own only uses up about 1gb or less. Haven't unpacked any BSA's but i've got about 100ish custom trees, but I doubt it's that alone.

Thx man hopefully Prometheus can help me out then.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue Nov 20, 2012 1:43 pm

Just to get basics out of the way, does this happen if you only load Skyrim.esm, or any other .esp?
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue Nov 20, 2012 9:42 am

Skyrim uses up less than 1gb ram, but that's because it's a .esm, when I convert mine to an .esm it's fine, just you can't edit them, apparently it's just how .esp's work unfourtunately.

But there must be ways around it as I know there's alot of big world modders out there.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Tue Nov 20, 2012 6:06 am

I don't think ESP's should suddenly take up your entire computer worth of ram... My mod is an esp and like I said it's just fine. I don't think it loads any less if I make it an esm. :/ (Though I haven't checked that, so it's just conjecture)

EDIT: Tested, my mod as an esp which is fairly large, plus Skyrim.esm loaded uses only 1120mb... I'd imagine it's almost identical with my mod as an esm. :/
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Tue Nov 20, 2012 5:24 am

^That's strange, my world is about the same size as Skyrim, altho it's bigger than yours it's only 20% at the most filled in. I've heard others say about how .esps take up alot more ram, don't understand why though
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Tue Nov 20, 2012 10:17 am

I've heard others say about how .esps take up alot more ram, don't understand why though

It's been that way since at least Morrowind. If you convert the esm's to esp's and load them in the toolset, they load in their entirity, rather than loading only what you need.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Tue Nov 20, 2012 5:20 pm

Bump
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Tue Nov 20, 2012 8:03 am

Seems to me to be caused by texture mods. I was running the CK with a pretty full implementation of the texture pack combiner mod and was regularly crashing due to lack of memory.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Tue Nov 20, 2012 4:17 pm

I'll check it out without the ground textures i've loaded in & get back
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Tue Nov 20, 2012 9:33 am

Ok so I realised I had 1gb worth of ground textures in the skyrim folder, although only half of these were loaded in the Creation Kit I figured this would be it... Deleted all the textures out of the folder to see, yet it somehow didn't change the memory usage one bit, it's still using 3.5 gb of ram.

Don't really understand, figured if I deleted 500 mb worth out of the kit it would make a change... but it's exactly the same. Something's hogging the memory.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Tue Nov 20, 2012 10:12 am

Well whether or not deleting those makes a difference depends on a lot of things. The CK may now just be loading them from elsewhere.

Random idea: Load just Skyrim.esm and see how much space it takes up. Then we can at least figure out if it's the master, or your mod that's causing the extra load.
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Tue Nov 20, 2012 4:14 pm

It's definately my mod, Creation Kit itself uses 150 mb ram, Skyrim.esm loaded it uses 650 mb, Then add my .esp on top it uses 3,500 mb.

Also how could the kit be loading them from elsewhere if i've deleted them from my machine? But yeah maybe it's not that anyway.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Tue Nov 20, 2012 5:08 am

I have fixed by making the main esp an Esm , that way it considerably lowers the requests of ram , there is something that keeps keeping all the newly added content into the ram if is an esp but not if is an esm , so my sugestion is start learning to use version control and make an esm ....
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Tue Nov 20, 2012 2:47 pm

I thought you couldn't edit/save esm files? I made it an esm before by just simply editing the file name of it but couldn't save any changes
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Nov 20, 2012 8:06 pm

I thought you couldn't edit/save esm files? I made it an esm before by just simply editing the file name of it but couldn't save any changes
You make your main file an esm, then any changes you make you save as a seperate ESP. You can then use version control (Don't ask, I have no clue how to use it) to merge the esp into the esm. That's how you'll have to work, as it appears that's how Prometheus fixed the issue.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Tue Nov 20, 2012 6:41 am

Alright cheers i'll give it a shot.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Tue Nov 20, 2012 2:40 pm

just a quick question, when I go to load it in the kit after changing it to ESM although it says "Custom.esm" next to it under the status collum it still says "Plugin file" is this normal?

Edit: nvm I got it.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Tue Nov 20, 2012 7:21 pm

http://www.creationkit.com/Version_control
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue Nov 20, 2012 7:54 pm

Just spent the last few hours setting up the Version Control, everything is done, so I decided to do a small test merge, added in a fence to a little village, saved it as "CustomEdit.esp", reloaded along with my .esm but when I go to merge it after clicking"Check in" it says:

"Could not locate target master file on network."

Have you had this problem Prometheus?
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Tue Nov 20, 2012 8:31 am

because you wronged some settings of your folders in windows , it must be shared as the tutorial says .
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Tue Nov 20, 2012 9:55 am

Yep I've gone over & re-checked multiple times, checked every single letter in every spelling, made sure the folders are shared, read & writeable, everything worked fine, the thing where you do the ctrl + shift + b made all the files come up in the right places, the ContructionsetNetwork.ini file was made, I checked the allowed user, double checked. Still no luck :/
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Tue Nov 20, 2012 5:22 am

There's a pinned topic over on the Dark Creations forum -

http://www.darkcreations.org/forums/topic/1870-ck-version-control-discussion/

You should give it a read (10 pages) as it covers all manner of troubleshooting VC
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Tue Nov 20, 2012 3:30 pm

Yeahhhh Buddy done a clean install of it all & it worked, turned out the .fud files the kit made put them in the wrong folder. DERP

thanks for the help !
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am


Return to V - Skyrim