Basically, here's what's occuring:
1.)When I'm creating a new piece of nav mesh where there're no nodes to select and am forced to use ctrl-Rclick, the node is either not created at all, or is created inches away from where I click. This becomes really irritating and causes an inaccurate piece of Nav mesh with gaps in between the triangles.
2.)Whenever I try to put a piece of Nav mesh onto a piece of Nordic raised floor, the node is either placed entirely or partially under the raised portion to the point where I cannot see it. I've tried making the raised portion transparent, but to no avail.
3.) Sometimes when I create a piece of nav mesh, regardless of how flat the ground is, one of the nodes is lifted partially into the air. i'm unsure as to whether or not that will cause an issue in-game.
4.)Whenever I try to left-click and drag a triangle, it either jumps around in a wierd fashion, or doesnt move at all.
5.)I've tried using a test actor, and in some places where the navmesh covers it entirely, the actor somehow cannot cross it. I think this may be due to the generator, but because of some of these other issues, I cannot create my own.
On top of these Nav mesh issues, my dungeon doesn't seem to be saving correctly. Whenever I load it, the corners and sometimes the walls of several of the rooms are missing. I don't have the issue with anything on the middle pieces of the dungeon kit.
Is anyone willing to tell me what's causing these issues and how I can fix them? Any help would be greatly appreciated. The only things that do seem to work with Nav Meshing are selection and deletion of triangles.