creationkit.exe command line parameters

Post » Tue Jun 19, 2012 5:40 am

The TES4 Oblivion editor has the undocumented feature that "TESConstructionSet.exe data\XXX.esp" loads the standard esm and XXX.esp as the active file.
This doesn't seem to work with creationkit.exe
Does anybody know what command line parameters it has (if any).
This is so much easier than filling in the Data dialog after yet another crash!
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Lory Da Costa
 
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Post » Tue Jun 19, 2012 6:38 am

Don't think that was ever the case - To my knowledge, the CS doesn't parse the command line argument at all. At any rate, here's what the CK accepts:
-OptimizeMasterFile-BuildShaderList-ExportDialogue-GenerateLips-ExportFaceGenData-TagifyMasterfile-ExportText-CompileTextExport-DelocalizeMasterfile-Install

To use them,

  • Go to Steam Tools Library
  • Right-Click "Creation Kit"
  • Properties > Set Launch Options...
  • Enter switch name and parameters
  • Launch the Creation Kit

At the moment, -GenerateLips is the only documented switch,
To generate LIPs from the command-line, run: CreationKit.exe -GenerateLips:ESMName.ESM

This will load the specified ESM (and any dependent ESMs) and generate LIPs for every dialogue line for which there is a loose WAV file under .../Data/Sound/Voice/ESMName.ESM/…
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cheryl wright
 
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