» Mon May 21, 2012 10:38 am
It's hard to compare the two toolsets cause they use completely different approaches. NWN (talking about NWN2 here as I haven't touched NWN for ages) heavily relies on inheritance. You pick a base for your new content (an item, npc or whatever) and then modify it based on your needs (change model, change name, etc.). For TES (Oblivion experience here only) you work a lot more "from scratch" by creating completely new stuff. This has both its pros and cons though. As for possibilities TES is more powerful by far IMO. Anything you can do in NWN2, you can do in Oblivion and Skyrim; plus due to the way the games handle content it's a lot more easy to extend the TES games, esp. applying more than one mod. In NWN you're able to play different adventures, but just adding a new dungeon or quest to the main storyline is very complicated and not really mod friendly.